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Old 05-19-2012, 03:07 PM   #331
Smile286
 
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Quote:
Originally Posted by JCamel View Post
Surely it gives an unfair advantage. If they were supposed to be automatic weapons, IW would have made them that way.
That's devs of the game problem, not VAC. IW failed to set right fire delays on certain weapons, like MK14. That's their fault, not VAC.
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Old 05-20-2012, 07:47 AM   #332
JCamel
 
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Quote:
Originally Posted by Smile286 View Post
That's devs of the game problem, not VAC. IW failed to set right fire delays on certain weapons, like MK14. That's their fault, not VAC.
Surely a simple system could detect someone continuously firing a semi-auto weapon at the same rate with consistent inter-shot gaps, or with a consistent pattern?

But then this is VAC we're talking about.
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Old 05-20-2012, 05:54 PM   #333
Stryker7990
 
 
 
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Using these programs has not been known to cause bans.

P2P file sharing programs themselves don't cause bans (what you download with them can get your account highjacked/banned/disabled eg. keyloggers/cheats/cracked valve games)
Hamachi
Xfire
Xpadder
f.lux
media players, foobar, itunes etc..
HLSW
HLDJ
HLSS
Macro's (g9/g15/g19/AutoHotKey etc)
Netlimiter (can cause connection issues)
AntiVirus and firewall programs.
Mumble, Teamspeak, Ventrillo, Messanger
Fraps, screenshot tools
Dxtory
GameBooster
RivaTuner
MSI Afterburner
iZ3D
Nvidia 3D
Novint Falcon F-gen drivers
SWTH (SoftWareTripleHead)
Raptr
WeGame
DS3_Tool (ps3 controller driver)
Imingame (changes MSN status to ingame)
Garena (gamearena app)
All Abode programs
All Microsoft programs
All manufacturer preinstalled programs
XBOX 360 Controller emulator that replaces xinput1_3.dll in L4D2
Link

Guess what, One of the Above listed Programs can be used to help cheaters By pass Vac !!
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Old 05-22-2012, 02:16 PM   #334
Dragory
 
 
 
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Does anyone know if GCFScape can cause problems with VAC if the game's .vpk/.gcf files are opened while connected to a secure server? I'm fairly sure it won't (as I've only read files with it), but I'd like to be sure about this. I tried googling, but didn't really find any discussions about the subject.

Also, being the paranoid I am, I'd like to ask: does Dota 2's main menu use VAC to prevent data sniffing from e.g. replays or such?
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Old 05-22-2012, 04:02 PM   #335
Stryker7990
 
 
 
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Quote:
Originally Posted by Dragory View Post
Does anyone know if GCFScape can cause problems with VAC if the game's .vpk/.gcf files are opened while connected to a secure server? I'm fairly sure it won't (as I've only read files with it), but I'd like to be sure about this. I tried googling, but didn't really find any discussions about the subject.

Also, being the paranoid I am, I'd like to ask: does Dota 2's main menu use VAC to prevent data sniffing from e.g. replays or such?
Here is a link for you:- https://developer.valvesoftware.com/wiki/GCFScape

Last edited by Stryker7990: 05-22-2012 at 04:02 PM. Reason: moved line along abit
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Old 05-27-2012, 07:43 PM   #336
EliteTemptation
 
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1) RInput (any game) - Directly injects into game to allow direct input from mouse instead of using in-game settings

2) ESEA (cs/css/tf2/cspm) - Pug/Match client, disables VAC upon start uses own anti-cheat

3) FoV Changer (cod) - not been banned

4) FPS Unlocker (cod) - not been banned
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Old 06-13-2012, 02:11 PM   #337
Lostie
 
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Exclamation

Quote:
Originally Posted by pigosso View Post
will smaa/fxaa injector cause the ban ?
It is thought to be unlikely, although nobody is offering ANY guarantees on this. I have found a few anecdotal reports of people who claimed to have used the smaa/fxaa injector on a VAC protected game (specifically CS:S and TF2 - example HERE) and have not subsequently posted about being banned, but this does not mean they were not banned...

Anyway I decided to do a test today to settle this question. I run an XP SP3 virtual machine in VMWare Workstation 8.0.3 (connected 24/7 to a foreign country VPN) which currently has a new Steam account running on it with only TF2 (premium not F2P) - so if this gets banned I won't be too bothered. I launched TF2 earlier on a local VAC-enabled listen server with the SMAA injector files in "C:\Program Files\Steam\steamapps\xxxxxx\team fortress 2\". So I'll let you all know in 3-4 weeks if this account gets banned or not

Side note: I may have got the directory location wrong above because the SMAA injector did not activate in TF2 and did not produce "log.log" like it does for other games. Or this may be because Valve is not using relative paths to reference d3d9.dll in an effort to provent naughty aimbot-type programs from hooking it...
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Old 06-13-2012, 07:20 PM   #338
CTRL ALT DEL !
 
