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Old 11-21-2011, 10:36 PM   #1
Craig1287
 
 
 
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How much does 4GB help?

I have heard about the modded exe that allows the game to used 4GB of RAM, how much of a performance boost are people getting with it?
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Old 11-21-2011, 10:38 PM   #2
DIENER
 
 
 
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I don't know about performance but it stops the game from crashing for unknown reasons.
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Old 11-21-2011, 10:43 PM   #3
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RAM lets the game memorize data without needing to dig inside the files and load whatever is needed on the spot. Letting the game memorize twice as much data as the game normally allows it to is huge.
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Old 11-21-2011, 10:51 PM   #4
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Originally Posted by SiberianPenguin View Post
RAM lets the game memorize data without needing to dig inside the files and load whatever is needed on the spot. Letting the game memorize twice as much data as the game normally allows it to is huge.
Yea... I know what RAM does. I was asking if it made a significant difference in performance. I am at work right now and figured I would find out if it was worth it to do when I get back home. If it only results in roughly one frame per second for most people, then I would pass.

So again, what kind of performance boost are people getting?
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Old 11-21-2011, 10:52 PM   #5
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Quote:
Originally Posted by DIENER View Post
I don't know about performance but it stops the game from crashing for unknown reasons.
Ah, well my game has yet to crash, so I guess I'll pass and just go straight into playing it as I have been.
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Old 11-21-2011, 10:52 PM   #6
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Thr 4GB patch doesn't really speed things up, but it DOES prevent Skyrim from crashing when it loads more than 2GB of data into memory.
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Old 11-21-2011, 10:54 PM   #7
Espionage724
 
 
 
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- Skyrim can use 2GB of RAM total unpatched
- Skyrim (for me) uses 800MB system RAM and 500MB video RAM
- the VRAM is copied into system RAM for DX9 apps
- 800+(500*2)=1800MB or around 1.75GB
- Skyrim has a good chance of using a lot more then 500MB of VRAM (I run without AA or AF @ 1024x768 resolution with lowest Shadows)
- When 2GB limit is reached, either additional textures can't be put into VRAM which then leads to purple textures, or the game will just simply crash

(i could be wrong though, but I'm pretty sure that's all correct )
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Old 11-21-2011, 10:56 PM   #8
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Ok. Well thanks for the posts. As my game has yet to crash and I have 40 hours into it, I think I'm good without it, or at least till some texture mods start coming out.
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Old 11-21-2011, 11:22 PM   #9
Arthur Sellers
 
 
 
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I suspect that very few (if any) people will see any difference at all with an LAA binary unless they've modified the ini entries that determine the count of distant grids to load.

Edited to add that - from my experiences with e.g. Quarl's for Oblivion - the texture mods will hit your GPU's memory, not system RAM, so even when the mods do start to happen you will need to pay more attention to your graphics card than anything else.

There are applications out there that will track another application's usage of system RAM over time. If at some point in the future you get periodic (by which I mean consistently after N minutes of time playing) CTDs, you can empirically verify that the issue is an out-of-memory one (or that it isn't), and proceed accordingly.

Last edited by Arthur Sellers: 11-21-2011 at 11:31 PM.
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Old 11-21-2011, 11:27 PM   #10
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Mine was crashing every 30 minutes to an hour or so because of the 2GB limit before, this was on Ultra settings and I have a more than capable PC with a gtx 590, i7 920, and 8GB of RAM.

After I used the LAA program my Skyrim never crashes anymore, and now I installed a bunch of HD textures and such and it's stable as a rock thanks to LAA.
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Old 11-21-2011, 11:33 PM   #11
voidster
 
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you could simply use the original exe (modded with the LAA) and disable updates, OR..just simply turn the graphics settings down a notch and wait for a good working 3gb loader to come out. Thats the old school method i believe.

i really wish they would stop calling them 4gb loaders though, correct me here if im wrong but, a 32 bit app cannot exceed 3gb of mem access no matter what you throw at it or change. It would have to be 64 bit to access 4gb and if you have that option, there is no reason to use a loader in the first place.

would have been nice for the publisher/devs to simply make a x64 version. Heck ive got an INDY game that gave the users both versions of the exe, why couldnt a major developer do it? Just silly if you ask me.
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Old 11-21-2011, 11:46 PM   #12
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Quote:
Originally Posted by voidster View Post
i really wish they would stop calling them 4gb loaders though, correct me here if im wrong but, a 32 bit app cannot exceed 3gb of mem access no matter what you throw at it or change. It would have to be 64 bit to access 4gb and if you have that option, there is no reason to use a loader in the first place.
3gb is the cap on memory space available to programs on 32 bit editions of consumer-grade Windows. The OS reserves the last gigabyte of address space for itself.

On 64 bit systems, the OS can give each 32 bit program a full 4GB playground to run around in, because the address space it holds for itself is waaaaaaaaaay out beyond that limit.
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Old 11-22-2011, 12:05 AM   #13
Lord Mordeth
 
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Originally Posted by Craig1287 View Post
Ah, well my game has yet to crash, so I guess I'll pass and just go straight into playing it as I have been.
Yeah, have yet to crash myself.. but then again only played about 14 hours thus far, so guess i'll looking into this if/when the game starts crashing on me or summin.
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Old 11-22-2011, 12:14 AM   #14
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My most common crashes pre-LAA tweak were during Imperial Legion missions to assault forts. (These missions constantly respawn a zillion Imperials and Stormcloaks all at once and have you fight it out until X stormcloaks actually die.)

HUGE number of NPCs all in combat, doing combat processing... Yeah. After LAA, the huge fights no longer CTD'ed me.
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Old 11-22-2011, 12:22 AM   #15
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I was using LAA before the patch and I could have sworn it made my game run better. I've been playing it since the patch without it and honestly can't tell the difference. Not saying this is the case for everyone, but I'm pretty sure in my case the apparent performance gain LAA gave me was a placebo effect.
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