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Old 07-31-2011, 10:41 AM   #1
cnnoi33
 
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Join Date: Jun 2010
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Posts: 500
Unused cave dialogues (LOTS OF SPOILERS. LIKE A LOT. I MEAN MORE THAN THAT)

Read the cave: and glados: parts. ignore other stuff. If you dont believe this is real and want to see it yourself, open the
glados_scenetable_include_manual_act3.nut file in the portal 2 files



Spoiler:
//================================================== ===============
//Called when discovering the Cave Johnson cube
//================================================== ===============
if (curMapName=="sp_a3_portal_intro")
{
//Cave: Greetings, friend. It's Cave Johnson, CEO of Aperture Science.
SceneTable["-3004_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_intro01.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.0
next = "-3004_02"
noDingOff = true
noDingOn = true
}
//Cave: Down here! [pause] On the floor.
SceneTable["-3004_02"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_intro02.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.8
next = "-3004_03"
noDingOff = true
noDingOn = true
}
//Cave: That's right! It's really me. My entire living consciousness, for all eternity, inside a machine.
SceneTable["-3004_03"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_intro05.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.6
next = "-3004_04"
noDingOff = true
noDingOn = true
}

//Cave: Alone. On a dirty floor. In an abandoned room. At the bottom of a pit.
SceneTable["-3004_04"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_intro06.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 1.0
next = "-3004_05"
noDingOff = true
noDingOn = true
}

//Cave: My life is torture, please kill me.
SceneTable["-3004_05"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_intro09.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 1.1
next = "-3004_06"
noDingOff = true
noDingOn = true
}

//Glados: We don't have time for this.
SceneTable["-3004_06"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting02.vcd"),
char="glados"
postdelay= 0.0,
predelay = 0.4
next = "-3004_07"
noDingOff = true
noDingOn = true
}

//Cave: Hold on. Is that you, Caroline?
SceneTable["-3004_07"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Meetup01.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.0
next = "-3004_08"
noDingOff = true
noDingOn = true
}

//Yes SIR, Mister Johnson! I'll have that report on your desk by four–thirty! [normal voice, horrified] What. In the hell. Was THAT.
SceneTable["-3004_08"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting03.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.0
next = "-3004_09"
noDingOff = true
noDingOn = true
}

//Cave: You were my assistant! The heart and soul of Aperture Science! You don't remember?
SceneTable["-3004_09"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Meetup02.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.1
next = "-3004_10"
noDingOff = true
noDingOn = true
}

//Glados: No, Mister Johnson. I DON'T.
SceneTable["-3004_10"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting04.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.1
next = "-3004_11"
noDingOff = true
noDingOn = true
}

//Cave: See, the science boys invented me a machine to house my consciousness in. But that sounded DANGEROUS, so I volunteered you to go first.
// Like a food taster, except with your soul! [chuckling] Guess they must've found a use for you after all. Oh! Which reminds me. I do need you both to kill me.
SceneTable["-3004_11"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Meetup03.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.1
next = "-3004_12"
noDingOff = true
noDingOn = true

fires=
[
{entity="@allow_cave_pickup_rl",input="Trigger",pa rameter="",delay=0}
]
}

//Cave: Come on, be a sport and kill me. All you gotta do is pick me up.
SceneTable["-3004_12"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Meetup11.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 2.0
next = "-3004_13"
noDingOff = true
noDingOn = true
}

//Glados: Sure
SceneTable["-3004_13"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting06.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.1
next = "-3004_14"
noDingOff = true
noDingOn = true
}

//Cave: Plug's in the back of me. Give me a good pull, it should pop right out.
SceneTable["-3004_14"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Meetup12.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.2
next = "-3004_15"
noDingOff = true
noDingOn = true
}

//Glados: Okay.
SceneTable["-3004_15"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting05.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.0
next = "-3004_16"
noDingOff = true
noDingOn = true
}

//Cave: Now, before you say no, I want you to remember that I've lived a full life. Also, if this helps seal the deal, livin' in a computer this long's made me crazy. That's right: I am insane.
SceneTable["-3004_16"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Meetup06.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.3
next = "-3004_17"
noDingOff = true
noDingOn = true
}

//Glados: I said we'll do it.
SceneTable["-3004_17"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting07.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.0
next = "-3004_18"
noDingOff = true
noDingOn = true
}

//Cave: Wait. I suppose tellin' you I'm not in my right mind could sway you to not unplugging me. Let me round back on the important parts: in a computer. Ceaseless torture. Monster in the eyes of god. So why don't you get on over here and unplug ol' Cave.
SceneTable["-3004_18"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Meetup07.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.2
next = "-3004_19"
noDingOff = true
noDingOn = true
}

