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#1 |
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Robot Entertainment
Join Date: Jul 2011
Reputation: 200
Posts: 755
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MODDING: Generate Custom Waves in OMD!
Creating Custom Onslaughts for Orcs Must Die! 1
We have created a path that allows users to modify Onslaught files for Orcs Must Die! Onslaught files are the files that control the enemies, timing, and various other details of the waves in Orcs Must Die! NOTE: Robot Entertainment DOES NOT officially offer technical support for modified versions of Orcs Must Die! There is potential to encounter bugs or performance issues based on the custom waves that you create using the method outlined below. We will not be supporting those issues. If you customize the game and encounter problems that you cannot fix, even if you've removed all of the customization files, remove the game from your computer and re-install a clean copy. Download Default Onslaught Files Before getting started, you can download a zip file with all of the default Onslaught and Timing files at this link. Use these files as your base templates to create custom waves. How It Works
Last edited by SixOkay: 07-25-2012 at 07:16 AM. |
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#2 |
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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interesting...
what about opening it all up allow us to define our own campaingns and the levels within a compaign basically there would be a compaingn template where you specify the levels and a level template where you specify the waves (onslaught) and the map to use from existing list of maps also open it up so that for our campaign we can define things like the weapons, traps, upgrades, costs, delays, chance of hitting, amount or percentage of damage that a weapon or device can deliver, amount of damage that a mob can take, chance of hitting, ect. also would be nice to be able to edit text, fonts, sounds, triggers, textures for players, mobs, weapons, objects, surfaces, ect. would also be nice to have a way to publish them... maybe some website people could go to to find mods, conversions, rate them, download them and read news about their release... basically the more you open it up the more people can do with it and the more it adds value to your game and hopefully the more interest and sales you will get. basically, you get the community working free for you ![]() look we were able to do miracles with the little we got from dead island http://forums.steampowered.com/forum....php?t=2106453 think about the good old days of pc gaming where developers worked on the engine and the community did the rest
Last edited by oldbrokenlink: 11-25-2011 at 10:46 PM. |
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#3 |
![]() Join Date: May 2008
Reputation: 1117
Posts: 7,631
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^^ Good suggestions. I suspect it is one step at a time, rather wait 18+ months for some massive set mod utilities.
![]() And ideally gamers will be primarily positive\constructive with their suggestions rather than typical rants in the forums that don't say much more than: "You suck for not providing everything I want, when I want it, without glitches\bugs, and for free..." which tends to turn off developers from providing mod tools and info. |
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#4 |
![]() Join Date: Jan 2011
Reputation: 7
Posts: 95
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now waiting for some cool cat to upload or link to some of his custom made onslaughts
)will be working on mine, too... hoping to get an onslaught with nothing but orcs and ogres vs paladin champions :O) |
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#5 |
![]() Join Date: Apr 2011
Reputation: 4
Posts: 92
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Would this tool allow for a user-created endless type mode?
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#6 |
![]() Join Date: Aug 2011
Reputation: 210
Posts: 1,408
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Maybe not "endless" but you could probably make them really long.
There doesn't appear to be any limit to the number of waves in an onslought, so a simple cut and paste of existing waves to extend it to any desired number of waves should be easy. Though an explanation of how the timing scripts work might help. Last edited by Angus Kart: 11-30-2011 at 07:34 AM. |
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#7 |
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Robot Entertainment
Join Date: Jul 2011
Reputation: 200
Posts: 755
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Not quite, but I've seen people throwing so many enemies in that it's taking them ages to get through. One guy had a wave of 10K orcs on Chokepoint that took over an hour to clear that one wave.
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#8 | |
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Banned
Join Date: Sep 2010
Reputation: 2669
Posts: 9,527
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Quote:
Anyway, kudos to you guys. Absolutely loving the game - I find the game's excellent, very fluid and intuitive, plus the difficulty's just hard enough that you keep going back for "one more go then" without any frustration. In other words, you feel that if you fail the level, it's by a margin that's just out of your reach. Got to say it, I'm impressed and I'm loving it. Allowing mods such as these can only move you up even further in my standing.
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#9 |
![]() Join Date: Oct 2009
Reputation: 10
Posts: 141
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What about opening the game for creating custom maps/campaigns, though?
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#10 |
![]() Join Date: May 2011
Reputation: 146
Posts: 1,259
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#11 |
![]() Join Date: Oct 2009
Reputation: 10
Posts: 141
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"They" meaning developers or modders?
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#12 |
![]() Join Date: Jun 2010
Reputation: 5
Posts: 119
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How about the files for the levels in the Lost Adventures DLC?
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#13 |
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Join Date: Mar 2012
Reputation: 0
Posts: 3
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I got a few questions.
Main reason is cause I'm making a program out of boredom, to create... 10 Monster Groups (Yes you can pick orcs all ten times) With 5 groups per wave. (May up this I don't know yet though) Have not gotten around to the waves being in the same file yet though.... So you'll have to put the files together till I get everything going. Should be up and ready for user use sometime soon. (Don't expect it to be super fancy) Is there a max amount of waves or groups? What are all the names for the monsters that are used for making your own custom waves? If I have these wrong can someone let me know? Code:
Normal Name Onslaught Name Orc Warrior HordeSwordsman Crossbow Orc HordeCrossbowman Kobold Runner HordeRunner Ogre Ogre Hellbat Wraith Gnoll Hunter HordeHunter Fire Ogre FireOgre Fire Babies SmallWraith Kobold Sapper KamikazeHordeRunner Frost Ogre FrostOgre Hobgoblin Shaman Hobgoblin Armored Ogre ArmoredOgre Frost Bat FrostBat Cyclops Mage HordeClops Last edited by JackPS9: 03-17-2012 at 04:04 PM. |
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#14 | |
![]() Join Date: May 2008
Reputation: 46
Posts: 166
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Quote:
My .02 EK |
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#15 |
![]() Join Date: Dec 2008
Reputation: 61
Posts: 460
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Does this work in Orcs Must Die 2? =D
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