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Old 05-31-2011, 04:41 AM   #1
Spirer
 
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Lightbulb Objectives need to be balanced.

Brink Missions, class specific:

Security
Aquarium
- Destroy Door (soldier)
- Escort the Hostage (medic)
- Repair Lift Generator (engineer)
Terminal
- Hack the Mainframe (Operative)
- Crack the Safe (engineer)
Container city
- Destroy the Gate (soldier)
- Escort Maintenance Bot (engineer)
- Repair the Crane (engineer)
- Hack the Side Door (Operative)
- Construct Side Stairs (engineer)
- Destroy Market Barricade (soldier)
Security tower
- Defend the Conduit (engineer)
- Defend the Safe (engineer)
Shipyard
- Repair the Crane Controls (engineer)
- Hack the Missile Controls (Operative)
- Destroy Main Barricade (Soldier)
- Destroy Side Barricade (soldier)
- Repair the Crane Controls (engineer)
Reactor
- Defend the Vent System (engineer)
- Defend the Reactor (engineer)
- Defend the Bridge Access Panel (soldier)
Resort
- Defend the Pillar (engineer)
- Defend the Bridge (engineer)
- Defend the Gate Controls (engineer)
- Defend the Shop Door (engineer)
Refuel
- Defend the Storage Depot Door (engineer)
- Defend the Warehouse Controls (engineer)

Score Security : Soldier 6, engineer 19, Operative 3, Medic 1

Resistance:

Aquarium
- Defend the Door (engineer)
- Defend Lift Generator (soldier)
Terminal
- Defend the Mainframe (engineer)
Container city
- Defend the Gate (engineer)
- Defend the Side Soor (engineer)
- Defend Side Stairs (soldier)
- Construct Market Barricade (engineer)
Security tower
- Destroy the Conduit (soldier)
- Hack the Safe (operative)
- Escort Nechayev (Medic)
Shipyard
- Defend the Missile Controls (engineer)
- Construct Main Barricade (engineer)
- Construct Side Barricade (engineer)
Reactor
- Hack the Vent System (Operative)
- Destroy the Reactor (Soldier)
- Repair the Bridge Access Panel (engineer)
Resort
- Destroy the Pillar (soldier)
- Escort the Bot (engineer)
- Destroy the Bridge (soldier)
- Hack the Gate Controls (Operative)
- Hack the Shop Door (Operative)

Refuel
- Destroy the Storage Depot Door (soldier)
- Hack the Warehouse Controls (Operative)
- Repair the Fuel Pump (engineer)

Score resistance: Soldier 7, Engineer 11, Operative 5, Medic 1.


Seems like they should outbalance the objectives some more. Give medics and operatives more objectives during fights. These can be mostly secondary, but once achieved it gives a boost to the team... (this makes sure that sec obj won't be ignored). Engineer is to much overpowered when looking at missions...

Total: Engineer 30, soldier 13, operative 8, Medic 2
Add anything you think about how this could be improved.
One suggestion from me:

- More secundary objectives for operatives to unlock different routes

Last edited by Spirer: 05-31-2011 at 06:47 AM.
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Old 05-31-2011, 04:51 AM   #2
M0ff3l
 
 
 
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uh, im pretty sure the ressistance has to escort that pilot guy in the 2nd mission, that would be a medic objective....
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Old 05-31-2011, 04:53 AM   #3
Spirer
 
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your right, i edited the post. thx but still... idea of the post remains
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Old 05-31-2011, 04:56 AM   #4
M0ff3l
 
 
 
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also, medics have the job of healing, and buffing people to make it easier to do the main objectives. opperatives can get behind enemy lines, hack their turrets and even get a comms hack of and give the entire team a rader for 30 secs. also making the objectives easier for others.
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Old 05-31-2011, 04:58 AM   #5
Spirer
 
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Myeah .. but soldiers and engineers can just as good buff others like a medic can. So more balanced objectives would not hurt the game .
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Old 05-31-2011, 05:06 AM   #6
Kewp
 
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hopefully the new maps might even up the scores a bit
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Old 05-31-2011, 05:08 AM   #7
Haydar
 
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Yeah. Medics can get points from objectives too and they'll 194289124 points in a game.

The most important unbalanced thing in this game is that medic getting points like a maniac. They get 8000 points in a game by just buffing like dumb-robots. Their points should be halved. Yes.

"HALVED"
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Old 05-31-2011, 05:17 AM   #8
Spirer
 
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So Medics:
- Less points for buffing, more objectives for them
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Old 05-31-2011, 05:44 AM   #9
FlamingForce
 
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I'm really not looking forward to having more idiots to revive, I'm already often parched for supply as it is. :P
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Old 05-31-2011, 05:45 AM   #10
cribbit
 
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Medics should get points for buffing based on hp healed. A static 75 is stupid, when you get that for a 20 point start of round buff and the same for healing someone from 1 to full. This also stops medics from wasting buffs for one pip when there are people needing revives.
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Old 05-31-2011, 05:49 AM   #11
Spirer
 
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Quote:
Originally Posted by cribbit View Post
Medics should get points for buffing based on hp healed. A static 75 is stupid, when you get that for a 20 point start of round buff and the same for healing someone from 1 to full. This also stops medics from wasting buffs for one pip when there are people needing revives.
It is indeed stupid that buffing with full health as with 1HP rewards the same amount of points.
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Old 05-31-2011, 05:53 AM   #12
Cogeneration
 
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Arrow

I disagree that objectives need to be spread more evening across the various classes.

The game was specificly designed to allow you to play different classes during a single match.

Though it certainly wouldn't hurt anything to have them more balanced.

Last edited by Cogeneration: 05-31-2011 at 08:26 AM.
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Old 05-31-2011, 06:22 AM   #13
justinleal84
 
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The only thing that needs to be tuned up is the hacking of objectives. I think the rules should be that only one Op can hack, but an engineer can't remove the progress. Repairing the crane in shipyard can be rather tough as well. I think maybe if they increase the amount of time you have to complete this objective it might help.
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Old 05-31-2011, 06:30 AM   #14
taodemon
 
 
 
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Disabling the bot on resort for security shouldn´t be listed as engineer since all classes can do that.

As for more medic objectives, no thanks, a good medic will already have his hands full healing up and ressing his teammates to have to keep ressing a hostage/prisoner.

While it would be ok to have to maybe increase operative objectives maybe give them something besides hackbox objectives since people already get annoyed by that one.

I agree on spreading out objectives between engineers and soldiers though. In general I think soldiers need more objectives.

In a future DLC it would be cool if they increased the variety of objectives for each class, even is some are secondary.
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Old 05-31-2011, 06:34 AM   #15
Hurrrdulon
 
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Quote:
Originally Posted by cribbit View Post
Medics should get points for buffing based on hp healed. A static 75 is stupid, when you get that for a 20 point start of round buff and the same for healing someone from 1 to full. This also stops medics from wasting buffs for one pip when there are people needing revives.
Absolutely. If Soldiers get less XP for giving ammo to people that are nearly full then Medics should get less for giving that extra pip. Also, I think that healing someone on ~1hp should give equal if not slightly more XP than reviving to discourage letting teammates get incapped for bonus xp.
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