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#151 |
![]() Join Date: May 2010
Reputation: 355
Posts: 180
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Released a new build today. You can download it from http://code.google.com/p/srcdemo2/downloads/list as usual.
Changes include:
The source code is available here. |
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#152 |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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WindPower, first of all, this is genius. I am astonished at how easy the program is.
I am mid recording a series of Left 4 Dead demos (I felt like major overkill for some idiotic reason) and I was wondering the approximate size requirements for a given setting of, say, a 60 second clip at various settings. For example, I recorded via the source recorder a 15 minute sequence of tga screenies at 60 fps at 1080p and it came out around 230 gb (+/- a few). How does this compare? |
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#153 | |
![]() Join Date: May 2010
Reputation: 355
Posts: 180
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Quote:
But if you're going to use SrcDemo2, you might as well record at much higher framerates like 600 or 1200 or 1800 or something (and still keep the same required size on disk as 60fps). |
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#154 |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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Now the other problem I had is that in order to export a .tga sequence from the Source recorder it took about 90 minutes at 60 fps in 1080p. I just finished recording the same clip with SrcDemo2 and it took I kid you not 9 hours. Did I do something wrong? I don't think it's supposed to take that long.
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#155 | |
![]() Join Date: May 2010
Reputation: 355
Posts: 180
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Quote:
Now if you say you can render 15 minutes of 60 frames per second in 90 minutes, then it would take 32 times as much time to render what SrcDemo2 had to render, which means it would have taken Source Recorder 48 hours, as opposed to SrcDemo2's 9 hours. (Again this only holds if you did use a blendrate of 32) |
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#156 |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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Here's what I used for settings:
![]() On top of the time commitment, the sprites and models were sliding around for the duration of the demo and warping horribly. |
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#157 |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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And now I can't seem to delete the screenshot sequence :O
EDIT: Deleted them. Still takes forever to record. Last edited by dubel_07: 04-26-2012 at 10:01 AM. |
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#158 |
![]() Join Date: May 2010
Reputation: 355
Posts: 180
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Then nope, don't know what would cause such slow performance. The models sliding and warpin around sound like a demo playback bug though, not an SrcDemo2 one.
Also, the recording settings you have there are exactly equivalent to recording at 30 frames per second due to the shutter angle. |
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#159 | |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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Quote:
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#160 |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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http://dl.dropbox.com/u/37314573/testvideos.mp4
Tests of A. Fraps, B. Source Recorder, C. SrcDemo2 I want this to work really badly but I can't seem to get it to play correctly. |
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#161 | |
![]() Join Date: May 2010
Reputation: 355
Posts: 180
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Quote:
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#162 | |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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Quote:
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#163 |
![]() Join Date: May 2010
Reputation: 355
Posts: 180
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I don't know, I've never used it for Left 4 Dead or Left 4 Dead 2. The video I linked to shows the extent of the bug at different framerates, so you should take whatever value you find appropriate in that video.
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#164 | |
![]() Join Date: Sep 2008
Reputation: 17
Posts: 579
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Quote:
Any ideas on why it takes so long to record? Could that be part of the issue with L4D? |
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#165 | |
![]() Join Date: May 2010
Reputation: 355
Posts: 180
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Quote:
Check for antivirus software trying to be helpful by scanning every file as it gets created, including all frames rendered by the game in the mountpoint folder; this tends to slow down things a lot, but usually not by that much. If it's not that, I'm not sure what it is. But if you're not going to use much blending (such at this render-at-60fps-with-blendrate-2 configuration) then SrcDemo2 doesn't bring much benefit over Source Recorder anyway (except the filesize reduction), so you wouldn't lose much by not using it in such cases. |
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