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#1 |
![]() Join Date: Jun 2011
Reputation: 5
Posts: 37
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Future Content and Updates Suggestion Thread
If there's any idea you want to give to make Cave Story+ even better or if there's any issues you want to bring to NICALiS' attention, I've made this thread for that.
-Rules-
My suggestions...
Last edited by AmethystViper: 11-26-2011 at 09:39 AM. Reason: Typo |
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#2 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 20
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I agree with all of the above. It's weird that part of the original graphical artwork is there for Wind Fortress, but unfinished. It's like they thought "Yeah, let's do Original graphics for this too!" And then gave up halfway through.
Just those off the top of my head, will think of more. |
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#3 |
![]() Join Date: Jun 2011
Reputation: 5
Posts: 37
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Something else I want to add to updating the game:
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#4 |
![]() Join Date: Sep 2010
Reputation: 18
Posts: 137
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How about a level editor, and some way to share levels? I'd like to see what kind of masochistic levels people would design.
A text skip, or better yet, scene skip option would be nice. Unlimited saves wold be nice, too. This isn't a WiiWare game, so no need to artificially limit it to three save slots, Nicalis. You should be able to choose which slot you want to save to when saving, as well. Other than that, just fix the achievement bugs and I'll be happy. |
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#5 |
![]() Join Date: Jun 2011
Reputation: 5
Posts: 37
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They really need to fix the game's icon file for the shortcuts; all I get is a blank icon for the game. That, and they need to fix the game to play it without Steam running.
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#6 |
![]() Join Date: Apr 2010
Reputation: 20
Posts: 114
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#7 |
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Banned
Join Date: Oct 2011
Reputation: 9
Posts: 202
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- Fix Hard Mode to actually be a "hard mode" rather than a "no life capsule run"
- Added levels and storyline. More endings. - Cave Story 3DS graphics option |
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#8 |
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Join Date: Jun 2009
Reputation: 0
Posts: 3
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#9 | |
![]() Join Date: Apr 2010
Reputation: 20
Posts: 114
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Quote:
Still, I doubt most companies would willingly remove copy protection from their games like that. |
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#10 |
![]() Join Date: Apr 2011
Reputation: 0
Posts: 53
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#11 | |
![]() Join Date: Jun 2011
Reputation: 5
Posts: 37
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Quote:
But with Cave Story's+ *exe, it does not run, let alone open up a Steam log in window. |
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#12 |
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Join Date: Nov 2011
Reputation: 0
Posts: 7
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I have two, except they're really more bug fixes than anything else:
1. Change Sanctuary Time Attack to the DSi version, in which the item selection room has an upper ledge with the Missiles, Life Pot and The Snake, also when you die you start with all your items at the beginning of the stage (past the item selection room). 2. When you die on Wind Fortress, the 290 Counter doesn't restart and you have to quit to make it restart. I assume this is a bug, a fix would be appreciated. |
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#13 |
![]() Join Date: Jun 2011
Reputation: 0
Posts: 13
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Honestly, the only thing I want at the moment is to have the game the way it was when Aeon Genesis translated it. No, "Oh Yeah!" or Bushlands. I want what we played years ago and then let it be George Lucas'd with the updated graphics option. The dialogue of the original was much more charming & I shouldn't have to mod my game to restore it.
I also, as already suggested above, would love to see a level editor and a way to share and rate them. Also, leaderboards for competing times with friends and globally. Mostly friends since I'm not that good. XD Last edited by Boyzby: 12-19-2011 at 09:34 AM. |
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#14 |
![]() Join Date: Apr 2010
Reputation: 20
Posts: 114
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The Humble Indie Bundle version has a new soundtrack option called "Remastered" (in addition to Original and New). I'd really like to see this come to the Steam version too.
Boyzby, the AGTP Story mod should take care of that for the most part. |
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#15 |
![]() Join Date: Aug 2010
Reputation: 45
Posts: 1,140
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Have Challenge modes saved separate to save games so you can delete save games without re-locking the challenge modes. Oh and Aeon Genesis translation would be neat.
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