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#721 | ||
![]() Join Date: Oct 2006
Reputation: 70
Posts: 1,674
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For those still asking about durability and seemingly too lazy to use the "search thread" option:
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"Single Player/Friends Only Mods" Or something similar. I can understand why a lot of people want this, however I think it's only suitable to use it with Single Player or with friends who want it as well. (This of course is a problem intrinsic with us being able to make such drastic changes to gameplay with mods that only affect the client.) Quote:
Last edited by Sick_of_This: 09-11-2011 at 06:11 AM. |
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#722 | |
![]() Join Date: Sep 2011
Reputation: 5
Posts: 47
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#723 | |
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#724 |
![]() Join Date: Apr 2011
Reputation: 51
Posts: 663
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Ahh crap now i have to remap all my key bindings manually since I am using the the inputs.scr file to fix the F key issue now. Is the key name in the file for the Tabulator key 'Tab'? Since i want to use this for Inventory key
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#725 |
![]() Join Date: Feb 2009
Reputation: 21
Posts: 381
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#726 | |
![]() Join Date: Apr 2011
Reputation: 51
Posts: 663
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But as it is right now it would be enough if the program would have the .xml and .scr files it needs already in its own package. |
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#727 |
![]() Join Date: Sep 2011
Reputation: 5
Posts: 47
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http://img819.imageshack.us/img819/4...e201109111.jpg
http://img691.imageshack.us/img691/4...e201109111.jpg I want some feedback on this. Are the HUD elements positioned good for those that are interested in this HUD "mod"? I thought about something... it would be nice to have the quick inventory key display just that, the quick circular inventory. The quest progress could be displayed when you press a button (could be toggleable). The amount of money you have... I could make those stay on the screen at all times, below the weapon durability icon in this case (I would just need the lines in HUD.xui for this too). |
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#728 |
![]() Join Date: Oct 2006
Reputation: 70
Posts: 1,674
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#729 |
![]() Join Date: Feb 2009
Reputation: 21
Posts: 381
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With the negative? I tried just "50.0" and it doesnt degrade at all (I swung my level 1 wrench maybe 30 times or so and not a single bit go down), which I dont particularly like.
Could the degradation loss maybe can be made slower (around maybe 5-10x slower than default)? |
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#730 | |
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Last edited by -==XR==-: 09-11-2011 at 06:53 AM. |
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#731 | ||||||
![]() Join Date: Apr 2011
Reputation: 51
Posts: 663
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Go to Data0/Data/Skills/ and choose your corresponding characters skill file. For example if you have Logan it is: logan_skills.xml now I don't want to explain this again so i simply took sth i posted before and edited it so that it does what you wish. THe red lines are the lines that I added for you Quote:
But completely without Durability loss i think it will be pretty boring. Also I don't know for sure if this works since I never tried it...but i believe it should work Also Last edited by Jano Ris: 09-11-2011 at 02:22 PM. |
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#732 | |
![]() Join Date: Oct 2006
Reputation: 70
Posts: 1,674
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#733 |
![]() Join Date: Feb 2009
Reputation: 21
Posts: 381
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Both Jano and Sick_Of_This, thanks a lot! I found a happy medium. It's actually -5 for me
![]() -10 is a bit too slow. I might even lower it down further but right now -5 is pretty good. I also modified the skill for the characters so the maintenance skill actually got 15,30,45 instead of 10,20,30. |
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#734 | |
![]() Join Date: Apr 2011
Reputation: 51
Posts: 663
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I can't really say if negative values work better than small values, since if it is negative it should not degrade but increase normally...so i don't know what the formula for the durability loss is...but setting it to a really small number like 0.001 should work too... i personally set it to 0.3 and i like it that way |
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#735 | |
![]() Join Date: Aug 2009
Reputation: 0
Posts: 154
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