//Glados: If you don't unplug him, I will.
SceneTable["-3004_19"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting09.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.0
next = null
noDingOff = true
noDingOn = true
}

//================================================== ===============
//Called when the player kills the Cave cube
//================================================== ===============

//Cave: Ho ho! I can feel myself shuttin' down. Man, this is excitin'.
SceneTable["-3005_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Shutdown01.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.2
next = "-3005_02"
noDingOff = true
noDingOn = true
fires=
[
{entity="@glados",input="RunScriptCode",parameter= "GladosCharacterStopScene(\"glados\")",delay=0 .0, fireatstart=true }
]
}

//Glados: Maybe we can stand on him to climb up.
SceneTable["-3005_02"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting10.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.8
next = "-3005_03"
noDingOff = true
noDingOn = true
}

//Cave: Oh! Room's gettin' dark. That's a good sign.
SceneTable["-3005_03"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Shutdown02.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.0
next = "-3005_04"
noDingOff = true
noDingOn = true
}

//Cave: I'm comin' for you, Caroline!
SceneTable["-3005_04"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Shutdown03.vcd"),
char="cave_body"
postdelay=0.0,
predelay = 0.1
next = "-3005_05"
noDingOff = true
noDingOn = true
}

//Glados: Mister Johnson? You need to shut up.
SceneTable["-3005_05"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting11.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.0
next = "-3005_06"
noDingOff = true
noDingOn = true
}

//Cave: Ten–four!
SceneTable["-3005_06"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Shutdown04.vcd"),
char="cave_body"
postdelay= 0.0,
predelay = 0.2
next = "-3005_07"
noDingOff = true
noDingOn = true
}

//Cave: Here I go! The great beyond! Valhalla, home of Hercules! I can hear them winged chariots thunderin' over now!
SceneTable["-3005_07"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Shutdown07.vcd"),
char="cave_body"
postdelay= 0.0,
predelay = 3.0
next = null
noDingOff = true
noDingOn = true
}

//================================================== ================
//Called if player lingers after using the Cave corpse to escape
//================================================== ================

//Glados: Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.
SceneTable["-3006_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_cavejohnsonmeeting13.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.0
next = "-3006_02"
noDingOff = true
noDingOn = true
fires=
[
{entity="@glados",input="RunScriptCode",parameter= "GladosCharacterStopScene(\"cave_body\")",delay=0. 0, fireatstart=true }
]
}

//Cave: Thank you, Caroline.
SceneTable["-3006_02"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Shutdown05.vcd"),
char="cave_cube"
postdelay=0.0,
predelay = 0.2
next = "-3006_03"
noDingOff = true
noDingOn = true
}

//Cave: Alright! Too much jawin', not enough dyin'. Here I go! Ah.
SceneTable["-3006_03"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/CaveFind_Shutdown06.vcd"),
char="cave_cube"
postdelay=0.0,
predelay = 0.2
next = "-3007_01"
}

//================================================== ================
//Called if player lingers after using the Cave corpse to escape
//================================================== ================

//Glados: I'd... appreciate it... if we never... EVER talked about that... ever again.
SceneTable["-3007_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_postcave01.vcd"),
char="glados"
postdelay=0.0,
predelay = 4.0
next = null
noDingOff = true
noDingOn = true
}
}

