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#1 |
![]() Join Date: Dec 2008
Reputation: 0
Posts: 121
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Deep dispair - from a DS fan.
This game, this so called third of a series is beyond help as are those who made this pile of dung they call a game.
DS3 is by far the worst 'RPG' i have played, ♥♥♥♥ I'm wondering why one would call it a RPG its complete sh*t. You follow a ♥♥♥♥ing path everywhere, i'm sorry but i don't freakin remember following a single straight forward path once in DS1, DS2 was more linear but still that game had more going for it then this POS rip off. Then the inventory, what the hell is up with that, we have no thought on how to order our space anymore? Do we even have that hard choice of what to keep anymore? WHAT IS SO HARD WITH THAT PART OF THE GAME?! And these console terds wonder why we get the sh*ts all the time when games that should be PC focused get murdered by console ways of living.. RPG.. It is a dying genre, certainly with what i saw today from this abomination they call Dungeon siege 3. More like "Wannabe like mass effect but with more restrictions and less story or choice with a easily seen ending, 3" Rest in piece Dungeon Siege.. RIP. |
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#2 |
![]() Join Date: Jul 2009
Reputation: 0
Posts: 97
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What do people find so hard about waiting until the game is released before they do a post-mortem?
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#3 |
![]() Join Date: Dec 2008
Reputation: 0
Posts: 121
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#4 |
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Banned
Join Date: Dec 2008
Reputation: 3270
Posts: 2,297
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It's better than the previous two.
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#5 |
![]() Join Date: Mar 2010
Reputation: 23
Posts: 281
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#6 |
![]() Join Date: Jun 2010
Reputation: 6
Posts: 135
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The thing is, why do you think that? Apologists aren't saying what specifically makes it better, or even palyable. Why? because everything and anything about the game is terrible. Absolute trash.
Story sucks, gameplay sucks, replayability is null, multiplayer is null, animations are awe strikingly terrible, dialogue makes the movie look amazing, the level designer was apparently impressed by the complexity of a drive-thru. Everywhere you look in this game you can see how little effort went into it. Maybe you think theres something good in this POS, but what? Saying its better or good without any points as to why you like it is weak. |
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#7 |
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Banned
Join Date: Dec 2008
Reputation: 3270
Posts: 2,297
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I don't care what you think. I enjoy it and that's all that matters. Keep revelling in your dirt
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#8 | |
![]() Join Date: Mar 2010
Reputation: 23
Posts: 281
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Quote:
I try to avoid making statements like the one you just did, for the fact that they can so easily be turned against the user. I enjoy DS1+2, keep reveling in your dirt. |
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#9 | |
![]() Join Date: Apr 2009
Reputation: 0
Posts: 41
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Quote:
Also even though the characters are pre-generated. They have much more depth of customization then the first game. The first game was basically. Melee, ranged, Magic, That was your customization. No skills. Although you did get a choice between two magic types. Grid based inventory tetris is pretty much old school now. I think DS3 handles inventory management well. |
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#10 | |
![]() Join Date: Oct 2007
Reputation: 38
Posts: 1,620
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Quote:
the skills were also pathetic really. archery being incredibly overpowered, setting everyone to archery became god mode because nothing outside of bosses would ever get near you. |
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#11 | |
![]() Join Date: Apr 2005
Reputation: 935
Posts: 5,105
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Quote:
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#12 | |
![]() Join Date: Oct 2009
Reputation: 17
Posts: 210
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Quote:
DS3 is literally corridors...there appears to be some branching but that's about it. It's a totally different design. There's a big difference in how "linear" is applied on the first DS games and with the newest one. |
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