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#1 |
![]() Join Date: Jul 2010
Reputation: 249
Posts: 598
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How is it?
Fun? Long or short? All feedback on the game is appreciated. Not sure if I should purchase it or not.
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#2 | |
![]() Join Date: Dec 2010
Reputation: 40
Posts: 333
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To answer your question, I only played the tutorial so my impressions are a little limited. Looks fun, supports AA and 1680x1050 resolution, so far so good. I have an issue with the sound not working and it not detecting my controller. Not so good. Personally, I'd say wait for it to be patched. |
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#3 |
![]() Join Date: Jan 2010
Reputation: 84
Posts: 1,269
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Wasn't the game named Aqua Naval Warfare on the 360 arcade? Why rename it to just Naval Warfare devs? Did the 360 version go that bad and ya gotta try pulling one over on PC gamers?
The games not very good (Based on 360 version) and it's been a long time to release a seemingly shoddy port. I would avoid it... |
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#4 |
![]() Join Date: Feb 2007
Reputation: 125
Posts: 3,292
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Does the game support 1920x1080 resolution? I agree, games need a demo, too many games these days have no demos and land up being not worth the money.
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#5 |
![]() Join Date: Dec 2006
Reputation: 0
Posts: 49
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The Narm-laden voice-acting in the trailer is kind of putting me off. Is it really that bad ingame?
Also, is the game moddable? How big are the maps? °dA |
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#6 |
![]() Join Date: Apr 2008
Reputation: 105
Posts: 504
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#7 | |
![]() Join Date: Dec 2010
Reputation: 40
Posts: 333
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It's really not a bad game once it gets touched up a bit. Give them a break, it's an indie game made by two guys. I'll respond to the metacritic score spammer by saying one of my favourite games got a 62 aggregate score, and one of my least favourite an 89. Go figure. Why not, you know, make up your own mind instead of getting lost in the mob of cattle that look to metacritic to make up their minds for them. |
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#8 | |
![]() Join Date: Jan 2010
Reputation: 84
Posts: 1,269
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Indie devs shouldn't be so excused from criticism. Especially in cases like this. Only way they'll learn and get better on their next title or (maybe rightfully)die. |
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#9 | |
![]() Join Date: Apr 2008
Reputation: 105
Posts: 504
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In fact, the game looks very interesting, but I'm going to read opinions of others that have played it to see if there are criticisms I can or cannot most likely live without. |
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#10 |
![]() Join Date: Oct 2010
Reputation: 0
Posts: 10
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Well, it works fine for me at 2560x1440, so 1920x1080 should be no probs. No sound issues here but I haven't tried a controller.
I am really struggling with the keyboard controls as they really don't work like I expect. W=UP, A=LEFT (as in "move left, not turn left) etc. I am used to pressing W to go "forward" and A/D to turn. Hopefully I will be able to get into the headspace, but it would be nice to have different control layouts. As for indie games with no demos not being worth the money, $10 is a large McDonalds meal in Australia, or just over half a movie ticket. So, if a game gives you the equivalent of a semi-full belly of food or 60mins of visual entertainment, it is hard to complain. Last edited by DoubleSupercool: 05-27-2011 at 07:34 AM. |
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#11 | |
![]() Join Date: Feb 2007
Reputation: 125
Posts: 3,292
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#12 | |
![]() Join Date: Nov 2008
Reputation: 333
Posts: 1,351
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Case in point, review scores seems to be all over the place with the game. When a game gets a 3/10 from one site and (nearly) 9/10 from another, you've got to figure there's a lot of individual reviewer bias going on. So people really ought to be reading those reviews and not looking at the Metacritic score. For example, some people might really lambaste the game for amateur voice acting whereas others are more forgiving in light of the fact that the narrative usually isn't the biggest concern in an arcade-style shmup. --- FWIW, the game looked interesting enough to me that I figured I'd plunk down a 10-spot based on the trailer alone. We haven't seen many twin stick shooters on the PC with "real" graphics (with all deference to Geometry Wars and similar - I just like actual environments and actual enemy vehicles). On top of that I'm pretty much a sucker for anything Steampunk aesthetics. I'm quite looking forward to Gatling Gears for the same reason. |
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#13 |
![]() Join Date: Nov 2009
Reputation: 314
Posts: 1,925
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The game is a decent arcade shooter, but it's kind of on the short side. Four or five hours to complete on Normal difficulty, but there is multiplayer (local only, AFAIK) and a survival mode for some extra value.
There were a few too many escort missions for my liking and a couple of the boss fights are a bit lame. Also, the voice-acting is kind of bad in a cheesy/funny sort of way. That's my opinion based on the Xbox version; I haven't played the PC version so I can't comment on that one. For $10 it's an okay buy, but personally I'd hold out for a sale. I say that about every game, though.
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#14 | |
![]() Join Date: Oct 2010
Reputation: 0
Posts: 10
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#15 |
![]() Join Date: Nov 2008
Reputation: 333
Posts: 1,351
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I'm having a lot of fun with the game. I haven't played a straightforward shmup in a long time. It looks good, the balance seems decent so far, and there's sufficient variety in the weapons and enemies. I think it's well worth $10.
Regarding length: we are dealing with a shmup here. Even the best shmup will wear out it's welcome after 6 hours or so. It's the nature of the genre that they eventually get tiresome and repetitive after a while. So personally I think around 5 hours is fine. Regarding the voice acting: I think it's passable. I mean, at least the English voice acting it's a lot better than I was expecting for a game made by 2 guys in Slovakia. I've heard a lot worse in game from bigger European developers/publishers (Spellforce for example, is one of my benchmarks for really bad English voice acting). |
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