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Old 09-28-2011, 06:10 AM   #1
UnfortunatelyNo
 
 
 
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Occasional hanging during a multiplayer game

Is anyone experiencing the same problem? Me and my friend were really looking forward to play this game through online co-op, but while we were playing the game kept freezing for 1 or 2 seconds very frequently.

EDIT: Never mind, just read the sticky and found that this problem is going to be fixed. Hope it will be fixed soon!

Last edited by UnfortunatelyNo: 09-28-2011 at 06:14 AM.
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Old 09-28-2011, 06:15 AM   #2
KawaiiSara
 
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I'm still working out the kinks in the netplay. This was my first time coding Steamworks netplay so it was bound to be a bit rough for some people. There's going to be a couple things in the patch that should hopefully go out today, but I don't think it'll solve everyone's problems yet.

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Old 09-28-2011, 06:26 AM   #3
Hawkmania
 
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A steady process, it can't be helped, I'm just happy you are working to fix small kinks like these. If I encounter any problems at my end, I'll be sure to post about it in the pinned topic. I've unfortunately had problems in the past with a couple of Steam games, but I believe I shouldn't have a problem with Gundemonium.
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Old 09-28-2011, 01:49 PM   #4
WTElessar
 
 
 
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Same issue here, the game does not appear to play at the same speed between 2 computers. So balancing the game with freezes is the engine's option to level it.
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Old 09-29-2011, 07:22 AM   #5
Mechta
 
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The possibility of inserting a buffer margin yourself would be convenient. Depending on the ping you have to your "teammate", you could configurate it manually...if such an option existed.

EDIT: You know, like creating a client-side fake lag, based on the opponent's ping, in order to result in a fluent gameplay, without having these "freeze-fixes".

Last edited by Mechta: 10-03-2011 at 09:49 AM. Reason: Clarification
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