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#1 |
![]() Join Date: Sep 2011
Reputation: 1
Posts: 11
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Civilization Nights Mod
If anyone's interested - I've created a complete conversion of CIV V that plays a lot different from vanilla CIV V. Everything from policies, to the tech tree and happiness, have been completely rewritten, (with custom artwork throughout).
http://desmond.imageshack.us/Himg199...jpg&res=medium http://desmond.imageshack.us/Himg855...jpg&res=medium http://desmond.imageshack.us/Himg190...jpg&res=medium The official sub-forum can be found here: http://forums.civfanatics.com/forumdisplay.php?f=450 Direct Downloads of the mod can be found here: http://forums.civfanatics.com/forumdisplay.php?f=450 as well as on the ModBrowser. And the mod was also recently featured on RockPaperShotgun - where they provide a brief review/introduction to what the mod is all about: http://www.rockpapershotgun.com/2011...tion-v-nights/ Last edited by markusbeutel: 09-27-2011 at 07:48 AM. |
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#2 |
![]() Join Date: Sep 2011
Reputation: 34
Posts: 96
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Cool, gonna check that out right now and report back here if i have any questions,
Thx |
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#3 |
![]() Join Date: Sep 2011
Reputation: 34
Posts: 96
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How do u start a game with the mod insteadt of the normal game?
I went to mods amd I dont see the night mod there, I see the dlc I downloaded there and I have the new civ's I downloaded before if I set up a new game but I really cant see where the night mod is. |
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#4 |
![]() Join Date: Sep 2011
Reputation: 34
Posts: 96
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Never mind I allready found it but now civ 5 crashes, gonna do the verify and defrag options first amd if it still crashed I delete it and stay with the vaniila version.
Ok I found the problem once more, another civ mod was interfering with your mod and that made civ 5 crash: I had a few minutes to start up a new game and see how it works and what is different. First of, little as it may seem the addition of real time in the turn button was herralded by my citicens by much aproval. Excellent idea, so i can see how late it is and get ready for work in time :-) Second the militairy causing unhappines is something that I find weird but since i am just starting out i will see how this plays out Thirdly the new policies are amazing, much and much better then the orginal. Its easier for me to choose a policy according to my play style! The new research tree is a bit confusing but im sure that it will all be clear as soon as i spent more time with it. Thx for the hard work u obviously put into this one mate!! cheers, Patrick Last edited by VeetoO: 09-21-2011 at 09:47 AM. Reason: follow up info for OP |
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#5 | |
![]() Join Date: Sep 2011
Reputation: 1
Posts: 11
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Quote:
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#6 |
![]() Join Date: Jul 2006
Reputation: 67
Posts: 370
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This could very well be the thing that gets me back into Civ 5. A brilliant looking mod, so weldone on that. Hope you stick with updating it, I'd love to see it grow.
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#7 | |
![]() Join Date: Sep 2011
Reputation: 1
Posts: 11
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Quote:
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#8 |
![]() Join Date: Sep 2011
Reputation: 34
Posts: 96
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What is that dll file access thingy u keep talking about Marcus? What good will this be to the mod?
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#9 | |
![]() Join Date: Sep 2011
Reputation: 1
Posts: 11
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Quote:
V10.3 of NiGHTS released to the ModBrowser. |
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#10 |
![]() Join Date: Sep 2011
Reputation: 1
Posts: 11
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Version 10.4 released to: http://forums.civfanatics.com/downlo...=file&id=16650
v10.4 Changelog:
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#11 |
![]() Join Date: Sep 2011
Reputation: 34
Posts: 96
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Cool, will get the update tomorrow, version 10.4 isnt available from mods downloads ingame though?
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#12 | |
![]() Join Date: Sep 2011
Reputation: 1
Posts: 11
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Quote:
By staggering the new releases for a week I can make sure the ModBrowser version is bug-free. Also, from now on the version on CivFanatics will have extra artwork that won't make it into ModBrowser releases, as there's currently a 5mb cap on upload sizes that I can't get around.
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#13 |
![]() Join Date: Sep 2011
Reputation: 34
Posts: 96
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Ok Thx for taking the time to anwer me Marcus, I will download the new version from civfanatics then,
Cheers, Patrick |
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#14 |
![]() Join Date: Sep 2011
Reputation: 34
Posts: 96
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Ive had a few cosmetic issues in the tech tree (amount of turns got caught in the same space as the name of the tech) → Look near the end of the tech tree
Also when the AI players go into a certain era or a new policy, that new information isnt very clear because of the color u used. I believe it was a black font I did see and I had to squint hard to see what was announced. Just a few things for feed back. Didnt had a single crash to so thats awesome xD. |
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#15 | |
![]() Join Date: Sep 2011
Reputation: 1
Posts: 11
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Quote:
Good to hear you're not having crashes. I've tried to minimize the coding to be non-intrusive, so everything from load times to the number of crashes should be identical to the vanilla version of the game.
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