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#1 |
![]() Join Date: May 2011
Reputation: 12
Posts: 119
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Can someone please upload a game play video (particularly in the command perspective).
The game looks quite polished from the screenshots, but I’m still on the fence about purchasing this game. The commander seems to have less of a role in this game as compared to Natural Selection or Savage. In addition, I’m a little worried about the class system and that you also don’t have to build resource towers/nodes. |
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#2 |
![]() Join Date: May 2008
Reputation: 163
Posts: 1,627
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they will be releasing more tutorial videos as time passes so just hang in there and all will be revealed.
they have released this one if you havn't seen it yet http://www.youtube.com/watch?v=FhpMOcv2fx0 |
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#3 |
![]() Join Date: Apr 2008
Reputation: 35
Posts: 839
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Less commander influence is a good thing. Games should be won and lost on the team not the one person.
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#4 | |
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InterWave Studios
Join Date: Dec 2009
Reputation: 195
Posts: 540
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Quote:
Nuclear Dawn is built around a different system, where a team will only succeed if it actually behaves as one, and a Commander is part of a team... he's not the absolute dictator, but rather a player with outlook and duties different from his team mates. Players should listen to the commander, or they won't have support and outposts where they needs them. Commanders have to listen to players, or they won't have troops to help with capturing resources! Last edited by Silverfell: 07-30-2011 at 09:47 AM. Reason: small corrections |
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#5 | |
![]() Join Date: Dec 2010
Reputation: 6
Posts: 49
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#6 |
![]() Join Date: Oct 2003
Reputation: 71
Posts: 749
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In a nutshell it sounds like it feels almost like BF2 did, in that a commander that was persistent and pertinent, targeting enemies, running scans, and UAV's and being an effective means of communicating enemy locations often dictated the outcome of a game (and of course dropping supply crates). Then lets throw building management into the mix.
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#7 |
![]() Join Date: Dec 2010
Reputation: 6
Posts: 49
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So about the commander and squads. Will that work like Bf2 or will everyone be in the same "squad"? Who all will be able to talk to the commander?
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#8 |
![]() Join Date: Dec 2009
Reputation: 7
Posts: 197
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Battle Field 2142 would actually be closer I think. There was way more the commander did in that game (especially in servers that allowed the Titan's to move).
However this goes several steps further with added element of deployable buildings. I've actually wondered why we haven't seen games of this style sooner. What makes me wonder is if modification would be possible to have multiple commanders per side, or increase the number of active teams. Along with AI-ish cannon fodder troops. There is a great deal of possibility with integrating RTS and FPS. It stops being about how many Actions Per Minute you can do as an RTS player, and kinda makes the "lone wolf" super skill FPS element much reduced. People who are hard core RTS or FPS fans are going to totally hate this I'm sure.
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#9 | |
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InterWave Studios
Join Date: Dec 2009
Reputation: 195
Posts: 540
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Quote:
So, players in squads 1 through 4 will be automatically mapped to 4 control groups. All players that don't join a squad will be automatically dumped in the fifth, unassigned control group. In short, without confusing details: no, players can assign themselves, or later be assigned, to a number of squads. Though everyone is allowed to talk to the commander. |
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#10 |
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InterWave Studios
Join Date: Dec 2009
Reputation: 195
Posts: 540
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Don't wonder. We are planning to release at least two free DLCs for Nuclear Dawn. One of these will feature AI bots and commanders.
AI will allow us to unlock the rest of the game modes, which go from playing as commander alone with AI troops, or as a squad leader with AI bots, or... well, we have plans, OK? |
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#11 |
![]() Join Date: Oct 2003
Reputation: 71
Posts: 749
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I'm a purist when it comes to most games, and I love the concepts outlined here.
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#12 | ||
![]() Join Date: Dec 2010
Reputation: 6
Posts: 49
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yay!! I assume that ND will be easily mod-able for players as well. So we can come up with our own way of playing.
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#13 | |
![]() Join Date: Apr 2010
Reputation: 232
Posts: 4,384
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#14 | |
![]() Join Date: Nov 2010
Reputation: 13
Posts: 172
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