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Old 07-03-2011, 12:35 AM   #1
TaRAAASHBAGS
 
 
 
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A belated question, sorry: Why were legs removed in L4D2?

Legs, first person animations, etc. I never played L4D, but I've seen some videos of it. How come all this great technology, especially first person legs, removed? I love L4D2, I've been playing it for a while, but I feel akward hovering above the ground like that...
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Old 07-03-2011, 12:44 AM   #2
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Because Valve realizes that the survivors are not human but in fact flying terminators Tier 2ing their way through everything in their path.
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Old 07-03-2011, 12:47 AM   #3
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I've also got a question - why do you make a thread for every question instead to make one for all togehter?

Anyway, the reason is the 360 - while L4D1 was a PC-developed-game with some console-approaches for improvements (e.g. the Lobby or the new main-menu), L4D2 is just a console-port. And on the 360, removing legs means "several more commons" (accoring to Valve - but many people just don't buy that. Even less logical is that reasoning on the PC, where we ALREADY HAD THEM and now we got the exact same amount of CI, anyway - if we believe the cvars)

Last edited by Bindal: 07-03-2011 at 12:49 AM.
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Old 07-03-2011, 12:50 AM   #4
TaRAAASHBAGS
 
 
 
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Quote:
Originally Posted by Bindal View Post
I've also got a question - why do you make a thread for every question instead to make one for all togehter?

Anyway, the reason is the 360 - while L4D1 was a PC-developed-game with some console-approaches for improvements (e.g. the Lobby or the new main-menu), L4D2 is just a console-port.
1) Because a forum title reading "Left 4 Dead questions" doesn't really attract people, does it?

2) What's the problem with putting legs on a console? **removed** does that just fine...

Last edited by LesMoore: 07-10-2011 at 03:12 PM.
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Old 07-03-2011, 12:58 AM   #5
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1) Doesn't stop other people from doing that - or from people coming in general.

2) Ask Valve - THEY said that.
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Old 07-03-2011, 01:17 AM   #6
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Options > Graphic options > [] tick box to show full body

See how easy that was Valve?
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Old 07-03-2011, 01:45 AM   #7
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I miss Legs too
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Old 07-03-2011, 03:47 AM   #8
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Quote:
Originally Posted by The Draco View Post
Because Valve realizes that the survivors are not human but in fact flying terminators Tier 2ing their way through everything in their path.
Hahahahaha truest post I've seen
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Old 07-03-2011, 03:55 AM   #9
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To my knowledge it's nothing to do with consoles or anything ... it's simply that they weighed up showing legs against overall graphical performance, and chose the latter.
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Old 07-03-2011, 04:05 AM   #10
mexicant
 
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I GET .5 FPS MOAR WITHOUT LEGS THANKS VALVE YOUR THE BEST PC DEV EVER IM SO GLAD YOU DONT FOCUS ON CONSOLES LIKE EVERYONE ELSE.
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Old 07-03-2011, 04:44 AM   #11
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Quote:
Originally Posted by The Draco View Post
Because Valve realizes that the survivors are not human but in fact flying terminators Tier 2ing their way through everything in their path.
The infected quiver in fear at the sight of the floating terminator survivors wielding their horrifying tier twos as they ravage through the cities and towns.

No zombie is safe.
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Old 07-03-2011, 05:04 AM   #12
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It's to stop people from asking why they can't shoot their own legs on the forums!
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Old 07-03-2011, 05:58 AM   #13
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Valve were lazy/forgot. Anyone who tells you otherwise is lying.

Chet once used a odd hypothetical that was along the lines of "if it allowed us to add 5 extra zombies, we'd go with those over legs" without ever actually specifying that that was the reason. Your body is like 1-2 dynamic entities, a zombie is a whole load of dynamic entities (arms, decals, legs, body, head) which all have to be controlled, plus the zombie has to be controlled with AI. There's no way in hell the legs took that much to do.
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Old 07-03-2011, 06:17 AM   #14
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Quote:
Originally Posted by Tidenburg View Post
Valve were lazy/forgot. Anyone who tells you otherwise is lying.

Chet once used a odd hypothetical that was along the lines of "if it allowed us to add 5 extra zombies, we'd go with those over legs" without ever actually specifying that that was the reason. Your body is like 1-2 dynamic entities, a zombie is a whole load of dynamic entities (arms, decals, legs, body, head) which all have to be controlled, plus the zombie has to be controlled with AI. There's no way in hell the legs took that much to do.
Imagine if they allowed L4D2 survivors to turn their necks. Nobody with a budget video card would ever be able to play again.
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Old 07-03-2011, 06:22 AM   #15
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it would have been nice if they added it on the pc as an option, I do get the feeling l4d2 is dumbed down a bit in certain areas because of 360.. I could be wrong tho

anyway, it's not that big of a deal, don't have time to look down anyway when I'm playing confogl rvs
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