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Old 05-25-2011, 07:08 PM   #1
iZach
 
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How is it?

Fun? Long or short? All feedback on the game is appreciated. Not sure if I should purchase it or not.
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Old 05-25-2011, 07:16 PM   #2
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Originally Posted by iZach View Post
Fun? Long or short? All feedback on the game is appreciated. Not sure if I should purchase it or not.
I like to live by the rule of not buying indie games until they put out a demo. It serves me well except when I disregard it, like today.

To answer your question, I only played the tutorial so my impressions are a little limited. Looks fun, supports AA and 1680x1050 resolution, so far so good. I have an issue with the sound not working and it not detecting my controller. Not so good. Personally, I'd say wait for it to be patched.
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Old 05-25-2011, 08:31 PM   #3
dementedlullaby
 
 
 
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Wasn't the game named Aqua Naval Warfare on the 360 arcade? Why rename it to just Naval Warfare devs? Did the 360 version go that bad and ya gotta try pulling one over on PC gamers?

The games not very good (Based on 360 version) and it's been a long time to release a seemingly shoddy port. I would avoid it...
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Old 05-25-2011, 09:27 PM   #4
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Does the game support 1920x1080 resolution? I agree, games need a demo, too many games these days have no demos and land up being not worth the money.
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Old 05-26-2011, 12:13 AM   #5
digitalAngst
 
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The Narm-laden voice-acting in the trailer is kind of putting me off. Is it really that bad ingame?

Also, is the game moddable? How big are the maps?

°dA
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Old 05-26-2011, 12:54 AM   #6
hal859
 
 
 
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66/100 at http://www.gamerankings.com/xbox360/...qua/index.html

61/100 at http://www.metacritic.com/game/xbox-360/aqua
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Old 05-26-2011, 06:27 AM   #7
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Originally Posted by PurSpyk!! View Post
Does the game support 1920x1080 resolution? I agree, games need a demo, too many games these days have no demos and land up being not worth the money.
I don't have a 1920x1080 monitor so 1680x1050's as far as I can tell you.

It's really not a bad game once it gets touched up a bit. Give them a break, it's an indie game made by two guys.

I'll respond to the metacritic score spammer by saying one of my favourite games got a 62 aggregate score, and one of my least favourite an 89. Go figure. Why not, you know, make up your own mind instead of getting lost in the mob of cattle that look to metacritic to make up their minds for them.
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Old 05-26-2011, 09:45 AM   #8
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It's really not a bad game once it gets touched up a bit. Give them a break, it's an indie game made by two guys.
The game has been out over a year on the Xbox.

Indie devs shouldn't be so excused from criticism. Especially in cases like this. Only way they'll learn and get better on their next title or (maybe rightfully)die.
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Old 05-26-2011, 01:52 PM   #9
hal859
 
 
 
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Originally Posted by Woofy12 View Post
I'll respond to the metacritic score spammer by saying one of my favourite games got a 62 aggregate score, and one of my least favourite an 89. Go figure. Why not, you know, make up your own mind instead of getting lost in the mob of cattle that look to metacritic to make up their minds for them.
Why don't you mind your own business? I have every right to post links to critical opinions. I make no assumptions about this game and you should make none about the process behind my game purchases.

In fact, the game looks very interesting, but I'm going to read opinions of others that have played it to see if there are criticisms I can or cannot most likely live without.
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Old 05-27-2011, 07:32 AM   #10
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Well, it works fine for me at 2560x1440, so 1920x1080 should be no probs. No sound issues here but I haven't tried a controller.

I am really struggling with the keyboard controls as they really don't work like I expect. W=UP, A=LEFT (as in "move left, not turn left) etc. I am used to pressing W to go "forward" and A/D to turn. Hopefully I will be able to get into the headspace, but it would be nice to have different control layouts.

As for indie games with no demos not being worth the money, $10 is a large McDonalds meal in Australia, or just over half a movie ticket. So, if a game gives you the equivalent of a semi-full belly of food or 60mins of visual entertainment, it is hard to complain.

Last edited by DoubleSupercool: 05-27-2011 at 07:34 AM.
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Old 05-27-2011, 10:01 AM   #11
PurSpyk!!
 
 
 
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Originally Posted by DoubleSupercool View Post
As for indie games with no demos not being worth the money, $10 is a large McDonalds meal in Australia, or just over half a movie ticket. So, if a game gives you the equivalent of a semi-full belly of food or 60mins of visual entertainment, it is hard to complain.
Well $10 with the current exchange rate (i am from South Africa), I can do quite a bit with R70, rather than having a crap game in my Steam account
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Old 05-27-2011, 12:03 PM   #12
Sweetz
 
 
 
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Why don't you mind your own business? I have every right to post links to critical opinions. I make no assumptions about this game and you should make none about the process behind my game purchases.
I think the reviews are welcome. He was just saying that people shouldn't put much value on the aggregated score.

Case in point, review scores seems to be all over the place with the game. When a game gets a 3/10 from one site and (nearly) 9/10 from another, you've got to figure there's a lot of individual reviewer bias going on. So people really ought to be reading those reviews and not looking at the Metacritic score.

For example, some people might really lambaste the game for amateur voice acting whereas others are more forgiving in light of the fact that the narrative usually isn't the biggest concern in an arcade-style shmup.

---

FWIW, the game looked interesting enough to me that I figured I'd plunk down a 10-spot based on the trailer alone. We haven't seen many twin stick shooters on the PC with "real" graphics (with all deference to Geometry Wars and similar - I just like actual environments and actual enemy vehicles). On top of that I'm pretty much a sucker for anything Steampunk aesthetics. I'm quite looking forward to Gatling Gears for the same reason.
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Old 05-27-2011, 06:04 PM   #13
ElfShotTheFood
 
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The game is a decent arcade shooter, but it's kind of on the short side. Four or five hours to complete on Normal difficulty, but there is multiplayer (local only, AFAIK) and a survival mode for some extra value.

There were a few too many escort missions for my liking and a couple of the boss fights are a bit lame. Also, the voice-acting is kind of bad in a cheesy/funny sort of way.

That's my opinion based on the Xbox version; I haven't played the PC version so I can't comment on that one.

For $10 it's an okay buy, but personally I'd hold out for a sale. I say that about every game, though.
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Old 05-27-2011, 06:31 PM   #14
DoubleSupercool
 
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Originally Posted by PurSpyk!! View Post
Well $10 with the current exchange rate (i am from South Africa), I can do quite a bit with R70, rather than having a crap game in my Steam account
Well, wait a couple of months for the reviews to build up or wait a bit longer and get it for $5.00 if it goes on sale. Problem solved. You don't have to buy every game that comes out on Steam
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Old 05-27-2011, 10:52 PM   #15
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I'm having a lot of fun with the game. I haven't played a straightforward shmup in a long time. It looks good, the balance seems decent so far, and there's sufficient variety in the weapons and enemies. I think it's well worth $10.

Regarding length: we are dealing with a shmup here. Even the best shmup will wear out it's welcome after 6 hours or so. It's the nature of the genre that they eventually get tiresome and repetitive after a while. So personally I think around 5 hours is fine.

Regarding the voice acting: I think it's passable. I mean, at least the English voice acting it's a lot better than I was expecting for a game made by 2 guys in Slovakia. I've heard a lot worse in game from bigger European developers/publishers (Spellforce for example, is one of my benchmarks for really bad English voice acting).
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