|
|
#1 |
![]() Join Date: Mar 2010
Reputation: 49
Posts: 167
|
-After selecting the generic skybox texture, how can I change which skybox it loads?
-How do you create loading points and string consecutive maps? Rep and thanks to any replies |
|
|
|
|
|
#2 |
![]() Join Date: Nov 2008
Reputation: 110
Posts: 2,146
|
http://developer.valvesoftware.com/wiki/Hammer_Map_Menu for the sky open map properties
http://developer.valvesoftware.com/w...er_changelevel this should help with the level change |
|
|
|
|
|
#3 |
![]() Join Date: Mar 2010
Reputation: 49
Posts: 167
|
Thanks a lot. Another quick question, can the entire grid be filled, but then to save memory space have certain fragments load through these loading points?
|
|
|
|
|
|
#4 |
![]() Join Date: Jun 2010
Reputation: 49
Posts: 452
|
When u say grid i'll assume u mean a single map file in the hammer editor.
Answer is no. You'll need one grid per section of your game. Each grid is a seperate map file. I recommend you start and end each map for your game with a small tunnel that has a turn or two in it. That way you can load the new map and the players view will still make sense. |
|
|
|
|
|
#5 |
![]() Join Date: Feb 2008
Reputation: 271
Posts: 4,293
|
No. There must be space between the edge of your map and the edge of the Hammer grid, otherwise your map won't compile. I'd say 1024 units is a safe bet for how close you can get, but I've never really tested that.
|
|
|
|
|
|
#6 | |
![]() Join Date: Mar 2010
Reputation: 49
Posts: 167
|
Quote:
|
|
|
|
|
|
|
#7 |
![]() Join Date: Sep 2010
Reputation: 35
Posts: 453
|
|
|
|
|
|
|
#8 |
![]() Join Date: Mar 2010
Reputation: 49
Posts: 167
|
Here again. 2 more questions:
-I cant get the jalopy to spawn. When I place Prop_vehicle_jeep it crashes the map. -How do I make corners on roads? |
|
|
|
|
|
#9 |
![]() Join Date: Nov 2008
Reputation: 110
Posts: 2,146
|
http://developer.valvesoftware.com/w...icle_driveable for the jalopy and for the curved roads read http://www.interlopers.net/forum/vie...15&hilit=roads you didnt say if ur map is for hl2dm if it is the Prop_vehicle_jeep dont work in it but the Prop_vehicle_driveable should
|
|
|
|
|
|
#10 |
![]() Join Date: Mar 2010
Reputation: 49
Posts: 167
|
Thanks. I'm making a map for HL2 EP:2, so I also dont understand why it doesn't spawn.
|
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|