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#1 |
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Join Date: Dec 2011
Reputation: 0
Posts: 2
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Please fix the escort missions
In the escort missions the NPCs you are supposed to protect just sprint off into the enemies arms. And because of the camera panning it is impossible to give movement orders fast enough for your party to be present.
I.e. the ally has to fight alone with your party being 3 or 4 turns behind. Also drake will move where you want but the rest will always be 1 or 2 turns behind him when engaging combat. Please make them stay together. This is about GT2: D&D btw. Last edited by Assotc3: 12-07-2011 at 03:33 PM. Reason: added game version |
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#2 |
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Join Date: Dec 2011
Reputation: 0
Posts: 2
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this is my problem in the tevez quest with the goblins. he will literally teleport across the castle and I can not reach him as he dies.
It happens to me when you enter the place were the hutts are for the first time after the barricade with the goblin sign. |
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#3 |
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Join Date: Dec 2011
Reputation: 0
Posts: 2
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The way I "fixed" it is not to leave combat. Either run forward to the next enemies before combat ends or keep 1 character behind while (s)he stays under attack from a mob.
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#4 |
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Grotesque Tactics
Join Date: Oct 2010
Reputation: 4
Posts: 230
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We'll check the Tevez escort mission. Its not an easy fix, but we hope we can improve the pathfinding ai.
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