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#1 |
![]() Join Date: May 2009
Reputation: 135
Posts: 672
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1.8 - is this lever set / room bugged? [screenshots inside]
One of the rooms added in 1.8 seems...a bit buggy? I'm not sure if it's bugged or "working as intended," to be honest. Here goes.
This is the room in question. It has two levers, each controlling a gate just visible on the left and right hand sides of the screen, respectively. The trouble happens when you pull one lever. As you can see here, I just pulled the lever closest to my character. That opened the left-most gate...but now the levers have both vanished, making the second (right-most) gate impossible to open. I've run across this multiple times now. Doesn't matter which lever you pull first; they'll both always vanish afterwards. This isn't a huge bug, if it is indeed a bug and not a cruel joke on the devs' parts , except that the first time it happened to me, a Quest mob later spawned behind that gate which had become impossible to open. So the quest was equally impossible to complete and I had to abandon it. Not cool.Anyone else run across this? |
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#2 |
![]() Join Date: May 2009
Reputation: 147
Posts: 1,958
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I suppose that's normal. Either you go with the equip (left side) or go for the exp (3 mobs, right side). Besides that, gates can be pushed away with bombs or some specific abilities.
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#3 |
![]() Join Date: Sep 2010
Reputation: 105
Posts: 662
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#4 | |
![]() Join Date: May 2009
Reputation: 135
Posts: 672
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Quote:
Thanks!
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#5 |
![]() Join Date: Mar 2008
Reputation: 2386
Posts: 15,165
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You can break the wall, if you have an item or ability that is able to do that.
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