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Old 12-12-2011, 12:43 PM   #1
motorsep
 
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Question Level design SDK, does anyone want that?

I have been thinking of releasing level editor for SS:BR, so people can actual unique environments for the game. Along with that I want to launch Darkplaces engine modding portal, where I can post, for now, some tutorials on level design and level decorations content creation for SS:BR (which I am going to do anyway for Steel Storm 2).

However, given that majority of our users didn't vote for the game to be in the Indie of the Year Top 100 and only few people ever made missions for the game, I am wondering if it worth packing up level editor and tools to be released.
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Old 12-12-2011, 01:01 PM   #2
Nifran
 
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This interests me greatly but i understand the reluctance given the few that seem to take any interest. I will continue to release new missions at least for a fourth campaign and a set of missions for tod mod.

It's a shame there are so few takers, this is a simple game but given the chance addictive and fun. I'm so tired of the more complex games. To my mind its only failing is a lack of content, few levels, few enemies. Still for a small team and limited resources I'm not really complaining.

Wish you best of luck with ss2 will be keeping an eye on it.
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Old 12-13-2011, 05:37 PM   #3
motorsep
 
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Submitted level editor to Steam, hopefully it will prop tomorrow
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Old 12-14-2011, 08:12 AM   #4
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The editor is already quite nice but what keeps me off is that I have to rework from the already existing maps, maybe I'm not the only one... Do you mean people would be able to export their own maps and add objects from there?
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Old 12-14-2011, 08:32 AM   #5
motorsep
 
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What you have is no a level editor. It's a mission editor.

The level editor is a standalone app and it allows you to create unique level geometry. Once you made the environment, you can load it up into the game, open mission editor and add units and whatnot.
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Old 12-14-2011, 04:51 PM   #6
SamuelKPeter
 
 
 
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Quote:
Originally Posted by motorsep View Post
What you have is no a level editor. It's a mission editor.

The level editor is a standalone app and it allows you to create unique level geometry. Once you made the environment, you can load it up into the game, open mission editor and add units and whatnot.
I see what you mean. Looking forward to it.
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Old 12-14-2011, 07:03 PM   #7
motorsep
 
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Aye, two day and Steam isn't replying.. Probably swamped. Really hoping for this week release.
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Old 12-15-2011, 05:11 AM   #8
necrodoom
 
 
 
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nice, but i think it wont be used at all. i have a question though, if a fan would offer making missions for you to release for little to no payment, would you agree?
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Old 12-15-2011, 06:19 AM   #9
motorsep
 
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I would definitely love doing what Valve did - paying a bonus to the author whose missions would bring us huge sales.
However I highly doubt that will happen, because of lack of advertising.

I am certainly looking forward releasing a community mission pack, if the missions are good.
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Old 12-16-2011, 06:34 AM   #10
SamuelKPeter
 
 
 
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Got the update here today. I'd like to experiment with it but I'm not good with this sort of stuff Hopefully someone will find a better use of it though.
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Old 12-16-2011, 07:06 AM   #11
motorsep
 
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Do you guys have Launch options when you start the game? (The Game and The Editor)

I'll post some tutorials soon.
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Old 12-16-2011, 01:28 PM   #12
Nifran
 
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Dont use any options myself - looking forward to the tuts
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Old 12-16-2011, 07:14 PM   #13
_Emo_
 
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Release of the level editor is great news, especially these days, when more and more companies decide against it. Thanks for releasing it!

To get editor to work, I chose "steelstorm" folder as engine folder. I couldn't get textures to show up for a while, but then discovered that they show when I double click the folder in the Texture Browser. Hope that helps someone out.

I posted news about the editor release at the idtech resource Doom3World.org

Last edited by _Emo_: 12-16-2011 at 07:17 PM.
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Old 12-16-2011, 07:21 PM   #14
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Yay _Emo_, thanks.
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Old 12-16-2011, 07:26 PM   #15
_Emo_
 
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My complaints about the editor so far is that the Ctrl-Tab shortcut to change views don't work, it centers the view on camera instead, so I have to open two separate windows for front and side views. Even more, they are not open when I start the editor next time, so I have to open them again.

Also, I can't find option to subdivide patch meshes.

Last edited by _Emo_: 12-16-2011 at 07:36 PM. Reason: Adding more feedback
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