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#1 |
![]() Join Date: Apr 2011
Reputation: 17
Posts: 161
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Some bugs won't be fixed, if they're fun
So basically, that means that if there's some funny glitch like an NPC for instance, making weird animal noises and it doesn't break the game in any way, they might leave it in if they think it's hilarious.
"We try to solve most of it, we’re sensitive to a lot of it," said producer Todd Howard. "There is a subset of that where we say 'Well, that's what can happen.' If there's entertainment value in that, whatever it is, we'll leave a lot of it. If it's gonna break the game, or unbalance the game in some way, we do try to solve it." What do you guys think about this? Source: http://www.destructoid.com/skyrim-wi...n-210386.phtml |
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#2 |
![]() Join Date: Mar 2010
Reputation: 37
Posts: 251
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Poor excuse.
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#3 |
![]() Join Date: Jun 2011
Reputation: 4
Posts: 18
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The full article doesn't really sound a bad idea. Some of the best ideas come accidentally. They seem to be refering to mis-coding issues rather "haha trees aren't supposed to float". One of the best things I saw in the Shivering Isles was Big Head some how attack an NPC with his Fork of Horripulation (Bad spelling) and the whole city hunt him down as a mob. A freak bug that never happened after reloading, funny and astonishing.
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#4 |
![]() Join Date: Nov 2010
Reputation: 84
Posts: 534
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You're a poor excuse
![]() I'm pretty sure their reasoning is sound behind this. They'll fix any game-breaking bugs, but if there happens to be a bug that adds to the game's entertainment value without compromising anything important, they'll keep it in for ♥♥♥♥s'n'giggles. It's not that different than say Valve not fixing the demo's grenade launcher having 6 barrels on the model, but only 4 grenades. |
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#5 |
![]() Join Date: Mar 2010
Reputation: 86
Posts: 548
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Indeed; you've seen the way D.O.G. shakes his head in Ep1, right? How about the grenade-returning zombie in Ep2? Those were both coding glitches at first that VALVe made permanent because play-testers loved them.
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#6 |
![]() Join Date: Mar 2010
Reputation: 37
Posts: 251
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#7 |
![]() Join Date: Dec 2010
Reputation: 149
Posts: 1,155
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#8 | |
![]() Join Date: Jul 2011
Reputation: 20
Posts: 374
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Quote:
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#9 |
![]() Join Date: Nov 2010
Reputation: 84
Posts: 534
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#10 |
![]() Join Date: May 2011
Reputation: 158
Posts: 407
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They get old real quick for Example the "Classic" NPC stuck in a Door, Funny at first then it starts to get Repetitive with the Noise.
If Bethesda finds them so Great Simply have their Features as Optional. |
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#11 |
![]() Join Date: Jul 2011
Reputation: 20
Posts: 374
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#12 |
![]() Join Date: Jul 2005
Reputation: 136
Posts: 1,268
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Well, I would hope that a triple A studio knows how to differentiate between unexpected quirks which add to the game environment and clear-as-day bugs which take away from the immersion.
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#13 |
![]() Join Date: May 2011
Reputation: 158
Posts: 407
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#14 | |
![]() Join Date: Jun 2010
Reputation: 22
Posts: 220
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Quote:
If the dragons in Skyrim start setting mammoths on fire and trying to drop them on me, and that's a "bug", I would hope they leave that in because that's awesome. |
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#15 |
![]() Join Date: Mar 2010
Reputation: 37
Posts: 251
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