 
 
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Quote:
Originally Posted by Lostie View Post
It is thought to be unlikely, although nobody is offering ANY guarantees on this. I have found a few anecdotal reports of people who claimed to have used the smaa/fxaa injector on a VAC protected game (specifically CS:S and TF2 - example HERE) and have not subsequently posted about being banned, but this does not mean they were not banned...

Anyway I decided to do a test today to settle this question. I run an XP SP3 virtual machine in VMWare Workstation 8.0.3 (connected 24/7 to a foreign country VPN) which currently has a new Steam account running on it with only TF2 (premium not F2P) - so if this gets banned I won't be too bothered. I launched TF2 earlier on a local VAC-enabled listen server with the SMAA injector files in "C:\Program Files\Steam\steamapps\xxxxxx\team fortress 2\". So I'll let you all know in 3-4 weeks if this account gets banned or not

Side note: I may have got the directory location wrong above because the SMAA injector did not activate in TF2 and did not produce "log.log" like it does for other games. Or this may be because Valve is not using relative paths to reference d3d9.dll in an effort to provent naughty aimbot-type programs from hooking it...
You Sir get some reputation point for testing this and answering our question, if you do get flagged I will gift you a game to compensate. I was going to test this myself before my next format.
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Old 06-14-2012, 04:39 AM   #339
Lostie
 
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Quote:
Originally Posted by CTRL ALT DEL ! View Post
You Sir get some reputation point for testing this and answering our question, if you do get flagged I will gift you a game to compensate. I was going to test this myself before my next format.
Thanks, that is very much appreciated Personally I feel it would be a little unfair for VAC to flag this, but I would certainly understand if they did since it is injecting/intercepting various Direct3D calls in a not-too-different manner to some of the first primitive counterstrike aimbots which used color tracking. My best guess is that VAC will not ban for this, but the whole purpose of this test is to know for sure since my primary Steam account has around $500 worth of games in it...
Note: nVidia (8800 and above) users no longer need to use the FXAA injector since FXAA is now incorporated into nVidia WHQL driver series 300 and above. Perhaps it may be possible (though unlikely) to replace the FXAA shader in nVidia drivers with the SMAA shader?

Update 1: I have also installed the dx8 to dx9 converter .dll from ENB series (this is a small part of the ENB project, NOT the main ENB software itself) since the reason SMAA injector wasn't working may have been due to running TF2 in dx8 mode (VMWare's dx9 drivers do not work very well with Valve games). There is a chance that this too may also trigger a VAC ban, albeit small.
Update 2: I just tested again in both dxlevel 81 and forced 90 mode (despite the graphical glitches caused by VMWare's driver in dx9). SMAA injector still didn't activate... I tested it on the Torchlight demo on the same machine with the same settings and it works fine, so I think the Source engine may be protected against the injection method that SMAA injector uses to hook Direct3D (dll search path replacement). Either that or I messed up really bad! So unless someone finds a new benign injection method, it looks like we can't use the SMAA injector (or ENB series for that matter) in most Source engine games

I will do some more testing and update this thread if VAC bans me.
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Old 06-14-2012, 05:36 PM   #340
CTRL ALT DEL !
 
 
 
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Cheers again Lostie, just don't do to much at once otherwise we can't by sure of the ban if one occurs.
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Old 06-15-2012, 12:43 PM   #341
Lostie
 
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Originally Posted by CTRL ALT DEL ! View Post
Cheers again Lostie, just don't do to much at once otherwise we can't by sure of the ban if one occurs.
Agreed, I'm going to leave that account now as I've run out of things to try, only thing left is to look at the nVidia drivers FXAA shader which can only be done on my main PC/account. If this shader is hardcoded into some EXE/DLL then it'll be almost impossible to replace, but if it's stored as a simple .fx file then replacing it should be easy - but I fear the former is most likely. Will update once per week from now on unless there is any good news...
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Old 06-15-2012, 12:50 PM   #342
Glitcher
 
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thanks for info
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Old 06-17-2012, 02:41 AM   #343
AlexFallen
 
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would i banned if i use fov changer for mw2?
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Old 06-17-2012, 10:10 AM   #344
Ettanin
 
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Originally Posted by AlexFallen View Post
would i banned if i use fov changer for mw2?
Use at your own risk.
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Old 06-19-2012, 05:05 AM   #345
SnNoX
 
 
 
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Hello guys, I was wondering if using ENB series for L4D2 would cause a VAC ban ? it contains a .dll, a .bmp and .ini files which changes some graphical settings, but it doesn't replace any file and there are no conflicts with any of them. Thanks.
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