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#1 |
![]() Join Date: May 2009
Reputation: 49
Posts: 570
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What we know about mapping
Now that the SDK is out, it's time to start mapping and experimenting! Let's devote this thread to mapping tips/discoveries.
So far, we've found that:
Last edited by juicebox360: 10-14-2011 at 10:36 PM. |
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#2 |
![]() Join Date: Nov 2009
Reputation: 164
Posts: 755
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What knew before the SDK (see first post and):
- Primary resource points don't have a minimum bound in them, that's the trigger area; - There's a start/tick/end command on the points/trigger areas; - Neutralising the tertiary resource point isn't pushed to the player from the server for score calculation purposes, and neither is the commander support. Seems to be like the other games for capture purposes... * whistles and wanders away * |
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