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#406 |
![]() Join Date: Mar 2006
Reputation: 57
Posts: 357
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Here's some pictures of my maps for Half Life 2 Deathmatch
http://gtamike.tsgk.com/image/gtamik...ated_image.jpg http://gtamike.tsgk.com/image/gtamik...ated_image.jpg http://gtamike.tsgk.com/image/gtamik...ated_image.jpg http://gtamike.tsgk.com/image/gtamik...ated_image.jpg http://gtamike.tsgk.com/image/gtamik...ated_image.jpg You can download them here if you wish ![]() www.gtamikes-maps.piczo.com |
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#407 |
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Guest
Posts: n/a
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About my new map
Umm.. well, I'm glad I've finally finished developing this map. I didn't want to create a new topic because as I see nobody does so here. But I wish to share my happynes with you all=)
http://www.fpsbanana.com/maps/130008 This is the modified version of my swamp, ~ 1.0x1.5 kilometers. |
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#408 |
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Guest
Posts: n/a
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Thanks for all the maps.
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#409 |
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Guest
Posts: n/a
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RP Uptown V3.1 Public
Download link on the website: http://abusementpk.com/the-news/49-r...31-public.html
(Forum doesn't allow me to post direct link.) |
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#410 |
![]() Join Date: Oct 2008
Reputation: 94
Posts: 1,144
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Guys just to remember there are a lot of maps in Fps Banana...
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#411 |
![]() Join Date: Mar 2006
Reputation: 57
Posts: 357
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Title: dm_killbox_gravity_gun_ob
Made By: gtamike_TSGK For this map you spawn with the gravity gun to start with, its very fun physics madness and up to 16 players. Also the map is useful for players that want to really improve there gravity gun skill and be a better player. About: Below are sub headings about the map and images to make things easy. Map Performance The map has been heavily optimized because of the mount of physics in the map. The shadows have been disabled for the physics, and items like suit, heath, stick, crowbar, chargers etc have a fade render setting. These settings have given the map a huge frame rate boost, so the frame rate stays high all the time ingame. Also the trap monitor turns off if no one is the room watching it. The map is very stable and you won’t get lag in any form or crash because of tweaks in map performance, also thanks to map testers. Wall Curves The bottom walls/light areas has been designed to reflect physics model that hit it. http://gtamike.tsgk.com/dm_killbox_g...if/wall_an.gif Lifts I have improved the lifts in the map the best I can, they are not affected by physics models that go under them and will not go back up right after hitting a physic model. http://gtamike.tsgk.com/dm_killbox_g...if/lift_an.gif Containers People can’t camp and hide in the containers because of a useful button that forces them out after pressed by someone, then you can decide how to take care of them. In the 2 containers there are health, suit, crowbars and stun sticks only visible/rendered when in containers or very near. http://gtamike.tsgk.com/dm_killbox_g..._size/camp.jpg Teleport Room Only small physics (like blades) can go in the teleport room. You do this by passing them through the blue areas at door way. The 1st teleport is easy to see, just jump on the box then jump again forward to be teleported, then box behind you will break so no body can follow you right away. The 2nd teleport is in that room but you can work that one out hehe. http://gtamike.tsgk.com/dm_killbox_g...eport_room.jpg http://gtamike.tsgk.com/dm_killbox_g...l_size/box.jpg Trap The trap is located in the super charger room when someone is inside the room a green light will turn on from the outside of the room. If no body is inside the room the outside light will stay red. By pressing the button the trap will enable metal gates that will lock the player inside of the room. The player will hear a moving metal sound and then see a solid metal crusher will slowly come down. The metal crusher will stop at the players head, make a nasty creaking sound and then will crush the player at lightning speed, also play a sound on impact. There’s another button that does the same thing, it is found in the teleport room with a monitor to watch the player. http://gtamike.tsgk.com/dm_killbox_g..._size/trap.jpg http://gtamike.tsgk.com/dm_killbox_g...l_size/mon.jpg The map is 100% remade/drawn from scratch and stable It has a new name, improved design, layout of physics, lighting, textures, sounds, models, teleports, help text, smaller map area size, fall damage disabled, shadows, and heavily optimized, the list goes on. Bigger Pictures http://gtamike.tsgk.com/dm_killbox_g...vity_gun_1.jpg http://gtamike.tsgk.com/dm_killbox_g...vity_gun_2.jpg http://gtamike.tsgk.com/dm_killbox_g...vity_gun_3.jpg Download Links http://forum.tsgk.com/viewtopic.php?t=4716 Last edited by gtamike123: 11-22-2010 at 01:16 PM. Reason: updated with newer version of map (EDIT) |
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#412 |
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Join Date: Apr 2011
Reputation: 0
Posts: 1
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My Maps.
Hy iam Build some Deathmatch maps too
you can download it at this link. dm_the_funpit_beta http://sashcom.npage.de/get_file.php...878&vnr=297420 dm_the_building_beta http://sashcom.npage.de/get_file.php...877&vnr=902168 for Pictures go to my page: http://sashcom.npage.de/index.html Hope you have fun. greetings from Germany |
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#413 |
![]() Join Date: Mar 2006
Reputation: 57
Posts: 357
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dm_ob_attack_house_tsgk
Picture http://gtamike.tsgk.com/attack_house...tsgk_1_big.jpg Topic http://forum.tsgk.com/viewtopic.php?t=4790 |
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#414 |
![]() Join Date: Oct 2007
Reputation: 98
Posts: 2,524
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pls update first post with ALL maps that are working...
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#415 |
![]() Join Date: Mar 2006
Reputation: 57
Posts: 357
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These work hehe
http://students.bpc.ac.uk/10206827_W...lery_final.swf |
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#416 |
![]() Join Date: Mar 2006
Reputation: 57
Posts: 357
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"Last Updated 8st April 2012"
dm_ob_combat_house_hd_b10 Picture: http://gtamike.tsgk.com/dm_ob_combat_house_hd.jpg Topic/Download http://forum.tsgk.com/viewtopic.php?t=4976 Graphics Comparison 2008 VS 2012 http://forum.tsgk.com/viewtopic.php?t=5022 gtamike_TSGK |
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