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#1 |
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Banned
Join Date: May 2011
Reputation: 45
Posts: 51
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What is a good ratio of dollar to hours spent on a Steam game?
Like I spent $15 on the Prince of Persia pack. So $3 per game.
If I play each game at least 6 hours, I think I got a pretty good deal, at $.50 per hour of entertainment. I'll prolly play them more too. ![]() Anyways, like movies in theaters are about $10/ 2 hours = $5 an hour. What's a good dollar per hour ratio for you? |
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#2 | |
![]() Join Date: Apr 2010
Reputation: 221
Posts: 1,900
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#3 |
![]() Join Date: Jan 2011
Reputation: 1596
Posts: 2,816
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#4 |
![]() Join Date: May 2008
Reputation: 4018
Posts: 3,328
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I also use the $1 to 1 hour rule when I look at games.
I wouldn't be. Would you be happy that you spent money on a game that you didn't enjoy? |
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#5 | |
![]() Join Date: Apr 2010
Reputation: 221
Posts: 1,900
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Quote:
He just cancelled out on enjoyment he got from the first game
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#6 | |
![]() Join Date: Mar 2010
Reputation: 78
Posts: 617
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I usually go with the one dollar to one hour as being a worth while ratio, but I have so many games that I have received far more value for the time spent. |
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#7 |
![]() Join Date: May 2009
Reputation: 1021
Posts: 6,131
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I tend to try $1 and hour, but there are "Exceptions"
When I buy a pack, I try to consider the total amount of time I played the games versus the total of the pack. For example Recettear came with 4 other games for $5. I played Recettear for nearly 20 hours, so it paid for the other 4 games. I purchased Gridrunner Revolution, Space Giraffe, and a number of Indie games in a bundle for $9.99, and I played Gridrunner for nearly 27 hours, again it paid for the other games. "Arcade" games like Razor2, I consider $0.50 a game as I would in an arcade. Although I played Razor almost 9 hours and that is a great deal for the ~$2-$3 I paid for it. |
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#8 |
![]() Join Date: Jul 2009
Reputation: 79
Posts: 324
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The $1/hour is pretty reasonable I think. I rarely spend more than 10 to 20 hours on a game, so I don't buy games when they come out. I'll wait til it's on sale a year later.
There are exceptions, of course. I expect to spend a lot of time on DNF, and it'll be the only game I buy at high price (€36 if you know where to look) this year. |
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#9 | |
![]() Join Date: Aug 2010
Reputation: 14
Posts: 160
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Quote:
In April, I purchased 24 games (some indie, some full, console as well). I have games I purchased last year for consoles that are still in the shrink wrap. Many of the games I buy are due to significant sales. Ie I bought Bioshock 2 during the $5 sale and haven't launched it once. The only time I'll pay full price for a game is if I anticipated it's release, and even then I'll try to find the best price (usually $10-$20 off). Even so, I don't think the $1:1 hour ratio works for new full games. The worst part about this habit is that I usually spend more time looking for a new game to play, rather than actually playing it. I, as they say, "enjoy the thrill of the hunt, more than the gluttony of the feast" when it comes to games. I still manage to clock ridiculous amounts of time playing games. I should probably focus on utilizing my degree in some manner .
Last edited by VoodooVyper: 05-27-2011 at 02:15 PM. |
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#10 |
![]() Join Date: Jan 2003
Reputation: 875
Posts: 10,820
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I don't believe in time/money ratios. It leads to time wasting mentality. I'm not trying to spend time, I'm trying to enjoy the experience.
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#11 |
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Banned
Join Date: Apr 2011
Reputation: 69
Posts: 327
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It really depends on the game. Some have single-player campaigns that are short but great. Others may give you a hundred hours of less quality where you're spending half the time grinding toward the next fun part.
The game will still be just as much fun a year from now and cost less than half the original price. Hell, most games drop more than 50% within a few months of release. I don't understand the need for immediate satisfaction for $60 when there are so many great games already out there for much less. Last edited by fjawodfc: 05-27-2011 at 01:41 PM. |
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#12 | |
![]() Join Date: Apr 2011
Reputation: 13
Posts: 179
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#13 |
![]() Join Date: Aug 2008
Reputation: 621
Posts: 3,568
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Dollar to hours is a stupid way to measure the worth of games. Oh, I am suuure MMO players would disagree, after they sank their lives into pointless virtual grind, but money/time ratio does not even begin to give jsutice to games.
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#14 | |
![]() Join Date: Aug 2010
Reputation: 14
Posts: 160
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Yes, the games may still be fun, but what about online games? Find me a co-op game last year that wasn't a blockbuster title that still has a large online community (as large as it was when it released). 90% of the games I play are multiplayer (co-op or versus). |
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#15 |
![]() Join Date: Dec 2010
Reputation: 0
Posts: 18
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