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#4981 |
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Join Date: Jun 2012
Reputation: 0
Posts: 9
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Dammit, too late I have played for quite a while. You see the mod had a "tough guy" mode where essential npc could take alot more damage but eventually die. So I understand he is important, but for some reason the soldiers have been hostile since the first I saw them. Are there any console commands or something to reset these things?
BTW, Im not really murderous, I just like to have the option in case they hit me. Besides, the loading times are way too long for me to make more enemies than necessary. ![]() Does the unexterminable mod work for anyone else? |
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#4982 | |
![]() Join Date: Apr 2012
Reputation: 124
Posts: 1,516
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Quote:
The ones under the Cordon Train Bridge for example you have to give vodka to them to pass by and also they will upgrade any merc armour you find it works for duty leader Skull on the army warehouse map, which is needed to kill him easier if you decide to side with the freedom faction, but after that point be sure to put the other file back since other NPC's in the mod are important for specific quests. Last edited by Nite69: 06-21-2012 at 03:42 PM. |
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#4983 |
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Join Date: Jun 2012
Reputation: 0
Posts: 9
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Thanks for the info. It seems ive been missing out on a lot of storyline here. I might just have to start again.
Unfortunatly I cant kill people like the major even if I wanted to. So if anyone have solution for it would thankful. |
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#4984 | |
![]() Join Date: Apr 2012
Reputation: 124
Posts: 1,516
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since its too late the only way to stop them from fireing at you is to start a new game. |
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#4985 |
![]() Join Date: Jun 2012
Reputation: 82
Posts: 550
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Hello to everyone !
I'm new to these forums and I registered only for this thread. First off, thanks to all developpers and those who helped create this gigantic mod. I'm pretty new to the Stalkersoup/NS mod, this is my second playthrough, the first one had too many quests broken. It is pretty confusing and some guides can provide help. I found this one wich is french, but it has many screenshots : http://stalker-forever.bestgamesforu...trategie-guide So I have a question : I cleaned a part of Pripyat, met the Marsh doctor, found Sakharov bag and up to the Monolith in the NPP. The wish granter brings me to Agroprom Underground. C-counsciousness sends me to Radar wathever answer I give. Is it how it is supposed to be in Stalkersoup ? Because in NS after the c-counsciousness you can go to the NNP north through all teleporters. Now I can't finish the controller brains to Lukash and the 10 artifacts to Ghost misssions since I have no transitions to get there. Or will I get these transitions later ? On bug side, as playdough, the 10 tushkano heads to Cook seems broken. The quest does not update when I get the heads and Cook has no dialog to go with it. It seems impossible to install the second Sakharov teleporter on the wagon hanging in the Cordon bridge. CTD as I drop the teleporter. I tried to wait a couple of days and come back...same thing. Another one is with find the Doc's dog. The first item on the task list is to talk to Prapor. He is highlited on the map, but there is no dialog for the quest. So that's it for now. Thanks for help ! |
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#4986 | |
![]() Join Date: Aug 2011
Reputation: 82
Posts: 516
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Quote:
I suspect, and other players can correct me, that many players have continued the game from earlier "more-stable-story" versions and have possibly already passed the problem quest lines I have outlined. Snoozle, for instance, seems to be sticking with 1.0.9.7.1 until the bugs are sorted out with later version but that doesn't help with beta testing the current game. |
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#4987 |
![]() Join Date: Apr 2012
Reputation: 124
Posts: 1,516
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Yea I started a new game on 1099 with all micro patches and so far I havn't run into any issues except for the arhara quest in agroprom, I'm currently working on all the swamp quests, havn't got to wild territory, yantar, or army warehouse yet on this run through but I will be soon.
Playing in "Marked One" story mode. |
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#4988 |
![]() Join Date: Aug 2011
Reputation: 82
Posts: 516
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A question on the inventory system
One thing I have learnt in life - everything is related ... change one thing and it affects everything else ... unintended consequences that shatter the illusion of control. Is the new inventory system a possible root cause of the broken quest jobs? Traditional NS quest items were intimately linked with what certain NPCs carried - eg anomalous bisons on certain bandit/military NPCs. |
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#4989 | |
![]() Join Date: Aug 2011
Reputation: 82
Posts: 516
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#4990 | |
![]() Join Date: Apr 2012
Reputation: 124
Posts: 1,516
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Quote:
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#4991 | |
![]() Join Date: Mar 2012
Reputation: 117
Posts: 548
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Quote:
Chef requires more than just 10 Tushkano heads - he also wants 10 bottles of vodka if memory serves. Never had a problem with the device to be placed in the wagon on the bridge - use the 'stealth' exo to sneak in without being seen, drop the device near the stash pipe in there and then leave quietly. You are dropping it in the wagon on the bridge directly above major Kuznetsov and his men, yes? In NS it isn't Prapor you speak to about Doctor's dog. It is a chap called Max Lubero (I think that's right). He's the guy you helped Bullet free from the bandits on your first visit to Dark Valley - spitting image of Zulu from CoP. Unless S'Soup has fixed it there was a problem with that job as there was a syntax error in the files - if it CTDs when you speak to Max then it hasn't been fixed. . |
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#4992 |
![]() Join Date: Mar 2012
Reputation: 117
Posts: 548
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Nite69
There are no Mercs under the bridge in Cordon. Those guys are the official Ukraine military. And you can bribe them in vanilla, too. . Last edited by Steelyglint: 06-21-2012 at 04:55 PM. |
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#4993 |
![]() Join Date: Apr 2012
Reputation: 124
Posts: 1,516
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#4994 |
![]() Join Date: Apr 2012
Reputation: 124
Posts: 1,516
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If anyone is interested, I edited the game_level_music.itx file in ....\gamedata\config to remove the ambient music from all the maps.
http://www.freefilehosting.net/gamelevelsmusic Reason for doing this is cause I wanted to better hear the new battle music added to the mod in the 1099 patch otherwise they just play over the top of each other. TB it be nice if a option was added to the Modders Options to remove the ambient map music just like with the battle music. Last edited by Nite69: 06-21-2012 at 07:11 PM. |
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#4995 |
![]() Join Date: Aug 2011
Reputation: 82
Posts: 516
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Grey missing scientist quest break - Update
I tried going through the various patch upgrade versions - each time doing a new game to create a new all.save and then starting from the "wait-while-meeting-takes-place" save game. When I pick up the PDA from Ara the "meeting with Grey" quest is updated right up to and including game version 1.0.9.8.3. The quest break occurs when I try patching up either via the "1.0.9.8.3 to 1.0.9.9" (8.4 patch) or the direct (expanded) 1.0.9.9 patch. The problem is therefore somewhere in the 8.3 to 8.4 upgrade. Hope this helps someone identify the problem. @Nite69, This could also maybe be where your Arhara problem creeps in. Worth trying version 1.0.9.8.3 and reloading a game before all the Arhara quest triggers. Last edited by playdough: 06-21-2012 at 07:19 PM. |
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