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Old 11-29-2011, 08:29 PM   #1
Loaffy
 
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Lightbulb How to change translation and more

I've seen a lot of people complaining about the translation, and I agree that is is inferior to the Aeon Genesis translation. It is completely possible to play Cave Story+ with the Aeon Genesis translation, and for those who don't know how, I'm here to to tell you how.

Step 1: Download the translation from here:

http://www.mediafire.com/?16ik5xl543ytwdx

Step 2: Unzip it to the following folder:

/steam/steamapps/common/cave story+/data/base

If you might be wanting to go back to the official translation, you should probably make a backup of the base folder before you overwrite the files.

You're now playing with the Aeon Genesis translation! No more Kool-Aid references!


Here are some more things you can do, to (in my opinion) improve the game:

Curly Story Christmas Art fix (Alpha):


Make a backup of the following folder:

C:\Program Files\Steam\steamapps\common\cave story+\data\CurlyStory\mod

Download my work here (includes new sprites I handmade):
http://www.mediafire.com/?x7cz15ir85308db

unzip and paste the contents of the folder in the following location:
C:\Program Files\Steam\steamapps\common\cave story+\data\CurlyStory\mod

Overwrite when prompted.

Curly Story with old graphics:

Go to the following folder
/steam/steamapps/common/cave story+/data/CurlyStory/mod

Here you will need to replace the MyChar.bmp with this one:

http://www.mediafire.com/?332a3cjaijt8cp2

Next you will need to replace the new graphics with the old ones.

Download this file:

http://www.mediafire.com/?dnx7g7i5yhgjzi7

and unzip it to /steam/steamapps/common/cave story+/data/base, and replace the files. If you will be wanting to play on new graphics at any point, you should back up this folder before you replace everything.

You can also make custom combinations of new/old graphics. For instance you could just replace the /steam/steamapps/common/cave story+/data/base/npc folder, which would leave the HD environments and such intact, but replace all the characters/enemies with their original sprites.

Convert save file from original Cave Story to Cave Story+ (requires use of a hex editor)

Step 1: In Cave Story + make a save file in slot 1 on the difficulty you would like to play in (normal recommended, since that is what the original cave story was in)

Step 2: Download a hex editor if you don't have one (I recommend this one: http://www.softcircuits.com/cygnus/)

Step 3: Open your Profile.dat from the original Cave Story, and copy the entire data (up to 00000600)

Step 4: Open your Profile.dat from Cave Story+ and paste the data from the original Profile.dat by highlighting up to the fourth "00" on line 00000600

now save the modified Profile.dat and you will have your old data in slot 1.

Change difficulty of a save file:

Step 1: Download a hex editor if you don't have one (I recommend this one: http://www.softcircuits.com/cygnus/)

Step 2: Open your Profile.dat (C:\Program Files\Steam\steamapps\common\cave story+) in the hex editor

Step 3: Edit the following lines
00000610 - if your save is in Save Slot 1
00000C30 - if your save is in Save Slot 2
00001250 - if your save is in Save Slot 3

to be "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" For Normal Mode
or "04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" For Hard Mode
or "02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" For Easy mode

now save the modified Profile.dat and play the game.

Have fun.

Last edited by Loaffy: 12-30-2011 at 03:40 AM. Reason: Additional Info
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Old 11-30-2011, 01:48 AM   #2
Fenizrael
 
 
 
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Thank you very much for this.
Some of the translation differences in this really made me frown, so I'm glad to have the translation that I'm used to.
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Old 11-30-2011, 12:17 PM   #3
MrSomeGuy
 
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That only translates the dialog, you could include the items' name etc... that are in other .tsc files
Also the stages names are the same for example, they are stored in stage.tbl on the plus version, you probably can change them with an hex editor or something like that.

I don't want to sound like an , but if i just wanted the text files as they are i just would copy them from the free English version.

I hope that someday someone cleans it up (like removing the "="s etc...) and makes a complete good transition. And of course adapt it for the Curly Mode, but that's maybe too much.

Might exist some willing great fan that might do it in the future.
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Old 11-30-2011, 07:16 PM   #4
Loaffy
 
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thanks for the heads up MrSomeGuy, I didn't realize that those things weren't translated.
I've edited the stage.tbl file to change Bushlands to Grasstown, if there are any other stage names to change let me know.
The fixed translation is uploaded, and will now change all item names and descriptions, as well as changing Bushlands to Grasstown.

As for Curly Story and the = signs around item names I might edit those myself at some point, it's just kind of time consuming to do because of the clunky tools available to edit .tsc files.
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Old 12-01-2011, 02:15 AM   #5
MrSomeGuy
 
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Sacred Ground too, i don't remember if there's more.
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Old 12-01-2011, 03:35 PM   #6
Loaffy
 
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Quote:
Originally Posted by MrSomeGuy View Post
Sacred Ground too, i don't remember if there's more.
Alright, fixed it from Blood Stained Sanctuary to Sacred Ground and... I removed all the = signs around item names!

Should be fully done now, unless there are other stage names to change.
I may attempt to change Curly Story's translation at a later date.
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Old 12-10-2011, 03:12 AM   #7
int_civ
 
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Thank you for this. I was missing my "HUZZAH!"
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Old 12-13-2011, 03:18 PM   #8
John_Edward
 
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Thanks a lot for this.
I closed the game immediately as Balrog appeared the first time.
Who in the hell thought changing that would be good?!
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Old 12-13-2011, 05:18 PM   #9
Con_Brio1993
 
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For some reason it isn't working. I'm moving the file into the correct folder, but I still have the Nicalis translation.
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Old 12-13-2011, 05:46 PM   #10
Loaffy
 
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Quote:
Originally Posted by Con_Brio1993 View Post
For some reason it isn't working. I'm moving the file into the correct folder, but I still have the Nicalis translation.
This may sound obvious, but did you unzip the .zip file and overwrite all the files it asks if you want to overwrite?
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Old 12-18-2011, 04:55 AM   #11
psyko12
 
 
 
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Thank you for this! Awesome now I get to experience what you guys have been playing since it got to steam... +REP
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Old 12-18-2011, 11:36 AM   #12
Crunchwrap
 
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Thank God there are other people out there who hate the Kool Aid references as much as me. Thanks for this! +rep
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Old 12-19-2011, 09:00 PM   #13
psyko12
 
 
 
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Well done the save file conversion and it works but when defeating the core for the 1st time achievement did not unlock, using the agp translation you gave... :/ or something I did wrong?
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Old 12-19-2011, 09:22 PM   #14
Oublieux
 
 
 
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I just wanted to thank you for this. I recently started up Cave Story+ and, although the HD graphics and (to an extent) the music keeps the spirit of the original, I thought the translation was completely haphazard. Maybe it's because I originally played using Aeon Genesis' translation, but this official one seems to have no charm at all. This fixes all that
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Old 12-19-2011, 09:47 PM   #15
psyko12
 
 
 
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I can confirm "Heart of the Island" cheevement is broken w/ using the translation. I verified my cache to revert to kool aided translation and fought him once again (The 1st core encounter). Then unlocked the cheevy afterwards now back to the good translation. Will keep you updated if there's something amiss.
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