Go Back   Steam Users' Forums > Steam Game Discussions > D - G > Dungeons of Dredmor

Reply
 
Thread Tools Display Modes
Old 07-17-2011, 05:19 AM   #1
Poomermon
 
Join Date: Jul 2011
Reputation: 9
Posts: 40
Fireball op?

Is it just me or is the fireball of Promethean magic a bit overpowered? If you go near pure wizard it can kill almost anything in 1 hit (may take a few turns to finally burn to death though) and deals with larger groups very efficiently. Mana can be an issue at the beginning but once you level up fireball becomes cheaper, your mana pool grows and you can level up your supporting skills. Especially blood mage skill makes you able to spam fireballs without worry in the world. Whenever I encounter monster zoo I giggle for joy because of the easy experience boost. Promethean magic also has awesome summon familiar skill that is immensely useful early game.

Here is my build that works well even on hardcore rogue:

Promethean magic - Use you first skill points up to the fireball. Last two spells are useless. Really the only magic skill you need.
Magic training - Eventually max this skill.
Blood mage - Max this skill after you get fireball.
Ley walker - Not that useful in rogue but better than nothing.
Perception & archaeology - Two skills to boost your trap skills. Really the only thing to worry in later levels are the really deadly traps. Archaeology is also a solid skill on its own.
Wand lore - Makes wands reusable. Helps early game and some more powerful wands may come handy in emergencies.
Poomermon is offline  
Reply With Quote
Old 07-17-2011, 12:59 PM   #2
Kerrigan666
 
Join Date: Jun 2011
Reputation: 2
Posts: 87
I strongly recomment to replace one of your skills with mathemagic.

It has teleport which is very handy for getting out of trouble and kiting and the recursive curse. Cast this and any monster is dead because it keeps taking away hp until the monster is dead. It takes 2 turns for most enemies, some need more.
Kerrigan666 is offline   Reply With Quote
Old 07-17-2011, 02:36 PM   #3
Poomermon
 
Join Date: Jul 2011
Reputation: 9
Posts: 40
Nah, I don't think it is worth it just for the teleport. Recursive curse is unnecessary as fireball to the face is cheaper and just as effective. At least I think it is as I don't really know the actual damage of these spells. On normal difficulty I think I killed Dredmor with just 5 fireballs while he was busy fighting my wyrmling.

If you would want to use another magic skill you could always remove perception & archaeology for tinkering which gives a huge traps bonus and for said magic skill.
Poomermon is offline   Reply With Quote
Old 07-17-2011, 02:53 PM   #4
derw4tz
 
 
 
Join Date: Sep 2007
Reputation: 17
Posts: 304
yeah i used the other trap identification thing instead of wand lore but basicly yes

my first try in easy and it was veeery simple with fireball

only problem is you realy have to watch out not trapping yourself
derw4tz is offline   Reply With Quote
Old 07-17-2011, 06:15 PM   #5
NanostrikeX
 
Join Date: Jun 2009
Reputation: 50
Posts: 1,363
Fireball isn't much more "OP" than most other skill lines if you upgrade 'em enough.

If anything comes close to OP, it's probably Vampirism...
NanostrikeX is offline   Reply With Quote
Old 07-17-2011, 08:18 PM   #6
Kerrigan666
 
Join Date: Jun 2011
Reputation: 2
Posts: 87
I use teleport to get away if things become too dangerous, to be able to get to items that are blocked and to bypass traps
Kerrigan666 is offline   Reply With Quote
Old 07-17-2011, 08:26 PM   #7
Pheonix Wright
 
Join Date: Dec 2009
Reputation: 141
Posts: 2,035
Quote:
Originally Posted by NanostrikeX View Post
Fireball isn't much more "OP" than most other skill lines if you upgrade 'em enough.

If anything comes close to OP, it's probably Vampirism...
vampirisms useless since if you take fungal arts you can get like a million mushrooms that give you the effect anyway and you can still eat other foods, plus you get other bonus's, summons that don't cost mana and there's tons of mushroom buffs....I took alchemy, astrology and mushroom arts and I'm unstoppable with all my buffs....
Pheonix Wright is offline   Reply With Quote
Old 07-17-2011, 09:01 PM   #8
Incendax
 
Join Date: Jul 2011
Reputation: 0
Posts: 20
Quote:
Originally Posted by Pheonix Wright View Post
vampirisms useless since if you take fungal arts you can get like a million mushrooms that give you the effect anyway and you can still eat other foods, plus you get other bonus's, summons that don't cost mana and there's tons of mushroom buffs....I took alchemy, astrology and mushroom arts and I'm unstoppable with all my buffs....
This is all true, in exchange for increased tedium. Mushrooms are the key to becoming omnipotent if you are willing to sit around and grow them forever.
Incendax is offline   Reply With Quote
Old 07-18-2011, 12:10 AM   #9
Mellow
 
Join Date: Sep 2008
Reputation: 2
Posts: 80
Quote:
Originally Posted by NanostrikeX View Post
Fireball isn't much more "OP" than most other skill lines if you upgrade 'em enough.

If anything comes close to OP, it's probably Vampirism...

lol, vampirism. good luck against dredmor. He will 2-shot kill you. And then you have to run around forever, unable to heal because if you stop to attack, dredmor will hit and kill you.
Mellow is offline   Reply With Quote
Old 07-18-2011, 12:23 AM   #10
Incendax
 
Join Date: Jul 2011
Reputation: 0
Posts: 20
Vampirism is potent, but not nearly the overpowered skill people take it to be. It really shines in the middle levels when your defenses are strong enough to trade blows with enemies and become a perpetual motion machine.

However, once you get higher in level you just can't keep defenses against all the different damage types enemies can do. You start to lose the race and really start to struggle. Not to mention that high level traps will ruin your day.

Sure, you can always go back to earlier levels and farm health, but the deeper you go the longer it takes and the harder monsters respawn.

Last edited by Incendax: 07-18-2011 at 12:38 AM.
Incendax is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > D - G > Dungeons of Dredmor


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 09:55 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.