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#1 | |||
![]() Join Date: Dec 2008
Reputation: 426
Posts: 2,834
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If you are here, then you are probably also suffering from those nasty low quality Mass Effect textures. Some textures in the game (like character clothes or spaceship parts) for some reason are displayed in really low quality, even in maxed out settings. I can say from my own personal experience, that looking at those crappy textures all the time can really ruin the gameplay experience.
Here is the issue and the affection of the workaround: Note: Some people have claimed that this fix hasn't improved their game, or the graphics simply didn't look that bad like in the sample pictures, even without applying this method. It seems this texture bug is affecting every PC differently. No one really knows what causes this issue, but many think that it has something to do with the new, and probably unsupported hardware or drivers that were unavaliable back in 2008, when Mass Effect was originally released. I agree with this statement, since the game was fine when it was released and - for me - the graphical problems first appeared in 2010. A simple patch would probably solve this issue, but we can't expect EA/Bioware to release an official fix for a four year old game. Here is what you have to do: Quote:
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Last edited by KubanitoS: 03-27-2012 at 02:03 AM. |
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#2 |
![]() Join Date: Aug 2010
Reputation: 0
Posts: 55
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This is interesting and I will try it.. But..
what about environment textures? In the first mission planetside I noticed the area rocks and terrain are low quality also.. to me anyway. I want everything to be high resolution. tried to search for ME 1 high resolution texture packs but it looks like no one made any. |
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#3 | |
![]() Join Date: Dec 2008
Reputation: 426
Posts: 2,834
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Quote:
The first mission of the game is pretty crappy. I'm talking about the first planet, where you find the first obelisk so the story can really begin. That planet looks pretty bad and looks like it is made of low textures. I don't know why this is, I know that a lot of my friends stopped playing the game, because they thought the rest of it will be as bad, as the first mission. I do not know if the solution in the first post helps the textures on that map or not, however you won't return to that planet later in the game, so basically it doesn't really matter. It is just the first twenty minutes of the game. The real adventure starts after that. ![]() Let's skip that map and forget about it. However, I can honestly say that this workaround helps the game's textures look better. I have already mentioned the clothing, it is 100% that it fixes that problem. I have applied this fix two days ago on my friend's new PC, because the game looked like crap for him and I can honestly say that the game looked much better overall, so in my opinion this fix helps the textures also. Give it a go, you won't regret it!
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#4 |
![]() Join Date: Aug 2010
Reputation: 0
Posts: 55
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Thanks.. I gave it a Go and I'm not sure it's helping.. you see the seams on the NPC clothing? They are still wide blurry seams with no hard definition. Perhaps that's just the way they are designed?
I should have taken before and after pictures and I may still do that. It looks like clothing from the online game Second Life. (you'd just have to see it to know what i;m talking about) Last edited by Kentucky_Fried: 12-12-2011 at 01:11 PM. |
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#5 |
![]() Join Date: Dec 2008
Reputation: 426
Posts: 2,834
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I have tried this solution on three PCs and it worked all the time. I'm not sure what you did, but you should be able to see the difference instantly.
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#6 |
![]() Join Date: Feb 2011
Reputation: 0
Posts: 42
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Excellent KubanitoS. This worked like a charm. Looks even more fantastic. So glad I traded in my 360 version a long time ago and got the PC one. lol
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#7 |
![]() Join Date: Sep 2008
Reputation: 29
Posts: 233
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Thanks for the post KubanitoS, I'll have to try it out next time I play.
BTW, do you think all the //ed lines are actually doing something? Usually that sort of syntax disables things.BTW, another good .ini change is if you change these three lines: TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLOD Size=512,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLOD Size=512,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=256,LODBias=0) To look like that. (Minsize raised to equal maxsize.) You'll get consistently high character detail - albeit some lowered performance, of course, since it's using high-res textures everywhere. This is the only way I know of to fix Garrus' buggily low-res face without resorting to Texmod.
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#8 | |
![]() Join Date: Feb 2011
Reputation: 0
Posts: 42
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Quote:
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#9 | |
![]() Join Date: Dec 2008
Reputation: 426
Posts: 2,834
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Quote:
I know what you mean with the "//" lines. These lines are usually used to disable stuff, but I don't think this is the case with Mass Effect, since the game looks better after replacing those lines. |
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#10 |
![]() Join Date: Feb 2011
Reputation: 0
Posts: 42
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Very much appreciated guys. Every few months I get the urge to blast through ME1 and 2 and its nice to keep making it look better.
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#11 |
![]() Join Date: Sep 2008
Reputation: 34
Posts: 846
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You deserve this rep+
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#12 |
![]() Join Date: Dec 2011
Reputation: 5
Posts: 59
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Noticed any impact on performance though?
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#13 |
![]() Join Date: Dec 2008
Reputation: 426
Posts: 2,834
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For me, the game run the same as before the "fix". It is likely however that the framerate may drop if you have a low end PC.
I didn't have any problems with my old C2D E6850; 4 GB DDR2; HD 4850 rig. It runs fine on my new i7 PC also. lol |
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#14 |
![]() Join Date: Nov 2009
Reputation: 6
Posts: 238
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Usually, after you've switched the textures all you need to do is restart the game.
Unless of course you've done that. For me I've noticed that the textures didn't swap until I restarted. And for awhile I was like "what the crap the textures stink" on high... |
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#15 |
![]() Join Date: Dec 2008
Reputation: 426
Posts: 2,834
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Yeah, naturally you have to restart the game after applying the fix.
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