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#61 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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according to mediafire, after you posted annoucement, 9 new downloads came, making it beat the downloads of the previous beta that lasted a month, so id say it was pretty effective.
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#62 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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ahh, sweet!
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#63 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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NEW UPDATE! http://www.mediafire.com/?bzvud9wurp9j42k
adds 3 new encounters on "and hell followed"! some odd bug, though: it appears that for some reason, an ally appears at the end of the bridge, following path 3, but i cant find him on the editor. ive locked with with forcefields for now, but i dont know how to remove it. |
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#64 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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NEW UPDATE! http://www.mediafire.com/download.php?dot871e9cm3lt83
fixes an error in "be the boss" and ends everything but the grand encounter on "and hell followed" stay tuned for the final release! still having the bug from beta 3, motorsep, you know? |
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#65 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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Cool stuff. I am sorry, I don't have time to play it anymore - pressing for Steel Storm 2 crowdfunding campaign currently, only 3 weeks left.
How many more people downloaded it? |
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#66 | |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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Quote:
BETA 1- 10 downloads BETA 2- 9 downloads BETA 3- 5 downloads BETA 4- 0 downloads |
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#67 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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NEW UPDATE! http://www.mediafire.com/?r2d4yybpa2etc5d
finishes "and hell followed"! campaign now enters prerelease! KNOWN BUGS: [MINOR] unknown ally entity spawning at end of bridge of "and hell followed" looking for someone to do coop with to make a run though the campaign. |
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#68 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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Get with TheBombOCat, he knows a lot of folks. He might help spreading the word about new campaign.
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#69 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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mhm, prerelease downloads at 0, il try to look hard to find loopholes and release a prerelease 2, which would function as first full release.
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#70 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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NEW UPDATE! http://www.mediafire.com/?gdehlmotua74qiu
various fixes at different parts of campaign KNOWN BUGS: [MINOR] unknown ally entity spawning at end of bridge of "and hell followed" |
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#71 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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NEW UPDATE! http://www.mediafire.com/?ovb3r09373g78z2
briefing changes KNOWN BUGS: [MINOR] unknown ally entity spawning at end of bridge of "and hell followed" |
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#72 |
![]() Join Date: Jul 2011
Reputation: 0
Posts: 33
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Thanks for the campaign Necro have really enjoyed playing it
On the ally spawn issue maybe check the allies where they are spawning as I've seen this happen with enemy units if they spawn too close to an object they get pushed to sometimes the otherside of the map.Only found this out when i happened to be close enough to see a turret spawn then go flying above my head and come to land on the otherside of the bridge. This was in my campaign. Repositioned it slightly away from a road block item and it works correctly now. |
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#73 | |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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Quote:
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#74 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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Is the mission pack ready to go public?
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#75 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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except that ally spawn i am still unable to figure out, it looks like it is.
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