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#1 |
![]() Join Date: Feb 2009
Reputation: 1
Posts: 107
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A message to Valve regarding Team Fortress 2
I just watched Destructoid's interview with Valve's own Game Newell and thought it was very intriguing. As usual, I think his views on things are pretty on point, but he said something in the interview that made me wonder, and I posted a question for Valve in the comments of that Destructoid news post, but I also wanted to post it here for hopes Valve might see it.
I'd link to the interview for reference, but I don't want this post to be passed off as advertisement so if you want to see it yourself just head over to that site and search it. This is about console version of Team Fortress 2, so though I know the PC is superior (believe me, I game on my PC a lot too) I think this is a pretty valid proposition, so please keep the "xbox suxx0rz!1!" comments at bay, fellow Valve fans. ![]() Ok, my question to Valve: You mentioned at around 7:20 into the interview how free to play for Team Fortress 2 was more successful then you expected because it increased the size of the community quite a bit, and given how community oriented the game is in turn made the game itself worth more as it created a better experience for everyone playing it. Well, it's no news to anyone that TF2 hasn't been receiving the same updates on Xbox 360 that it has on PC because the community is so much smaller there, almost dead, infact. So why not release TF2 for free on Xbox Live Arcade, using the same micro-transactions system you have in place for the PC version, to boost the community there? I can't say with certainty that this would be the outcome, but I believe you'd see a huge following appear on that platform if it became a F2P game, and I would be inclined to believe you'd see a profit off your efforts. Online console gamers are all about the DLC, I could see the large community I believe would form for the title buying quite a bit of content through the Mann Co. Store. Thanks for listening, Valve!
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#2 |
![]() Join Date: Oct 2008
Reputation: 810
Posts: 5,179
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Idk, I'd assume at least 80% of people that own an xbox also own a decent pc, would be pretty pointless.
Plus microsoft is a super greedy corporation..good luck with that. |
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#3 |
![]() Join Date: Jul 2010
Reputation: 256
Posts: 1,789
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It's primarily due to the space limitations set by Microsoft, and any content updates like the class updates would be counted as DLC and would HAVE to be paid for, as per Microsoft's standards.
VALVe, not exactly willing to make it so that you have to pay for updates, just decided to keep the game vanilla. Making the console TF2's F2P wouldn't be a great idea both because there is absolutely no money-making opportunities in it, and the fact that the only version of TF2 that actually still has an audience is the PC version. Even then, it would be difficult for them to efficiently implement the microtransaction system in a console environment. Last edited by MeBot: 08-21-2011 at 08:54 AM. |
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#4 |
![]() Join Date: Sep 2010
Reputation: 67
Posts: 579
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Link to the interview, please?
EDIT: nevermind, found it. http://www.destructoid.com/valve-we-...--209473.phtml Last edited by xencreature: 08-21-2011 at 09:04 AM. |
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#5 |
![]() Join Date: Apr 2008
Reputation: 68
Posts: 872
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Apparently TF2 was pretty much barely optimized enough to run on X-box 360.
TF2 with all the current models and such would apparently be too much, which was their biggest hinderance so far (other than Microsoft's burecracy). |
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#6 |
![]() Join Date: Sep 2010
Reputation: 2505
Posts: 6,771
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Valve refuses to update the Xbox 360 TF2 because Microsoft is a greedy git.
Microsoft insist that every and all DLC's MUST have a price tag attached. Valve outright refuses to release paid DLC. Even with the Mannconomy update and the promos, you can get everything game-changing by crfating and trading. Hell, the whole damn game is free DLC now. EDIT: Remember that TF2's size has multipled by 6, so if Microsoft allows for the updating, they'd probably stick a $100 price tag on it. Last edited by Rammite: 08-21-2011 at 09:08 AM. |
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#7 |
![]() Join Date: Jul 2011
Reputation: 94
Posts: 620
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It's Microsoft you should adress, not Valve.
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#8 |
![]() Join Date: May 2010
Reputation: 90
Posts: 207
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An Xbox can not run tf2 as it is. The game can easily use 1gb of system memory. The Xbox on the other hand has 256mb each for main and gpu. Not possible.
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#9 |
![]() Join Date: Feb 2009
Reputation: 68
Posts: 855
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Microsoft forces developers to make patches priced.
Valve would gladly keep ♥♥♥♥ on xbox up to date but they are not allowed to. |
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#10 | |
![]() Join Date: Feb 2009
Reputation: 1
Posts: 107
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Quote:
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#11 | ||
![]() Join Date: Feb 2009
Reputation: 1
Posts: 107
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Microsoft wont listen to reason. Valve will. I think it's better to voice my ideas to Valve then to try and battle with the beast. (Microsoft)
Quote:
Quote:
Releasing a paid DLC update to TF2 in The Orange Box may be impossible due to the size of the update and limitations of the current game engine on disk, but I don't see why they couldn't do it from scratch, released at as low as possible of a price, as a standalone title. I propose this because I think it'd be both profitable for Valve and good for the community. It would take work, yes, but I believe it's a worthwhile venture for Valve to look into. |
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#12 |
![]() Join Date: Sep 2009
Reputation: 178
Posts: 1,181
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Last time microsoft gave anyone something free was a cease and desist order. And since its them who pay the bandwidth bills for content hosting... Goodluck.
Though it would be pretty awesome. |
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#13 | |
![]() Join Date: Feb 2009
Reputation: 1
Posts: 107
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Quote:
To use the XBL architecture, when someone goes to buy an item from Mann Co. it'd have to bring up the XBL DLC list for the game with that item selected for pruchase, they couldn't just purchase it straight through Valve directly. It'd be really simple to have 20% (or whatever Microsoft is expecting) taken off the top of all sales to go to them while the rest goes to Valve. Step 3, profit? Also, someone brought up a good point in the Destructoid discussion on the topic about PS3. Not only are the Playstation Network's regulations for game releases much more flexible, but Steam already has the existing Steamworks architecture designed for that system. Not only might they be able to release a revamped, standalone edition of TF2 on PSN for free, but they might even be able to have it integrate directly into Steam games, PS3/PC cross-platform gaming. Then there isn't even an issue of if the title being F2P on the system would be enough for it to gain profitable popularity, they'd just join right into the huge existing PC community for the game... and really, want PC gamer wouldn't like some noobs playing on a DualShock on their server for some easy kills? Amirite?!
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#14 |
![]() Join Date: Jan 2009
Reputation: 31
Posts: 224
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#15 |
![]() Join Date: Mar 2011
Reputation: 208
Posts: 643
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I guess this thread was originally in the PC section?
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