|07-08-2011, 11:25 PM||#1|
Join Date: Apr 2010
Rift FPS Optimization
I was curious to hear what you guys are doing to squeeze out a few more FPS. I am running a notebook (Alienware M14x) and I am able to set the graphics to Ultra without the low texture option and stay in the 30-45fps. I was thinking I should be able to go a little higher. THe game barely touches the I7-2630qm.
I have heard of the following optimizations but haven't tried them all yet.
Dx9 (heard 2 different ways, haven't tried either yet)
a. Adding a dx9.dll file you have to download.
b. Adding -dx9 to your runline
I tried this and no difference at all.
Supposed to add a line or change a line to the rift.cfg file
to set multicore enabling = 0. With my I7 it just randomly changes it and really doesn't seem like it utilizes much CPU.
Various - (haven't tried these)
Texture Tweaks to lower the amount used.
SSAO - disable but this can be done via game menu.
Love to hear any other ideas.
Nvidia 555mGT 1.5GB @750/900
4gb ram @ 1600
Dual SSD drives
1366x768 (14 inch notebook)
|07-10-2011, 12:11 PM||#2|
Join Date: Oct 2010
My Alienware Aurora chills in the 30-45 fps range with everything set as high as it can go with 1920*1200 resolution. Except I have AA set to edge smoothing instead of the Superior super-sample. I actually haven't tried it with SSAA but I'm assuming it will be a pretty decent hit to the FPS. normally I shoot for 60fps plus on all games but this isn't a first person shooter so I don't think it is quite as necessary.
Intel i7 920 2.66GHz
6GB 1333MHz DDR3 (I know should have figured out a way to upgrade to 1600 for that sweet 4.0 GHz Over clock)
2 HD5870 in CrossfireX
standard 54k HDD
If there is a good reason for 60+fps I too would appreciate any tweaks that don't sacrifice the beauty of the game.