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#1 |
![]() Join Date: Jan 2009
Reputation: 83
Posts: 140
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How much does 4GB help?
I have heard about the modded exe that allows the game to used 4GB of RAM, how much of a performance boost are people getting with it?
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#2 |
![]() Join Date: Mar 2010
Reputation: 776
Posts: 3,269
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I don't know about performance but it stops the game from crashing for unknown reasons.
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#3 |
![]() Join Date: Sep 2006
Reputation: 366
Posts: 3,309
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RAM lets the game memorize data without needing to dig inside the files and load whatever is needed on the spot. Letting the game memorize twice as much data as the game normally allows it to is huge.
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#4 | |
![]() Join Date: Jan 2009
Reputation: 83
Posts: 140
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Quote:
So again, what kind of performance boost are people getting? |
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#5 |
![]() Join Date: Jan 2009
Reputation: 83
Posts: 140
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#6 |
![]() Join Date: Oct 2009
Reputation: 9
Posts: 139
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Thr 4GB patch doesn't really speed things up, but it DOES prevent Skyrim from crashing when it loads more than 2GB of data into memory.
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#7 |
![]() Join Date: Jul 2008
Reputation: 11
Posts: 368
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- Skyrim can use 2GB of RAM total unpatched
- Skyrim (for me) uses 800MB system RAM and 500MB video RAM - the VRAM is copied into system RAM for DX9 apps - 800+(500*2)=1800MB or around 1.75GB - Skyrim has a good chance of using a lot more then 500MB of VRAM (I run without AA or AF @ 1024x768 resolution with lowest Shadows) - When 2GB limit is reached, either additional textures can't be put into VRAM which then leads to purple textures, or the game will just simply crash (i could be wrong though, but I'm pretty sure that's all correct )
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#8 |
![]() Join Date: Jan 2009
Reputation: 83
Posts: 140
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Ok. Well thanks for the posts. As my game has yet to crash and I have 40 hours into it, I think I'm good without it, or at least till some texture mods start coming out.
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#9 |
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Join Date: Oct 2010
Reputation: 0
Posts: 6
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I suspect that very few (if any) people will see any difference at all with an LAA binary unless they've modified the ini entries that determine the count of distant grids to load.
Edited to add that - from my experiences with e.g. Quarl's for Oblivion - the texture mods will hit your GPU's memory, not system RAM, so even when the mods do start to happen you will need to pay more attention to your graphics card than anything else. There are applications out there that will track another application's usage of system RAM over time. If at some point in the future you get periodic (by which I mean consistently after N minutes of time playing) CTDs, you can empirically verify that the issue is an out-of-memory one (or that it isn't), and proceed accordingly. Last edited by Arthur Sellers: 11-21-2011 at 11:31 PM. |
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#10 |
![]() Join Date: Apr 2009
Reputation: 24
Posts: 624
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Mine was crashing every 30 minutes to an hour or so because of the 2GB limit before, this was on Ultra settings and I have a more than capable PC with a gtx 590, i7 920, and 8GB of RAM.
After I used the LAA program my Skyrim never crashes anymore, and now I installed a bunch of HD textures and such and it's stable as a rock thanks to LAA. |
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#11 |
![]() Join Date: Jul 2011
Reputation: 21
Posts: 59
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you could simply use the original exe (modded with the LAA) and disable updates, OR..just simply turn the graphics settings down a notch and wait for a good working 3gb loader to come out. Thats the old school method i believe.
i really wish they would stop calling them 4gb loaders though, correct me here if im wrong but, a 32 bit app cannot exceed 3gb of mem access no matter what you throw at it or change. It would have to be 64 bit to access 4gb and if you have that option, there is no reason to use a loader in the first place. would have been nice for the publisher/devs to simply make a x64 version. Heck ive got an INDY game that gave the users both versions of the exe, why couldnt a major developer do it? Just silly if you ask me. |
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#12 | |
![]() Join Date: Oct 2009
Reputation: 9
Posts: 139
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Quote:
On 64 bit systems, the OS can give each 32 bit program a full 4GB playground to run around in, because the address space it holds for itself is waaaaaaaaaay out beyond that limit. |
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#13 | |
![]() Join Date: Dec 2008
Reputation: 118
Posts: 1,799
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Quote:
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#14 |
![]() Join Date: Oct 2009
Reputation: 9
Posts: 139
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My most common crashes pre-LAA tweak were during Imperial Legion missions to assault forts. (These missions constantly respawn a zillion Imperials and Stormcloaks all at once and have you fight it out until X stormcloaks actually die.)
HUGE number of NPCs all in combat, doing combat processing... Yeah. After LAA, the huge fights no longer CTD'ed me. |
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#15 |
![]() Join Date: Feb 2010
Reputation: 104
Posts: 711
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I was using LAA before the patch and I could have sworn it made my game run better. I've been playing it since the patch without it and honestly can't tell the difference. Not saying this is the case for everyone, but I'm pretty sure in my case the apparent performance gain LAA gave me was a placebo effect.
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