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Old 12-23-2011, 02:09 AM   #1
T@F
 
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I don't understand this game.

Don't get me wrong it looks nice and plays well with a 360 pad,but i just dont get what i'm suppose to do.
all im doing atm is just flying around shooting things.

I could get into this game if i could understand a little better what is the goal ect ect.
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Old 12-23-2011, 03:45 AM   #2
_jema987
 
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I think the is the gist of it. You can feed it music and it will generate a slightly different world for you to shoot things in but apart from that I haven't the faintest.
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Old 12-23-2011, 04:00 AM   #3
B33 ENN
 
 
 
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Shoot the ones that are like Pac Man, fly into the flappy ones to fix damage... That's what I'm doing!
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Old 12-25-2011, 09:44 AM   #4
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Hehe so that's three of us that's kinda confused then.
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Old 12-26-2011, 06:02 PM   #5
Ronoz
 
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+1

Ok.. i only gave it 10 minutes. But what is this? I am in the menu or what? I get shot at from nowhere and a voice constantly wants me to switch to "insane" while i was still confused if the game had begun or not.

Then i fought back but still got asked to go into "insane" for faster gameplay. So i gave in... thinking the game would start now. Well.. nothing changed, i only died faster.

Added my own music and couldn't notice any difference. The gameplay was still slow, i still had this giant wall of text to fly through and got shot from multiple angles.

Ah well... Enjoy the beer money. I know how hard it is to make a game.. much respect, but i think you should introduce the player better. Seperate the help-text from the arena, add a countdown (3,2,1, fight) and/or make a tutorial mission.

Way too many options at the start for a title with highly experimental gameplay and design. imho..
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Old 12-26-2011, 06:17 PM   #6
RazOrStOrm
 
 
 
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+1

I have no idea what this game is all about :S
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Old 12-26-2011, 08:49 PM   #7
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/Signed.

I use it to make fractal wallpapers
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Old 12-27-2011, 05:39 AM   #8
abort_user
 
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its a relaxing shooter. i do agree there could be more of a point. but its kinda like early minecraft in the point is whatever you make it. if you wanna explore the different areas you can fly through wormholes. or you can try to get a high score. or you can try not to die. there arent too many possibilities. i guess this is one of the games downfalls. its still fun once you get the hang of it. i like to tune out and listen to The Prodigy and just relax and enjoy it.
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Old 12-27-2011, 06:17 AM   #9
B33 ENN
 
 
 
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Quote:
Originally Posted by abort_user View Post
... its still fun once you get the hang of it. i like to tune out and listen to The Prodigy and just relax and enjoy it.
Snap, tried it with Prodigy too - I think that's a fair assessment, it is more of an interactive screen saver than a game, but the graphical creations are beautifully done.
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Old 12-27-2011, 04:15 PM   #10
Dmytry
 
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Well its kind of something I could play after work. The point is primarily in making use of friendly objects (flowers, ghosts, wormholes) to stay alive, and flying along the attractor (background stars), that auto repairs you and keeps you moving fast. And killing the enemies. The score is combined from everything you do so that the things you did the least contribute to the score the most. I.e. if you don't fly through wormholes, flying through wormhole will boost your score the most. I should of made some sort of messages +100 for wormhole or +20 for enemy etc on the HUD though, it is not very clear. Killing enemies in process of eating ghosts always makes a bonus (and gives larger score boost).

With regards to getting shot from nowhere etc there's very high variability in people's ability to play this... people who played flight simulators before generally are good at staying alive to point of complaining a ton about it being too easy (#1 complaint before i added the switch difficulty text, more common complaint than now this text is). The level 0 is effectively the tutorial level, you can use the items in the text.

Now I can try to make something different as the engine is more or less finished and there's less of a burn out for me from working on the engine. As well, with brink and rage using opengl, the driver quality has improved enormously so theres far less time wasted working around driver issues.

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Old 12-28-2011, 01:56 AM   #11
B33 ENN
 
 
 
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Thanks for taking the time to respond, Dmytry.

Quote:
Originally Posted by Dmytry View Post
...people who played flight simulators before generally are good at staying alive
I'd go along with that, being a simmer, I found it obvious how to move around and percieve the in-game space around me.

Although I haven't delved deeply enough into the game to offer in-depth criticism, I did notice something that could help players "feel" their craft and environment better. It's the lack of coherent gameplay sound effects.

I turned off the music and upped the SFX volume and found the gameplay lacks "body" with the psychedelic sounds that are there. I realise the game is based around listening to your own music, but if I may compare a similar game like Beat Hazard that I play a lot, it still has attractive gameplay sounds that complement the music and help build or sustain the excitement.

For The Polynomial, I think adding more classic or recogniseable sounds effects for:

a) firing your laser cannon

b) engine thrust level

b) enemies (firing at or moving around you)

c) the anomalies you encounter and, of course, explosions!

would help gameplay greatly. It would also help casual gamers immediately "feel at home" and instinctively understand what they are supposed to do.
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Old 12-28-2011, 07:30 AM   #12
OugaBooga
 
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Same here, i don't understand this game & since my HDD died i lost most of my music.Death metal & this game are not a good combo, classical music seems fitting.Glad this game has controller support, Hate it when indie games don't have controller support, to me that's a big No-No
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Old 12-28-2011, 07:12 PM   #13
Henry Plainview
 
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Yeah, you really need to add a tutorial mission or something. The menu claims there's a tutorial video, but I couldn't find it. Because right now we're just dropped in with a wall of text and a huge, complex menu. Five minutes of flying around in the demo told me it was an instant buy for me, but other people might not be so willing to take on faith that it will probably make more sense later. Because yes, I can figure out on my own the difference between the fractal seed and the arena, but that discovery shouldn't be a revelation for me...
Quote:
Originally Posted by B33 ENN View Post
For The Polynomial, I think adding more classic or recogniseable sounds effects for:
I don't know, I like the serenity of the current setup. There's no sound in space, after all. ;-) It would be nice as an option, though.
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Old 12-30-2011, 09:31 AM   #14
B33 ENN
 
 
 
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Quote:
Originally Posted by Henry Plainview View Post
...I don't know, I like the serenity of the current setup. There's no sound in space, after all. ;-) It would be nice as an option, though.
Indeed, I should have said it should be optional to have the extra sound effects.
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Old 07-06-2012, 05:30 AM   #15
Garrat
 
 
 
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Pretty sure you need to be under the effect of psychoactive drugs for this game to make any sort of sense.
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