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Old 09-05-2012, 09:29 AM   #3016
SymphonicX
 
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Quote:
Originally Posted by iwantlinuxgames View Post
1- no, not every distro compiles and installs packages from source(tho the option is often available in package managers such as apt). Most distros install binary packages.

2- again, no. the software itself(games and/or applications) need to be written to support multi-threading(the ability to utilise more than a single cpu/cpu-core). alot of software in linux so far hasn't been rewritten to take advantage of this and the "load balancing shim" of the task scheduler will pass operations to the cpus/cpu-cores via a round robin fashion (as opposed to the windows shim behaviour of attempting to spread it across processors/cores). IF a package is written to support multi-threading and it isn't limited, it will utilize as many cores and processors as you have.
WINE itself will NOT run a single processor app across multiple processors/cores. it will only utilize a single core(WoW supports SMP, but has a max of 2 processors/cores, whether running in windows or WINE).

ergo: a multi-threading capable OS doth not a multi-threading capable application make.
Fantastic reply, and thanks to the poster before who said similar as well.
As I say I'm not hugely clued up on Linux but it's great to know this stuff - my thoughts on it were clearly ignorant and now I see that it doesn't sing and dance just as much as I thought it did.

Mind you I can still see how it's a preferred application for anyone who values their hardware - however the percieved benefit I'd get from moving over is negligible.

I'm stuck in a horrible limbo of needing a gaming PC just for the lulz, but also needing a multi-core beast machine to spit out uncompressed broadcast video and graphic elements. The work is more important, hence my 2x quad xeons - but it's not great for gaming - and the further down the line I get, the worse it becomes - but to upgrade my processor to the highest spec Xeon X5492 @3.4ghz - I'm looking at £800 per processor...and that's not gonna be great for gaming really so I thought Linux may provide a nice way of managing render power and gaming power - but it's probably not going to cut it....

I probably need to buy a gaming PC. Ugh.
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Old 09-05-2012, 10:22 AM   #3017
DerRidda
 
 
 
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Here, a FOSS game that's based on Battlestar Galactica and actually seems to be amazingly high quality. http://www.ubuntuvibes.com/2012/09/b...-diaspora.html
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Old 09-05-2012, 10:29 AM   #3018
Ironlenny
 
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Quote:
Originally Posted by flibitijibibo View Post
Mic issues? What kind? I've not had any problems from my audio workstation with Fedora (PulseAudio, even!), but I might be able to help.
For the most part the issues have been wonky defaults, an internal mic not being recognized, and audio input ports not working. My current issue is when I am using headphones all the sounded picked up by my laptops internal mic is echoed, but not when I am using the speakers (on LMDE).
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Old 09-05-2012, 10:54 AM   #3019
iwantlinuxgames
 
 
 
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Quote:
Originally Posted by SymphonicX View Post
<snip>

I probably need to buy a gaming PC. Ugh.
i would suggest it since most server processors such as Xeons and Opterons don't include multimedia extensions like 3DNow, SSE, MMX, etc etc. they're more geared toward the actual PROCESSING of data(rendering, encoding of video/audio), as opposed to the PRESENTATION of data(playback of a rendered scene, playback of video/audio)...
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Old 09-05-2012, 11:04 AM   #3020
formkake
 
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Linux audio: http://www.pc-freak.net/images/linux...ss-picture.png

Considering this, linux audio actually works surprisingly well..
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Old 09-05-2012, 11:27 AM   #3021
SweMonkey
 
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Quote:
Originally Posted by formkake View Post
Linux audio: http://www.pc-freak.net/images/linux...ss-picture.png

Considering this, linux audio actually works surprisingly well..
that picture is just a load of c**p
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Old 09-05-2012, 11:48 AM   #3022
Ironlenny
 
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Quote:
Originally Posted by SweMonkey View Post
that picture is just a load of c**p
I agree. It gives the impression that you need to consider all of those options for Linux audio. In the vast majority of cases the audio pipeline is application (plus whatever libraries/framework it needs) -> Pulseaudio -> ALSA -> hardware. That's it.
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Old 09-05-2012, 12:40 PM   #3023
flibitijibibo
 
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And even if that weren't true, some of those parts are just absurd... I mean, OpenAL outputting to SDL? Really? And what are half of those frameworks even, I'm an audio dev and I don't even recognize a large amount of those, much less come across them.

Last edited by flibitijibibo: 09-05-2012 at 12:42 PM.
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Old 09-05-2012, 02:21 PM   #3024
formkake
 
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Well, it was created by an adobe developer. And we all know how much adobe love to excuse their incompetence in software development...
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Old 09-05-2012, 04:26 PM   #3025
tdr011
 
 
 
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http://marlamin.com/cdr/view.php?type=sub&id=16549


YES!!!!
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Old 09-05-2012, 04:29 PM   #3026
ElderSnake
 
 
 
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Quote:
Originally Posted by Van2s View Post
http://i.imgur.com/jSoPg.jpg
Steam client for linux? Tomorrow?
Quote:
Originally Posted by tdr011 View Post
He couldn't have been right?! Could he

Can haz invite now Valve plox
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Old 09-05-2012, 04:30 PM   #3027
Whinis
 
 
 
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wait... hes never right...... Whats going on here
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Old 09-05-2012, 04:41 PM   #3028
DerRidda
 
 
 
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Time to collectively poop our pants!
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Old 09-05-2012, 05:15 PM   #3029
jazz.mh
 
 
 
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Awesome!
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Old 09-05-2012, 05:16 PM   #3030
boot_killer
 
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Quote:
Originally Posted by tdr011 View Post
Sweeeet!!!
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