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#16 |
![]() Join Date: Apr 2009
Reputation: 198
Posts: 2,493
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My advice, and it's just my opinion: when the game's ready, release a free demo.
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#17 |
![]() Join Date: Dec 2010
Reputation: 34
Posts: 458
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As an average casual games player, I would be willing to buy your game if it was on Steam and appealed to me, but not if it was a stand-alone PC title available only from your site. That's the difference it makes for me - and for you. The difference is a purchase based on my preference of background platform and the knowladge that the game is legitimate to warrent it.
As a lover of steampunk games, it is already looking great to me as-is, so yes, please do put it on Steam. You don't even have to charge much. You can get your profit by ramping the price up 300% for Australian buyers.* *A joke, but at the same time, not. |
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#18 |
![]() Join Date: Jul 2008
Reputation: 3151
Posts: 9,087
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http://www.steampowered.com/steamworks/FAQ.php
Look at the steamworks FAQ to see how to submit games to Steam and how you can integrate various Steamworks components into your game. Note the game should be in a playable form and near final before submitting to Steam. |
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#19 |
![]() Join Date: Nov 2010
Reputation: 678
Posts: 3,951
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I don't even know what type of game this is, but I want it on steam
.That looks awesome. Steampunk ftw. Reminds me of Arcanum. |
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#20 |
![]() Join Date: Apr 2011
Reputation: 198
Posts: 721
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Get your game noticed is the only advice I could really give. They only ever seem to add indie games/studios that already have a following.
Get active on twitter/reddit Try get featured by indiegames.com or totalbiscuit (and also spam rockpapershotgun!) Basically just normal PR hype stuff. If the game is good it'll get on steam. |
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#21 |
![]() Join Date: Sep 2011
Reputation: 4
Posts: 121
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I've come to really enjoy indies between their creative variety and low price point.
Things I personally look at when deciding on an indie game: An interesting, unique product of course. Devs addressing issues/offering patches & updates quickly. Devs having active community participation on the forums. Offering a demo. To a lesser extent I personally think the game having a website and social presence (Twitter, Facebook), having professional game reviews floating around online, and perhaps participating in an indie bundle also helps give it legitimacy. |
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#22 |
![]() Join Date: Aug 2009
Reputation: 59
Posts: 424
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If it's a well-developed game, I'm sure Steam would be interested in hearing you out.
I'm sure indie devs would love to see Steam become more open as far as accepting more games. As a Steam customer, I absolutely DO NOT want to see everybody and their mother be able to instantly get their game on Steam without passing an approval process. Otherwise we have a game catalog filled with worthless garbage like XBLIG is. Generally the types of indie games that seem to get accepted on Steam are ones that have either started out as XBLA/XBLIG titles and have gotten good reviews, or ones where the devs have put forth a big effort in promoting the game at places like gaming conventions. Sending an e-mail with a review version to places that PC gamers like to visit like RockPaperShotgun and PCGamer is a start. RockPaperShotgun in particular is very good about featuring previews of indie games currently in development, but you should be far enough along in the development process that you have a playable demo or YouTube video showcasing gameplay. Above all though, get more press buzz -- the "Press" section of your website is completely empty right now and that's no good. High visibility seems to be key in getting Steam approval. Last edited by HoosTrax: 11-29-2011 at 08:37 AM. |
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#23 |
![]() Join Date: Oct 2011
Reputation: 215
Posts: 1,111
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From the first looks, this seems to be a game I'd be really interested in. If you get it done and it's gonna be available on Steam, I'll surely play it.
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#25 |
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Banned
Join Date: Apr 2010
Reputation: 163
Posts: 619
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Wow, it looks hella fun!
Pillars of Ice... nice screen shot! |
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#26 | |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 70
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Quote:
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#27 | |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 70
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Quote:
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#28 |
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Volunteer Moderator
Join Date: Jan 2005
Reputation: 3922
Posts: 27,862
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I agree.
__________________ Tripping the Light Fantastic Clear Eyes, Full Hearts, Can't Lose.. |
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#29 |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 70
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#30 | |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 70
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Quote:
Last edited by CoS_Ethan: 11-29-2011 at 11:12 PM. |
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