|08-27-2011, 05:32 PM||#1|
Join Date: Jan 2011
Suggestions and Bugs
Hey great game. Very interesting and promises good strategy and shooting fun.
There are several things I found that the game lacks and others that are buggy. Maybe it is already in full game but if we, the players, don't mention them you, developers, won't ever know about it and won't be able to improve game.
Bugs: Many if not all have already been mentioned but they have to be reported always.
1- Teleporting corpses: when you kill an enemy the body disappears and is teleported to your position, very creepy.
2- When placing structures: they can be placed on top of scenery and will cause players to be stuck when spawning.
3- Spawn Capsules: Will sometimes get players stuck.
4- Sniper scope: When using it, it will sometimes move so instead of looking through it, you are looking at it. Like if you move the gun then you would be looking at the scope material instead of the looking glass.
5- When finishing a match and starting another one(in same map)my character sometimes spawns and continues to play with Siege kit. Unless I go change the kit I will continue using it even when dying. There is no Siege research at match start so this is a bug.
6- The game sometimes crashes when I am being a commander. I reported this with the steam report window but have to mention it here.
7- Gizmos: When I was lvl 12 I could not use the silencer or 2 extra ammo gizmo. Some sort of bug. Now it is happening with the next gizmo unlock.
8- Some enemy structures are invisible when being a commander even when they are within the radar radius(I know because I could see the units but not turrets).
1- Artillery: After using there could be a "loading bar" under it so you know its charging for the next shot.
2- Artillery: Having a "Continuous Attack" button for them would be very useful. Select an area and the artillery will keep firing at it until you stop it or its destroyed.
3- Low Resources: Being commander is hard and players don't understand it. It could be fixed if in every players window(except commander) there was a message, in some corner not obstructing view, letting players know we have a negative resource income.
This will stop the constant: Build! Commander come on!
Its easier if players see it than them not trusting the commander.
4- Gizmos: This one is mostly personal but could there be a better way to explain what they do?
I understand the first 2. Bullet penetration and extra magazine.
The third one I don't understand what it is supposed to do.
5- Commander: When researching is done let the commander now with a message. Siege Kit Research Done or simply Research Complete. If its in I haven't seen it yet.
6- Safe Zone: Right now games end up being a spawn camping orgy. The enemy commander builds stuff in the base and you can hardly spawn. To counter this and provide a clean and good playing field have Bases Safe Zone. Within this area(not big but enough so you don't have turrets next to spawn) the enemy commander cannot build anything.
7- Give up button: This goes in hand with suggestion 6. Once matches reach that point we can't do anything so having a End Match or Give up button appear would be excellent. Nobody likes to stay on a team that is killed the same second the spawn.
8- IF it would not destroy game play a spawn immunity would be helpful for those times we are spawn camped. Something like 2 or 3 seconds so we can run for cover, if any is nearby.
9- Ammunition engineer. The idea is the same as medic. Instead of a healing kit they have a set number of ammo crates they can throw and supply players in the field. I don't know if this is in but I haven't seen it yet.
10- Energy consumption: Instead of having to sell structures can there be a way to power them down when not in use? Like On/Off buttons. This way we can power off some structures in one side of the field.
Well this are some of the stuff I have been thinking about/experiencing when playing the game. If I find any more bugs or think new useful suggestions I will post them here. Other users can post here too about bugs they have or suggestions or just to discuss them.
|08-27-2011, 07:56 PM||#2|
Join Date: Nov 2010