I am running the game with the ddraw.dll in the folder with hardware acceleration. Everything is fine except textures become extremely blurry if I move back a few feet away from them, and the quality of other characters becomes lower and lower the further back I move. This may just be the way the game works, but I'm almost sure I had this exact same issue on another system and solved it. I just can't remember what I did. Anisotropic filtering didn't help. Does anyone know how to fix this?