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#1 |
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Flying Wild Hog
Join Date: Sep 2011
Reputation: 227
Posts: 503
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Hard Reset 1.01 patch is live.
Patch 1.01 changes:
Benchmark Mode - You can access the Benchmark mode in the 'Extras' menu. Command line benchmark mode - Benchmark is also accessible from the Windows command line - in order to launch it enter hardreset.exe -benchmark. Additional Mouse button bindings - You can bind the 4th and 5th mouse buttons. All keys button bindings - you can now bind all the buttons on Numerical Keypad (except forn number 5). Sprint (shortly) even while still recharging - Sprinting is now possible at any moment - you don't have to wait till the sprint bar fills up. Sprint will now charge 20% faster than before. Disable Weapon Cool-down period - Weapon cooldowns are disabled now. You can change weapon modes while the weapon is on cooldown. Improved the time between switching between N.R.G. Weapon adn CLN Firearm. Single Switch-Weapon Button - the F key will now switch between weapons. Mid-game difficulty change - You are now able to switch difficulty midgame (the lowest difficulty ever chosen during the whole run determines the achievements unlocked)." Disable sprint effects - You are now able to disable Motion Blur and Fov widening while in sprint. Tick the appropriate box in Game options menu. In-game Score report - You are now able to check your Mission stats while in-game pressing the Tab key. Disable logos - You are now able to disable starting logos in the Game options menu. Small healthpacks now regenerate 20 HP instead of 30 HP. Audio mode detection - The game will display the current system Audio Mode in Audio Options Triple Buffering - Added in Video Options MLAA antyaliasing was substituted with FXAA antyaliasing. Various improvements with game geometry. We introduced the changes you were writing that you want, hope you will have fun. Stay tuned as we will have some more things coming. |
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#2 |
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Banned
Join Date: Apr 2011
Reputation: 60
Posts: 1,302
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thank for fast patch.
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#3 |
![]() Join Date: Jan 2010
Reputation: 292
Posts: 2,368
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Wow, what a nice patch! Thank you very much guys! Its time for a second playthrough!
![]() Thanks for listening to the community! |
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#4 |
![]() Join Date: Oct 2010
Reputation: 3
Posts: 28
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Thanks for benchmark.
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#5 |
![]() Join Date: Feb 2011
Reputation: 217
Posts: 1,613
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Awesome !
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#6 |
![]() Join Date: Apr 2010
Reputation: 6
Posts: 363
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Absolutely great, thank you!
There's a small problem with sound detection tho. I have all-in-one PC with digital output (optical) and 2 integrated speakers. Of course I use digital output, but game detects 2 speaker system. So if there's any surround sound I'm not getting it. |
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#7 |
![]() Join Date: May 2011
Reputation: 9
Posts: 237
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Thanks!
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#8 |
![]() Join Date: Nov 2009
Reputation: 0
Posts: 95
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Okay, Flying Wild Hog; I love you now. (LOL!) When I saw triple buffering, I literally smiled a toothy smile. FINALLY, a game company that gets it right! Screen tearing is an issue for many gamers, it takes them out of the experience because it makes everything look more '2D' due to the rampant tearing of objects. It makes it more surreal than anything.
But with Verticle Sync, framerate is often chewed up by alot. I have a capable computer to run Hard Reset, but it runs at a snail's pace with some bad micro stuttering when V Sync is on. So Triple Buffering matters, ALOT. I cannot even believe you ADDED IT... why can't we have more game companies that do this?! Actually TAKING player suggestions to heart! |
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#9 | |
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Flying Wild Hog
Join Date: Sep 2011
Reputation: 227
Posts: 503
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Quote:
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#10 |
![]() Join Date: Aug 2010
Reputation: 0
Posts: 18
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Outstanding work, guys! Thanks a lot.
And congratulations for this great game; I'm having a blast with it and encouraging my friends to buy it. |
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#11 | |
![]() Join Date: Sep 2011
Reputation: 13
Posts: 67
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Quote:
Great stuff All small changes that will make the game more enjoyable. Might need another "super-insane" difficulty level to compensate though - with no cooldown period and no wait for sprint-burst recharge, killing things should be a lot easier! |
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#12 |
![]() Join Date: Aug 2005
Reputation: 27
Posts: 809
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An outstanding patch. Improved/fixed a lot of issues that people were having with the game.
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#13 |
![]() Join Date: Sep 2011
Reputation: 7
Posts: 82
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#14 |
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Flying Wild Hog
Join Date: Sep 2011
Reputation: 227
Posts: 503
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Hey I forgot to mention that we are working on another patch and some surprises - we included the things that could be done fast in this one.
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#15 |
![]() Join Date: Oct 2009
Reputation: 2
Posts: 23
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I can now switch weapons while they're on cooldown?
Boy oh boy oh boy! Insane, here I come. Awesome work. Just in time for my second playthrough.
Last edited by Flaw: 09-22-2011 at 10:34 AM. |
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