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#1 |
![]() Join Date: Jan 2011
Reputation: 187
Posts: 503
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Atmosphere
I realize a lot of fans felt let down by atmosphere and I get that, I'm not gonna say you're wrong.
But I'm definitely not amongst them. I never get tired of walking around in Aperture, there's something seriously wrong with me. The dialogue never gets old and just the general look of everything is.. fantastic, it just feels so good playing this game... You really just get a fuzzy feeling walking around in it. I can't be the only fan that's incredibly impressed with this. |
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#2 |
![]() Join Date: Sep 2010
Reputation: 250
Posts: 2,673
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No, you're not!
![]() I loved the huge environment to walk around. And replay value to me is high. The only thing which really hurts me is GLaDOS as a potato... it's really hard to endure that. |
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#3 | |
![]() Join Date: Mar 2010
Reputation: 304
Posts: 1,452
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Quote:
Anyway, I love the lower part of Aperture. Very atmospheric, and quite creepy. Brings back memories of my first playthrough of Portal 1. You don't really have that empty and alone feeling in Portal 2 except for the beginning and the bowels of Aperture. |
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#4 |
![]() Join Date: Apr 2011
Reputation: 78
Posts: 277
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I love the atmosphere in all the game, but I especially love the way it felt at the beginning of the old Aperture section. Completely and totally alone in a dangerous abandoned factory, where no one (not even AI) have been for years. It's a feeling similar but different (in a good way) than the first game.
Then I found GLaDOS and was grateful for her company. Maybe that was the point.
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#5 | |
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#6 |
![]() Join Date: May 2009
Reputation: 8
Posts: 563
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I didn't really see that many people complaining about the environment. Mostly it was the Portal elitists complaining about difficulty levels. While I am an expert at Portal, I can still appreciate a well-designed puzzle.
But more to the point: I agree, great atmosphere throughout. |
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#7 | |
![]() Join Date: Aug 2010
Reputation: 280
Posts: 1,800
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#8 |
![]() Join Date: Jul 2010
Reputation: 22
Posts: 400
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The only time atmosphere falls down is when Wheatly opens his mouth (but not always).
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#9 | |
![]() Join Date: Sep 2010
Reputation: 250
Posts: 2,673
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Quote:
Funny, isn't it? She tries to kill you, to get rid of you, and actually you are happy to see her. In the second part I was even proud to be some sort of a complice to her against Wheatley. Two times in the game I was forced to push THE button. Funny, I was totally absolutely willing to push it immediately the second time. But not the first... The story is messing with our minds... I like this. @CWHunt456: GLaDOS as a cake? Oh no... OK, I get it, it is all a matter of perspective.
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#10 | |
![]() Join Date: Jan 2010
Reputation: 1053
Posts: 3,919
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Quote:
Also, Wheatley never promised us cake. That monster. |
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#11 |
![]() Join Date: Feb 2010
Reputation: 561
Posts: 8,143
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Let me agree on that topic. The game has some great atmosphere.
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