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Old 10-14-2011, 10:31 PM   #1
Join Date: May 2009
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What we know about mapping

Now that the SDK is out, it's time to start mapping and experimenting! Let's devote this thread to mapping tips/discoveries.

So far, we've found that:
  • You may have any number of any type of resource points.
  • VScripts work out of the box!

Last edited by juicebox360: 10-14-2011 at 10:36 PM.
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Old 10-14-2011, 11:40 PM   #2
Join Date: Nov 2009
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What knew before the SDK (see first post and):
- Primary resource points don't have a minimum bound in them, that's the trigger area;
- There's a start/tick/end command on the points/trigger areas;
- Neutralising the tertiary resource point isn't pushed to the player from the server for score calculation purposes, and neither is the commander support.

Seems to be like the other games for capture purposes...

* whistles and wanders away *
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