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#3016 | |
![]() Join Date: Aug 2012
Reputation: 13
Posts: 12
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Quote:
As I say I'm not hugely clued up on Linux but it's great to know this stuff - my thoughts on it were clearly ignorant and now I see that it doesn't sing and dance just as much as I thought it did. Mind you I can still see how it's a preferred application for anyone who values their hardware - however the percieved benefit I'd get from moving over is negligible. I'm stuck in a horrible limbo of needing a gaming PC just for the lulz, but also needing a multi-core beast machine to spit out uncompressed broadcast video and graphic elements. The work is more important, hence my 2x quad xeons - but it's not great for gaming - and the further down the line I get, the worse it becomes - but to upgrade my processor to the highest spec Xeon X5492 @3.4ghz - I'm looking at £800 per processor...and that's not gonna be great for gaming really so I thought Linux may provide a nice way of managing render power and gaming power - but it's probably not going to cut it.... I probably need to buy a gaming PC. Ugh. |
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#3017 |
![]() Join Date: Mar 2009
Reputation: 46
Posts: 294
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Here, a FOSS game that's based on Battlestar Galactica and actually seems to be amazingly high quality. http://www.ubuntuvibes.com/2012/09/b...-diaspora.html
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#3018 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 67
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For the most part the issues have been wonky defaults, an internal mic not being recognized, and audio input ports not working. My current issue is when I am using headphones all the sounded picked up by my laptops internal mic is echoed, but not when I am using the speakers (on LMDE).
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#3019 |
![]() Join Date: Jun 2012
Reputation: 0
Posts: 13
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i would suggest it since most server processors such as Xeons and Opterons don't include multimedia extensions like 3DNow, SSE, MMX, etc etc. they're more geared toward the actual PROCESSING of data(rendering, encoding of video/audio), as opposed to the PRESENTATION of data(playback of a rendered scene, playback of video/audio)...
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#3020 |
![]() Join Date: Aug 2012
Reputation: 2
Posts: 14
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Linux audio: http://www.pc-freak.net/images/linux...ss-picture.png
Considering this, linux audio actually works surprisingly well.. |
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#3021 | |
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Join Date: Jul 2012
Reputation: 0
Posts: 4
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#3022 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 67
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I agree. It gives the impression that you need to consider all of those options for Linux audio. In the vast majority of cases the audio pipeline is application (plus whatever libraries/framework it needs) -> Pulseaudio -> ALSA -> hardware. That's it.
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#3023 |
![]() Join Date: Nov 2009
Reputation: 575
Posts: 1,234
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And even if that weren't true, some of those parts are just absurd... I mean, OpenAL outputting to SDL? Really? And what are half of those frameworks even, I'm an audio dev and I don't even recognize a large amount of those, much less come across them.
Last edited by flibitijibibo: 09-05-2012 at 12:42 PM. |
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#3024 |
![]() Join Date: Aug 2012
Reputation: 2
Posts: 14
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Well, it was created by an adobe developer. And we all know how much adobe love to excuse their incompetence in software development...
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#3025 |
![]() Join Date: Jan 2012
Reputation: 6
Posts: 109
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#3026 | ||
![]() Join Date: Apr 2010
Reputation: 21
Posts: 248
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Quote:
Quote:
![]() Can haz invite now Valve plox |
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#3027 |
![]() Join Date: Mar 2010
Reputation: 44
Posts: 487
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wait... hes never right...... Whats going on here
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#3028 |
![]() Join Date: Mar 2009
Reputation: 46
Posts: 294
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Time to collectively poop our pants!
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#3029 |
![]() Join Date: Nov 2011
Reputation: 3
Posts: 31
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Awesome!
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#3030 | |
![]() Join Date: Jan 2007
Reputation: 19
Posts: 162
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