Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Rock of Ages

Reply
 
Thread Tools Display Modes
Old 09-09-2011, 12:30 AM   #1
watchers_eye
 
 
 
Join Date: Jul 2009
Reputation: 4
Posts: 6
Multiplayer lag when not hosting

Anyone else experience this? It's really frustrating and extremely noticeable. Simple things like hitting the enemy's doors become a challenge, as you watch yourself oversteer and smash harmlessly into the side of the castle.

Possible problems in the netcode?
watchers_eye is offline  
Reply With Quote
Old 09-09-2011, 12:31 AM   #2
LennardF1989
 
Join Date: Jul 2009
Reputation: 85
Posts: 213
Yea, there is quite a host-advantage. As a host, you can actually see your opponent lag in the view-in-view.

If the standard UE3 netcode has been used, this shouldn't really be a problem as that is made to be played by 32+ people at once in a FPS environment. I suspect more than necessary information like the boulder location, build defense location and playerinfo is send around, causing the lag.

Last edited by LennardF1989: 09-09-2011 at 12:35 AM.
LennardF1989 is offline   Reply With Quote
Old 09-09-2011, 08:41 PM   #3
watchers_eye
 
 
 
Join Date: Jul 2009
Reputation: 4
Posts: 6
Well, I hope it gets fixed in the upcoming patch. At this point, it doesn't matter how close you are to a person, the delay is always terrible. Multiplayer would be super fun without this issue.
watchers_eye is offline   Reply With Quote
Old 09-09-2011, 09:06 PM   #4
cbordeu
 
cbordeu's Avatar
 
ACE Team
Join Date: Jan 2009
Reputation: 423
Posts: 703
We got rid of the connection indicators in the patch released today (1.01), because they were flat out lying (always showing green). Better to not have info than have wrong info...

We're gonna fix them for 1.02 (should be out early next week).

I'd like to then see if you guys think the lag is too bad when you have certainty you are playing against opponents with good connections. When we play online with people with good connections, the game is super playable.
cbordeu is offline   Reply With Quote
Old 09-09-2011, 09:15 PM   #5
TheGoden
 
Join Date: Aug 2011
Reputation: 9
Posts: 110
Quote:
Originally Posted by cbordeu View Post

I'd like to then see if you guys think the lag is too bad when you have certainty you are playing against opponents with good connections. When we play online with people with good connections, the game is super playable.
It's difficult to say. Even if they are relatively close to you, they could be hampered by their ISP. From my experience, I've had some games were I had a 1.5 second delay in keypresses and some games were it's almost not noticeable. As a host, I've noticed some folks smacking into my towers and THEN jumping as if their keypresses had a delay. Although yesterday I played with a guy for 6 matches. I guess he had no problems.

It's not easy to tell where the person you're connecting to is either. Sometimes the flags show, sometimes they do not. And the connection-bars (as you have stated) are a bunch of liars.

Last edited by TheGoden: 09-09-2011 at 09:23 PM.
TheGoden is offline   Reply With Quote
Old 09-09-2011, 09:24 PM   #6
watchers_eye
 
 
 
Join Date: Jul 2009
Reputation: 4
Posts: 6
Some people might be able to compensate for it, and get used to it.

RE:cbordeu, once you guys fix the connection indicators, it should at least help to see if there is a connection issue. Just from my experience (and experience of others I know), the non-host always has major delay issues, regardless of physical distance to the host.
watchers_eye is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > Q - S > Rock of Ages


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 06:21 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.