//================================================== ===============
//Called at the fake exit of transition01
//================================================== ===============
if (curMapName=="sp_a3_transition01")
{
//Cave Johnson here! Thanks again, from me and Aperture Science, fo taking part in these tests.
SceneTable["-3008_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/cavejohnson/Cave_Exit02.vcd"),
char="cave_body"
postdelay=10.0,
predelay = 0.3
next = null
noDingOff = true
noDingOn = true
}
}
//================================================== ===============
//Called when Potatos enters the test chamber for the first time
//================================================== ===============
if (curMapName=="sp_a3_speed_ramp")
{
//Wait. This isn't one of MY tests. It must... PRE–DATE me. So that means... they were doing testing without me.
SceneTable["-3009_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_undergroundtests02.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.3
next = null
noDingOff = true
noDingOn = true
}
//================================================== ===============
//Called when player flings to exit platform
//================================================== ===============
//Well done. Of course, if I'D built that test area, you'd still be IN there. Because you'd be a corpse.
SceneTable["-3010_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_painttests02.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.3
next = null
noDingOff = true
noDingOn = true
}
}
//================================================== ===============
//Called when player reaches cube platform
//================================================== ===============
if (curMapName=="sp_a3_speed_flings")
{
//I would NEVER have put that cube there. Or I WOULD have put it there, but then filled it with neurotoxin! [remembering half heartedly] Oh. Good work solving it, though.
SceneTable["-3011_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_painttests03.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.3
next = null
noDingOff = true
noDingOn = true
}
//================================================== ===============
//Called when player reaches exit platform
//================================================== ===============
//If I'd built that test, you would have never solved it. I'm not bragging. It's an objective fact. My tests are good and these are stupid garbage.
SceneTable["-3012_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_painttests05.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.3
next = null
noDingOff = true
noDingOn = true
}
}
//================================================== ===============
//Called when player enters offices
//================================================== ===============
if (curMapName=="sp_a3_portal_intro")
{
//Maybe I didn't appreciate the subtleties of human literature the first time. Let me try again. [beep] No. It didn't get any better.
SceneTable["-3013_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_lonely03.vcd"),
char="glados"
postdelay=0.0,
predelay = 0.3
next = null
noDingOff = true
noDingOn = true
}
//================================================== ===============
//Called when player exits offices
//================================================== ===============
//I just realized why I don't like human literature. Not enough omniscient AI characters administering neurotoxin. [beep] There, I rewrote them. They're all good now.
SceneTable["-3014_01"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_lonely04.vcd"),
char="glados"
postdelay=1.6,
predelay = 0.3
next = "-3014_02"
noDingOff = true
noDingOn = true
}
//I made you a character in Hamlet. You're the court jester that gets hit by a neurotoxin truck in Act One. All the other characters laugh. So you're famous now.
SceneTable["-3014_02"] <-
{
vcd=CreateSceneEntity("scenes/npc/glados/potatos_lonely05.vcd"),
char="glados"
postdelay=0.8,
predelay = 0.3
next = null
noDingOff = true
noDingOn = true




I know. Thats shocking. Yeah, theres more. Go check it yourself. I guess they removed them because game is 10+ and those things are horrible. Using caves corpse to escape...

Last edited by cnnoi33: 07-31-2011 at 10:50 AM.
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Old 07-31-2011, 10:49 AM   #2
wusyong0403
 
 
 
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Any chance these would be heared in the upcoming dlc?
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Old 07-31-2011, 10:49 AM   #3
scizzoid
 
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:O That's AWESOME!
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Old 07-31-2011, 10:51 AM   #4
cnnoi33
 
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Quote:
Originally Posted by wusyong0403 View Post
Any chance these would be heared in the upcoming dlc?
// Hey, Caroline. I think he’s thinking about you!
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Old 07-31-2011, 10:57 AM   #5
niklas1395
 
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this should have been in the game
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Old 07-31-2011, 10:59 AM   #6
CWHunt456
 
 
 
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Why wasn't this in game? I love it!
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Old 07-31-2011, 11:07 AM   #7
SilverMoonFlare
 
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Poor Cave...He's such a great guy.
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Old 07-31-2011, 11:08 AM   #8
T-N-Z
 
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Called if player lingers after using the Cave corpse to escape
---

wtf?
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Old 07-31-2011, 11:13 AM   #9
cementrio
 
 
 
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Quote:
Originally Posted by wusyong0403 View Post
Any chance these would be heared in the upcoming dlc?
Ooh, that sounds awesome.
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Old 07-31-2011, 11:15 AM   #10
CWHunt456
 
 
 
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Quote:
Originally Posted by wusyong0403 View Post
Any chance these would be heared in the upcoming dlc?
Doubt it. I didn't think any new single player story was coming in the upcoming DLC.
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Old 07-31-2011, 11:17 AM   #11
Scorpio471
 
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O.o great found
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Old 07-31-2011, 11:34 AM   #12
OnlyLostPhysics
 
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Man I wish they kept this in! It would be so funny to hear GLaDOS say "What. The hell. Was that." xD

On the other hand, what's with her complimenting you on that one line about completing the test?
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Old 07-31-2011, 11:36 AM   #13
ThePortalGunner
 
 
 
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Gentleman, i owe you 3 cakes.
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Old 07-31-2011, 11:42 AM   #14
MrtiansinUranus
 
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Cave's "body" was a cube with his consciousnesses in it? Well reading the whole thing, t really doesn't sound that interesting if it was put in the game.

Last edited by MrtiansinUranus: 07-31-2011 at 11:48 AM.
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Old 07-31-2011, 12:19 PM   #15
cnnoi33
 
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Oh and

Theres 3 unused characters and one is from hl2

Last edited by cnnoi33: 07-31-2011 at 12:22 PM.
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