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#1 |
![]() Join Date: Jan 2011
Reputation: 24
Posts: 226
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Combat system
I stumbled upon this interestimg article about the combat system.
http://www.hookedgamers.com/blogs/ch..._standard.html Even though combat may not be the most important part of Skyrim for many gamers I think this guy's worries are valid. I think the finishing moves will probably give a more satisfying feel to combat this time around tho. Thoughts? |
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#2 |
![]() Join Date: Aug 2010
Reputation: 46
Posts: 431
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While I no longer appreciate the real time battles themselves that much (I much prefer Fallout 3's and NV's VATS system, and wish Skyrim would have incorporated it), I think that's how real-time RPG combat should work - a hit, someone loses HP, rinse and repeat until anyone's dead.
Otherwise it moves the game too much into the action genre, where only quick-reflexes matter, since if you're not defending fast enough, you can't react and you'll die, and if you catch an enemy off-guard once, he will twitch from the blow and you'll be able to continue slashing him until he drops, like what happens in Two Worlds 2 (not an example of a good RPG, judging from playing about 50% through it). In The Elder Scrolls series, the combat itself is far from perfect. It's one of the series' low-points in my opinion, but it allows a bit more of RPG-feel than other, more action-oriented, RPG games. |
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#3 |
![]() Join Date: Dec 2009
Reputation: 13
Posts: 157
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Well, it's yet another guy trying to compare Skyrim's combat with the likes of Dark Souls... that's just silly. :P
I played Two Worlds II, and while fun overall, I found the combat kinda boring; I could easily stun-lock enemies, and once I got my weapon of choice upgraded, it was just a matter of hitting weaker things once or twice. There's enough of a combat focus here, that, with its degree of bleh-ness, I've been letting it gather digital dust for awhile. Haven't played Witcher 2, but I did briefly play the first. On the whole, It just didn't do anything for me. 2 may have done things better, but it felt so... swimmy, I guess, in the first. Moves looked alright, but i found it to be only slightly less boring than Two Worlds II. And as for Batman... well, comparing an openworld, first-person rpg with a third-person button masher is on par with, if not worse than, comparing it to Dark Souls' trial-and-error pattern reading approach. Seriously, if the Elder Scrolls' combat system is made "awesome" or otherwise less Elder Scrolls-y, we're looking at a completely different game altogether. The only little feature I'd want to add to Skyrim is a Mount & Blade-esque momentum damage bonus. It'd add another level of strategy. |
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#4 |
![]() Join Date: Dec 2009
Reputation: 264
Posts: 2,837
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Dark Souls combat is awesome, and I'd love to have something like it in TES. Still, I'm not sure how one could get the impression that combat is at all important in TES games. I mean, has he even played the previous ones? If they were about combat, and they would be if they had a system like Dark Souls where you have to learn even normal enemies before you can hope to defeat them, TES would feel completely different.
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#5 |
![]() Join Date: Jan 2010
Reputation: 20
Posts: 223
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Well in my opionion Dark Messiah had and has still the best combat System ever. There was something with the developers of DM and Skyrim. I don't know what it was about actually but I think Bethesda bought the DM Makers or sth. But Yeah what I've seen does not look "good enough" for todays standards. If I hit a Arm with a Sword it should swing back, same for each body part
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#6 | ||
![]() Join Date: Nov 2010
Reputation: 68
Posts: 327
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Quote:
Quote:
Last edited by carlz0r: 11-01-2011 at 06:10 AM. |
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#7 | ||
![]() Join Date: Nov 2009
Reputation: 4
Posts: 28
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Quote:
Moving on, about the combat and reaction time it's called lowering the difficulty settings it's not hard to change if the combat it too difficult for you. And your comment about Two Worlds 2 not being a good "RPG" is completely wrong yeah sure it has it faults, but can you blame the developers? They aren't a triple A gaming developer like Bethesda or Bioware, but they did some things new things that normal triple A developers haven't tried yet that's what defined Two Worlds 2 and set it apart from other "RPG's". Judging from the leaked game play footage combat might be a bit repetitive due to the lack of the NPC reaction from getting attacked in certain areas like say the arm or leg, but that can easily be remedied with mods from fans. Quote:
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#8 |
![]() Join Date: Aug 2010
Reputation: 46
Posts: 431
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I know that its a Fallout thing, I just wish they would put something like that system which can help alleviate the twitch-gaming combat of theirs (getting too old for that...)
It has nothing to do with the difficulty setting, its the way the actual combat takes place. And regarding Two Worlds 2, I don't compare it to a Triple-A game, its just really not my cup of tea when it comes to RPG gameplay. Last edited by amirfoox: 11-01-2011 at 06:24 AM. |
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#9 |
![]() Join Date: Nov 2010
Reputation: 68
Posts: 327
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I wouldn't call swinging a weapon every 2/3 seconds, and casting spells with a cooldown "twitch" gaming...
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#10 |
![]() Join Date: Oct 2011
Reputation: 12
Posts: 107
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You people are missing the point entirely. Elders Scrolls games are not built around combat. It's built around adventure. Complaining about combat in Elders Scrolls games is like saying D&D has boring combat. Give you a hint, people don't play D&D for the combat. What do you think a lot of more die hard Elders Scrolls fans play the games for?
Give you another hint. Elders Scrolls started out as a campaign in D&D. |
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#11 |
![]() Join Date: Aug 2010
Reputation: 46
Posts: 431
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#12 | |
![]() Join Date: Nov 2009
Reputation: 4
Posts: 28
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Quote:
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#13 |
![]() Join Date: Sep 2010
Reputation: 6
Posts: 35
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as long as a weapon swing won't send me flying ragdoll style 50 feet away im fine with whatever combat system skyrim has.
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#14 |
![]() Join Date: May 2010
Reputation: 505
Posts: 1,819
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I'm rather worried about how they will handle blocking without a shield. If they go left mouse = left weapon and right mouse = right weapon then the block would have to be some keyboard key, or contextual. Neither looks too promising
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