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#1 |
![]() Join Date: Mar 2010
Reputation: 34
Posts: 107
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My complains
- Game appears to have a very consolish controls and camera. Just by looking at some trailers i can say that it's being played with xbox360 controller. As i don't have it, it's quite unpleasant to use mouse right now. The camera/FOV combination makes it even more painful, it doesn't feel like fps game to me, although i'd like it to be one. Even 95% sensitivity is too slow for my mouse, and switching to 100% makes it kinda oversensitive, yet far more playable.
- The screen aspect is locked at 16/9 right? On my current 1280x1024 display and without "Windowed" option i can say... well everything just doesn't look right. Might aswell wait until i finally get myself a widescreen monitor, just to play this little gem. - Game appears to lag pretty much on winxp. I have HD4870 and don't have this problem on win7. It scores 54-58 fps all the time instead of steady 60, even if i downclock my GPU. Will check later if latest drivers solve this, or just play it under win7. I don't expect those issues to be resolved... Because they seem to be engine-related, and it's of course very difficult to fix such things after release, especially when your game is also being done for xbox 360. But i thought developers might want to hear another piece of feedback from one of PC customers. Thanks for making this game! |
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#2 |
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WXP Games
Join Date: Sep 2011
Reputation: 123
Posts: 132
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Thanks for the feedback
We're looking into addressing some of the issues you mentioned soon with a patch. We'll definitely be doing something about the mouse sensitivity, and we'll look into providing some more graphics options as well. Btw, the game is not locked to 16:9, it should adjust to whatever aspect ratio your screen is set to.
Thanks a lot for letting us know your thoughts, and I hope you enjoy the game. EDIT 09/20/2011: A patch has been released which addresses the mouse sensitivity issue. You can now control the sensitivity over a larger range and with higher granularity to dial it in "just right" for your mouse. Last edited by Pyronious: 12-31-2011 at 03:11 AM. |
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#3 | |
![]() Join Date: May 2009
Reputation: 37
Posts: 294
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I've also got to ask now you know/why you care - are you one of those nutters who plays everything with the FRAPS counter enabled?
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#4 | |
![]() Join Date: Mar 2010
Reputation: 34
Posts: 107
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Quote:
Opposite to that, under win7 it was rock solid without any hiccups in motions. So i looked at fps and saw stable 60. Like i said, it's not fps problem, since i got exactly same performance and random lags with downclocked GPU. |
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#5 | |
![]() Join Date: Sep 2011
Reputation: 7
Posts: 43
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#6 |
![]() Join Date: Jun 2006
Reputation: 252
Posts: 2,144
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My complaints is it's one shot per click. You want me to click 1000 times in one level? I will not let you wear my mouse down. Add this to the "slow mouse movement". I have to move my mouse all over my pad just to spin around (and yes I did change the settings, and yes I did use the on-the-fly DPI buttons), yet, the game ingore these settings.
Is this a console port designed to be played with a controller? (yes I have a wireless 360 controller). EDIT: Yep it's a console port. Best played with a 360 controller. I got that achievement using the controller. Last edited by ozgeek: 12-30-2011 at 06:49 AM. |
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#7 |
![]() Join Date: Nov 2009
Reputation: 1862
Posts: 4,422
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#8 |
![]() Join Date: Jul 2011
Reputation: 1046
Posts: 2,689
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My only complaints (and they are minor, because this game has a great, polished feel to it in general) are:
1) A bit overboard with the achievements at the start. You get 6 doing the tutorial! One of them is basically for pressing jump underneath a floting object to collect it! I had flashbacks to the video I watched yesterday which was like "What would it be like if Quake 1 were released today?" which had a joke of super easy achievements. 2) Default mouse sensitivity is way too low. I had to put it on 90 for it to feel ok. |
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#9 |
![]() Join Date: Feb 2011
Reputation: 217
Posts: 1,613
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You guys must use some low DPI mice.
I'm using 35% sens and It's perfect. Had to turn it down a bit as it was too fast with 3200 DPI. So far my only complaint about the presentation is that I wouldn't mind being able to have some kind of UI scale option. Just to be able to make the HUD a bit smaller. OH, lol I see this is a slightly old post. I bet they might have patched the mouse since then...I just picked up this gem in the latest steam sale. |
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#10 | |
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WXP Games
Join Date: Nov 2009
Reputation: 118
Posts: 195
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Quote:
I think the game plays MUCH better with keyboard and mouse, but that's just my preference. Some people like the controller. |
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#11 |
![]() Join Date: Mar 2010
Reputation: 34
Posts: 107
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I played the updated game (still without a widescreen display), and i think i understood the camera problem a little bit.
It's the camera zoom, not exactly FOV. It zoomed in, like playing with sniper-rifle at 2x zoom at all times. Feels like i'm crouching when i move the camera down. Like camera rotates around some bubble, which is 5x more than player's head in size. The fact that camera movement is limited by ~45 degrees from the ground (impossible to look straight down) may be the part of the problem too. In other news: - game never scaled well at non-16:9 resolutions for me, despited of what the WXPDarren said. See my screens at 1280x1024 and 1280x720. Notice the accurate squares. - can't change resolution to 1280x720 when my desktop is set to 1280x1024. Can change to any other 4:3 resolution which is lower than 1280 in width. Although it scales from 16:9 the same stretchy way. |
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#12 | ||
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WXP Games
Join Date: Nov 2009
Reputation: 118
Posts: 195
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Quote:
Quote:
I believe the resolutions you can select from in game are determined by the resolutions reported by your video card as being available. It seems strange to me that 1280x720 wouldn't be reported as an available resolution on your system. Is it listed in the available resolutions from the Windows Screen Resolution selector? |
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#13 | |
![]() Join Date: Mar 2010
Reputation: 34
Posts: 107
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Quote:
Waiting for a working windowed mode seems to be the best option for me. |
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#14 | |
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WXP Games
Join Date: Nov 2009
Reputation: 118
Posts: 195
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Quote:
I'll see what I can do to improve this in the future but I hope this workaround helps for now. |
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#15 |
![]() Join Date: Mar 2010
Reputation: 34
Posts: 107
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Yes there is a windowed mode now. And good thing it works with 1280x720 here. Although there are few weird things i've noticed about it:
- i'm able to move the mouse onto the window title bar, meaning i can occasionally move the window randomly while my mouse is moved somewhere upside and LMB is clicked. - the window loses focus every time the mouse clicks, for a moment. And an actual client area overwrites few downside pixels of the window. Seems like it's not a trivial window implementation, and maybe it wasn't tested on windows xp. Hovewer i didn't notice any side effects due to these, yet. - the initial window position (100x100?) makes it overlap the right display border due to desktop width = window width in my case, and i have to move the window manually so i can see it fully. Very few games do it right, so it's not actually a complain, but an observation. |
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