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Old 12-13-2011, 03:52 PM   #16
Fiberawptic
 
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Originally Posted by install gentoo View Post
Exploding into sparkles and green blood don't improve the depth of gameplay, advanced movement does.
Sure, but what do you have against this thing people call "running"? Is it not fast enough for you? If that's the case, maybe a sprint feature would be a more sensible option than bouncing up and down like a freak.
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Old 12-13-2011, 04:12 PM   #17
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Originally Posted by Krovvy View Post
I'm tired of this wall-banging rumor being spread. You cannot wall through two separate textures (surfaces) in Counter-Strike, try it if you don't believe me. How can people have played these games this long and not understand the basics?

Also the players wanting bunnyhoppig do not want anything like Unreal Tournament or Quake. Go download Counter-Strike and try to bunny hop. After you fail to jump even two jumps spend about thirty minutes watching videos and then download a few bhop_maps. After spending a few hours not being able to quite master more than a few jumps maybe you'll understand the physics of Counter-Strike and how it's nothing like Quake.
This. 10char.
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Old 12-13-2011, 04:22 PM   #18
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It's an acquired and skill that can be developed. Like rocket jumping, concing, or nade jumping in TFC, bunnyhopping is a mechanic that rewards players by putting hours of effort into improving.

Many people bunnyhop in games like competitive Tf2 to dodge bullets while approaching / retreating. I see it used in CS as well when trying to avoid an awp shot. Why should we remove this? It's not like it was a huge problem in the previous games. The players who spent the time to learn how to do it could do it. In a sense, removing it will yet again decrease the skillgap between goodies and baddies. It's like random crits.

I would say "leave it on for competitive mode" because it's a place where the most skilled players should win (bunnyhopping is a skill). However, there is no reason to take it off of casual mode because it's hardly prevalent in most servers.
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Old 12-13-2011, 04:33 PM   #19
install gentoo
 
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Quote:
Originally Posted by Fiberawptic View Post
Sure, but what do you have against this thing people call "running"? Is it not fast enough for you? If that's the case, maybe a sprint feature would be a more sensible option than bouncing up and down like a freak.
Sprinting doesn't add the mechanical skill of bunnyhopping or the strategy involved in when to do it.
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Old 12-13-2011, 04:48 PM   #20
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bhopping is old school from team fortress classic. It what makes valves games different from all these new ones. Keep it in.
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Old 12-13-2011, 06:11 PM   #21
Fiberawptic
 
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Originally Posted by install gentoo View Post
Sprinting doesn't add the mechanical skill of bunnyhopping or the strategy involved in when to do it.
Mechanical skill? You're idea of skill is how well can you time pressing your spacebar as your feet touch the ground? And please, Bhopping isn't hard to learn. Strategy? That isn't strategy...
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Old 12-13-2011, 06:24 PM   #22
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It's not just timing your jump, have you ever bunnyhopped?
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Old 12-13-2011, 07:39 PM   #23
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I want it in the game cause it was another skill in the game to master. People are just mad that they can't do it and want to attempt a holocaust on those who can and want it in. Keep QQing and soon the AWP will be a 2 shot kill weapon as well as the Deagle.
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Old 12-13-2011, 08:03 PM   #24
Xerotype X
 
 
 
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It is a shame hardly anybody actually masters it because all they use is a script.....


Bunnyhopping should stay especially for custom maps and unofficial game modes. Let servers enable/disable it.
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Old 12-13-2011, 08:16 PM   #25
viris
 
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With the way that 1.6 and Source already have a severely dialed back ability to bunny hop I see no problem with that being incorporated into this game. Still be able to hop around with nothing stopping you but no real gain in velocity, everyone would be happy.
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Old 12-13-2011, 08:25 PM   #26
P|chrisJ
 
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Wink

Quote:
Originally Posted by Fiberawptic View Post
Mechanical skill? You're idea of skill is how well can you time pressing your spacebar as your feet touch the ground? And please, Bhopping isn't hard to learn. Strategy? That isn't strategy...
Wow, are you really this ? Have you ever bunnyhopped in Counter-Strike 1.6? Mastering bunnyhopping and longjumping is not so much about the timing of the jump(ofcourse, it is important.) , but more so about how you move your mouse while doing so(it requires a specific kind of "drag" to be able to effectively do it).

The ability to bhop like in 1.6 should be in this game, it would kill alot of the skill and potential of the game if it would not.
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Old 12-14-2011, 01:42 AM   #27
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Bunnyhopping was just an exploit people abused in Counter Strike to avoid being hit and their movement speed slowed because of jumping hit boxes, lag compensation, and unrealistic poorly balanced weapon damage.

When you get shot, your movement speed is supposed to decrease. Also, when you jump your supposed to have fatigue and your movement speed is supposed to be slowed. Bunnyhopping was just a way to exploit those things.

In CS 1.4 they nerfed being able to jump continuously without losing any speed for a reason. To stop rampant bunnyhopping. Then people figured out that sidestrafing while jumping and shifting your mouse allowed them to get passed that restriction and it's been abused ever since.

It doesn't belong in the game.

It should have been removed from CS a long time ago.

Last edited by RedJohn: 12-14-2011 at 02:05 AM.
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Old 12-14-2011, 01:45 AM   #28
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Sorry Double Post, It won't let me delete it.

Last edited by RedJohn: 12-14-2011 at 02:05 AM.
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Old 12-14-2011, 01:49 AM   #29
ShefQet
 
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Bunnyhopping and Russianwalking(silent run) were the biggest gamebreakers in CS.
I hope i never experience such in a game again.
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Old 12-14-2011, 02:39 AM   #30
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It's a matter of agility and skill ceiling. As long as every aspect of the game that takes time and effort to learn is removed, you'll end up with just another CoD or MWF pub games. Currently in CSGO the movement is extremely limited in regards to jumping.
One thing is the viewpoint which ducks down when you land, even on one jump, but the way in which your legs crumble underneath you when you try to continually jump is horrendous.
The movement from 1.6 -> CSS -> GO feels like ageing in real life by now. At this rate in the next cs version, fatigue will probably be implemented.
Obviously we can probably all agree you shouldn't be able to gain insane amounts of speed from bunnyjumping, but you should still be able to make consecutive jumps.
Not even being able to make two consecutive jumps, just isn't a game worth playing.
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