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#331 |
![]() Join Date: Oct 2011
Reputation: 142
Posts: 1,624
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#332 | |
![]() Join Date: Mar 2011
Reputation: 18
Posts: 698
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Quote:
But then this is VAC we're talking about. |
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#333 |
![]() Join Date: Jan 2010
Reputation: 17
Posts: 47
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Using these programs has not been known to cause bans.
P2P file sharing programs themselves don't cause bans (what you download with them can get your account highjacked/banned/disabled eg. keyloggers/cheats/cracked valve games) Hamachi Xfire Xpadder f.lux media players, foobar, itunes etc.. HLSW HLDJ HLSS Macro's (g9/g15/g19/AutoHotKey etc) Netlimiter (can cause connection issues) AntiVirus and firewall programs. Mumble, Teamspeak, Ventrillo, Messanger Fraps, screenshot tools Dxtory GameBooster RivaTuner MSI Afterburner iZ3D Nvidia 3D Novint Falcon F-gen drivers SWTH (SoftWareTripleHead) Raptr WeGame DS3_Tool (ps3 controller driver) Imingame (changes MSN status to ingame) Garena (gamearena app) All Abode programs All Microsoft programs All manufacturer preinstalled programs XBOX 360 Controller emulator that replaces xinput1_3.dll in L4D2 Link Guess what, One of the Above listed Programs can be used to help cheaters By pass Vac !!
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#334 |
![]() Join Date: Jan 2006
Reputation: 38
Posts: 183
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Does anyone know if GCFScape can cause problems with VAC if the game's .vpk/.gcf files are opened while connected to a secure server? I'm fairly sure it won't (as I've only read files with it), but I'd like to be sure about this. I tried googling, but didn't really find any discussions about the subject.
Also, being the paranoid I am, I'd like to ask: does Dota 2's main menu use VAC to prevent data sniffing from e.g. replays or such? |
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#335 | |
![]() Join Date: Jan 2010
Reputation: 17
Posts: 47
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Quote:
Last edited by Stryker7990: 05-22-2012 at 04:02 PM. Reason: moved line along abit |
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#336 |
![]() Join Date: Feb 2009
Reputation: 754
Posts: 3,024
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1) RInput (any game) - Directly injects into game to allow direct input from mouse instead of using in-game settings
2) ESEA (cs/css/tf2/cspm) - Pug/Match client, disables VAC upon start uses own anti-cheat 3) FoV Changer (cod) - not been banned 4) FPS Unlocker (cod) - not been banned |
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#337 |
![]() Join Date: Apr 2004
Reputation: 40
Posts: 348
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It is thought to be unlikely, although nobody is offering ANY guarantees on this. I have found a few anecdotal reports of people who claimed to have used the smaa/fxaa injector on a VAC protected game (specifically CS:S and TF2 - example HERE) and have not subsequently posted about being banned, but this does not mean they were not banned...
Anyway I decided to do a test today to settle this question. I run an XP SP3 virtual machine in VMWare Workstation 8.0.3 (connected 24/7 to a foreign country VPN) which currently has a new Steam account running on it with only TF2 (premium not F2P) - so if this gets banned I won't be too bothered. I launched TF2 earlier on a local VAC-enabled listen server with the SMAA injector files in "C:\Program Files\Steam\steamapps\xxxxxx\team fortress 2\". So I'll let you all know in 3-4 weeks if this account gets banned or not ![]() Side note: I may have got the directory location wrong above because the SMAA injector did not activate in TF2 and did not produce "log.log" like it does for other games. Or this may be because Valve is not using relative paths to reference d3d9.dll in an effort to provent naughty aimbot-type programs from hooking it... |
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#338 | |
![]() Join Date: Jan 2011
Reputation: 2431
Posts: 3,411
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Quote:
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#339 | |
![]() Join Date: Apr 2004
Reputation: 40
Posts: 348
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Quote:
Personally I feel it would be a little unfair for VAC to flag this, but I would certainly understand if they did since it is injecting/intercepting various Direct3D calls in a not-too-different manner to some of the first primitive counterstrike aimbots which used color tracking. My best guess is that VAC will not ban for this, but the whole purpose of this test is to know for sure since my primary Steam account has around $500 worth of games in it...Note: nVidia (8800 and above) users no longer need to use the FXAA injector since FXAA is now incorporated into nVidia WHQL driver series 300 and above. Perhaps it may be possible (though unlikely) to replace the FXAA shader in nVidia drivers with the SMAA shader? Update 1: I have also installed the dx8 to dx9 converter .dll from ENB series (this is a small part of the ENB project, NOT the main ENB software itself) since the reason SMAA injector wasn't working may have been due to running TF2 in dx8 mode (VMWare's dx9 drivers do not work very well with Valve games). There is a chance that this too may also trigger a VAC ban, albeit small. Update 2: I just tested again in both dxlevel 81 and forced 90 mode (despite the graphical glitches caused by VMWare's driver in dx9). SMAA injector still didn't activate... I tested it on the Torchlight demo on the same machine with the same settings and it works fine, so I think the Source engine may be protected against the injection method that SMAA injector uses to hook Direct3D (dll search path replacement). Either that or I messed up really bad! So unless someone finds a new benign injection method, it looks like we can't use the SMAA injector (or ENB series for that matter) in most Source engine games ![]() I will do some more testing and update this thread if VAC bans me. |
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#340 |
![]() Join Date: Jan 2011
Reputation: 2431
Posts: 3,411
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Cheers again Lostie, just don't do to much at once otherwise we can't by sure of the ban if one occurs.
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#341 |
![]() Join Date: Apr 2004
Reputation: 40
Posts: 348
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Agreed, I'm going to leave that account now as I've run out of things to try, only thing left is to look at the nVidia drivers FXAA shader which can only be done on my main PC/account. If this shader is hardcoded into some EXE/DLL then it'll be almost impossible to replace, but if it's stored as a simple .fx file then replacing it should be easy - but I fear the former is most likely. Will update once per week from now on unless there is any good news...
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#342 |
![]() Join Date: Mar 2012
Reputation: 0
Posts: 12
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thanks for info
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#343 |
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Join Date: Jan 2011
Reputation: 0
Posts: 1
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would i banned if i use fov changer for mw2?
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#344 |
![]() Join Date: Jan 2010
Reputation: 115
Posts: 682
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#345 |
![]() Join Date: Sep 2010
Reputation: 2
Posts: 119
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Hello guys, I was wondering if using ENB series for L4D2 would cause a VAC ban ? it contains a .dll, a .bmp and .ini files which changes some graphical settings, but it doesn't replace any file and there are no conflicts with any of them. Thanks.
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