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#1 |
![]() Join Date: Mar 2011
Reputation: 21
Posts: 56
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Fireteam Creation Guide (Use Voice Chat!) - Created By MIND BULL3TS
NOTE - you can view this guide as it is intended to be viewed
(With Pictures!) here: http://www.battlestrats.com/forums/t...-mind-bull3ts/ Begin Text guide with noobish "links" to pertinent pictures FIRETEAM CREATION AND USAGE GUIDE Created by MIND BULL3TS --------------------------------------------------------------------------------------------------------------------------------- - - - INTRODUCTION - - - This guide is to help all understand how to set up FireTeams. FireTeams (from now on shortened to FT or FTs) are an important part of Brink's Team-play, although you wouldn't know it from any tutorial aspects in the game. They simply don't mention anything on FTs. Even though the process is remarkably simple, because there is no mention of it at all to the player, the system can easily go unnoticed. The key advantage to being in a FT is HUGE! You can now use in game voice to interact with your teammates! Novel idea huh? --------------------------------------------------------------------------------------------------------------------------------- - - - WE HAVE AN ISSUE, BUT HERE IS A TISSUE - - - "Public VOIP" (Voice chat with your entire team during a match and everyone pre/post match) is an option in the game, but it has to be manually activated by the server as the option is deactivated by default... The option that is left ON by default is "Fireteam VOIP". So this is the more reliable way of having in-game voice chat... Exhibit A http://i828.photobucket.com/albums/z.../Mapping-1.jpg But MIND BULL3TS! I want to be able to voice chat with my entire team! Not just my "Fireteam!".... Whats a Fireteam anyway? Well I have good news for you, person who randomly yelled at me when I was creating this thread... FTs seem to be uncapped as to how many players can be involved. I say this with a little ignorance as the largest FT I have is 5 but I wouldn't imagine them limiting it to anything other than 4 if they were going to limit it at all, since the team max is 8... --------------------------------------------------------------------------------------------------------------------------------- - - -FIRETEAM SETUP - - - First while in a match press ESC to bring up the in game Menu, from there click the Scoreboard Button. Exhibit B http://i828.photobucket.com/albums/z...ting/Step1.jpg Once at the Scoreboard screen, highlight the player you want to start a FT With (See Exhibit B for a guide to choosing desirable FTeammates) left click to open that player's menu. Exhibit C http://i828.photobucket.com/albums/z...ting/Step2.jpg Once at the Player Menu click the second option entitled " Create fireteam with #Playername# " Exhibit D http://i828.photobucket.com/albums/z...ting/Step3.jpg *note I used some image editing trickery to show the entire text of that option, it will scroll the entire length of the message in-game This will send a Fireteam Invite to that player. Now using your "Fireteam VOIP" key you can voice chat with your FTeammates. Exhibit E http://i828.photobucket.com/albums/z...ting/Step4.jpg --------------------------------------------------------------------------------------------------------------------------------- - - - JOINING FIRETEAMS AND OTHER ODDS AND ENDS - - - I also know there is a way to request to join an existing FT. I know this not because I have done it myself, I literally have never seen a FT before I make one, but I have been "petitioned" to join by other players. It pops up as another message to press F1 and you "vote" to let them in. That being said I imagine the process is relatively similar to creating a FT, where the player clicks on a member of the existing FT and clicks something to the effect of "Ask to join Fireteam"... --------------------- Also, there was a setting overlooked by the devs for the Volume levels for VOIP in and out, the following commands will fix this issue: s_volume_voipin_db 0 s_volume_voipout_db 0 These commands can be entered into the console directly during the game or placed before loading the game in your Autoexec.cfg file located here: Steam\userdata\########\22350\local\base *Note If you don't already have one, create a notepad file named Autoexec.cfg there, open with notepad and paste... ------------------------------- Well I think I covered everything. Hope this helps build the teamwork lvl in Public Servers. Last edited by MIND_BULL3TS: 05-13-2011 at 10:53 PM. Reason: Updated thread for better readability, accuracy, and to add the Voip Volume Level Fix method... |
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#2 |
![]() Join Date: Oct 2009
Reputation: 78
Posts: 1,034
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A lot of text sizing up in this piece.
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#3 |
![]() Join Date: Mar 2011
Reputation: 21
Posts: 56
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i think I fixed it to a nice readable format now... it was brought over from another forum.
I just wish the Splash Damage website would stop getting DDOSed so I can post it over there... I think their forum supports in-thread images. (so you don't have to click the link) |
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#4 |
![]() Join Date: Nov 2009
Reputation: 7
Posts: 111
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Very useful guide. Thank you.
+Rep |
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#5 |
![]() Join Date: Nov 2010
Reputation: 284
Posts: 2,945
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Hanks for this. I knew they existed but had no idea how to join them or create them.
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#6 |
![]() Join Date: Mar 2011
Reputation: 21
Posts: 56
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Happy to help the community... I have a feeling this game is gonna be awesome as soon as they patch the issues with Performance and Texture issues...
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#7 |
![]() Join Date: Aug 2008
Reputation: 5
Posts: 285
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I love Brink, but setting up fireteams is a joke. They need a much simpler interface for creating fireteams, it's just too cumbersome the way it is now.
Hopefully they implement a better way. |
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#8 | |
![]() Join Date: Mar 2011
Reputation: 21
Posts: 56
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Quote:
Heres my best attempt at a TL: DR version 1. Press ESC 2. Click Scoreboard 3. Highlight and click on Desired FTeamate 4. Click Invite to FIRETEAM 5.???? 6.Profit... |
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#9 |
![]() Join Date: Nov 2009
Reputation: 124
Posts: 555
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Very nice job I just saw this over on the bethesda forums..
+rep |
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#10 |
![]() Join Date: Mar 2011
Reputation: 21
Posts: 56
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#11 |
![]() Join Date: Mar 2011
Reputation: 21
Posts: 56
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I refuse...
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#12 | |
![]() Join Date: Aug 2008
Reputation: 5
Posts: 285
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Quote:
AFAIK, fireteams do not carry over to the next round - correct me if I'm wrong here. Regardless, I'm having a blast with Brink - looking forward to some patches to really make it epic. |
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#13 | |
![]() Join Date: Mar 2011
Reputation: 21
Posts: 56
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Quote:
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#14 |
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Banned
Join Date: Apr 2010
Reputation: 291
Posts: 2,250
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Not only was this helpful but also humorous.
+rep |
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#15 |
![]() Join Date: Jan 2008
Reputation: 40
Posts: 625
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The fact that this thread has to exist shows how poorly done 'fireteam' is.
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