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Old 06-09-2011, 12:09 PM   #1
skelbley08
 
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Framerate dip despite constant fps in FRAPS

Another interesting question; is this a software limitation or something? When things get a little intense, I'll see framerates drop to what feels like 30fps despite FRAPS reading a constant 60fps. My GPU usage will be at 10% and CPU maybe 25%, but the game still feels like it's lagging. Does this have something to do with so many objects on screen at once? I.e., was it some kind of method of helping out people with lower-end machines? I'm not talking about the slowdown in slow parts of the song (which is obviously intentional and still runs at 60fps), I'm referring to times where the system sees the game displaying at a full, constant 60fps but the game appears to be running at half that for a few seconds.

Love the game, but just curious as to what the cause of this might be.
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Old 06-09-2011, 12:20 PM   #2
Sage009
 
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Sounds like Vsync is on
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Old 06-09-2011, 12:50 PM   #3
skelbley08
 
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Yes, I know Vsync is on. I specifically set it to that. Regardless of whether or not it's on though, it wouldn't cause it to show 60fps when it's only running at say 30 or 20. Having just asked my brother, he mentioned that he's observed this phenomenon as well.
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Old 06-09-2011, 02:35 PM   #4
supergaxx
 
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I've also been getting this issue too.

A few months ago it was fine, then I came back to the game recently (pre-major updates) and it seems to run poorly, even though I have more than enough power in my system to handle this game.

Vsync doesnt change this at all for me and changing drivers doesnt fit it either, although I have only gone through 3 different sets since the issue as going any further back will cause issues with more games than just this one.

It makes it much easier to die now.

Also anyone else die from the big boss's laser heaps quicker now? It seems to target MUCH quicker just before firing no matter how I try and trick it.

Edit: May as well throw my specs in just in case its a hardware bug
i5 750, 4gb ddr3, AMD/ATi 5850, realtek onboard sound

Last edited by supergaxx: 06-09-2011 at 08:56 PM. Reason: Specs
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Old 06-09-2011, 04:47 PM   #5
Kurbster
 
 
 
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I've tried with both VSync on and off...and I still get a slight stutter once in awhile
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Old 06-09-2011, 06:58 PM   #6
snct5
 
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The performance with the newest update is absolute garbage. It just stutters when there are too many objects on the screen. This game used to play flawless prior to the update

Core i7 860, 8GB RAM, GTX 560 TI (drivers 275.33)
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Old 06-09-2011, 07:36 PM   #7
Demache
 
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Ha! So I'm not the only one that has been getting this!

AMD Athlon II X4 @ 3.1 Ghz, 4 GB DDR2 RAM, AMD Radeon 6850.

It started doing it after I did a video card driver update a few months ago, so I thought it was a driver problem, but its probably just a coincidence if your getting the same symptoms on a Nvidia GPU.

Last edited by Demache: 06-09-2011 at 07:39 PM.
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Old 06-09-2011, 07:59 PM   #8
Minox_IX
 
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Core i7 860, 6GB RAM and a 560Ti. I experience the exact same issue.
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Old 06-09-2011, 08:58 PM   #9
vittau
 
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I used to play with V-Sync ON before the update, and it was fine (60fps usually, some 30fps drops here and there).

But now I have to disable V-Sync, and I still get some severe slowdowns sometimes.
And sometimes the fps drop for no apparent reason (nothing intense going on).

It definitely needs some optimizing.

AthlonII X4 620
HD5750 1GB
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Old 06-09-2011, 09:44 PM   #10
supergaxx
 
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All of the GPU's posted in this thread with the same issue have all been DirectX 11 GPU's.

Its the only common link I can find that could have changed since the game was first released. Back then Windows 7 was out, ddr3 and 2 were out, but directX 11 GPU's were only just coming onto the market and were pretty freaking expensive at that time.

Unless my issue is different to other people's in this thread since I was getting the "lag" or "stutter" before the big update and others were only getting it afterwards.
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Old 06-09-2011, 10:43 PM   #11
Jarza
 
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I've had the same problem for months but not when I first played Beat Hazard. 1.29 update seems to have helped a bit, and moving the game to my new SSD might have helped too.

I no longer get stuttering/"rubberbanding" but the FPS still seems to drop randomly despite staying at 60 all the time. It isn't smooth at all but at least my ship and enemies aren't randomly lagging and then warping forward afterwards.

The whole game including music still freezes for <1s at times.

Disabling v-sync has absolutely no other effect than causing horrible tearing.

Intel Core i7-950
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Old 06-10-2011, 06:52 AM   #12
skelbley08
 
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Ah, yes; I forgot to mention. I also have a DX11 GPU, and (like everyone here) more than enough horsepower to run the game. I'll post mine below as well in case it helps. And yes, Jarza's right; disabling V-sync would just make it absolutely painful to look at. Some people can't spot the difference, but I know that it annoys me to no end when there's screen tearing. Anyways, glad to hear I'm not the only one with this issue.

Core i5 750
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Old 06-12-2011, 09:36 AM   #13
supergaxx
 
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Would love if Starg replied to this thread so we knew that he knew about it and was working on a solution or fix.
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Old 06-12-2011, 03:04 PM   #14
AwayToHit
 
 
 
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Before the ultra preparation update, the game was in Dx8. Now its in Dx9. I wonder if he can make a Dx11 version of it. If he can, the problem will likely be fixed
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Old 06-13-2011, 02:35 PM   #15
Kurbster
 
 
 
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I dunno if the update today was design to fix the stuttering w/ Vsync, but I still seem to get some slowdowns here and there. Constant 60FPS, too

AMD Phenom II X6 1090T
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