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Old 12-23-2011, 03:31 AM   #1
OrigAlthazar
 
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Smile What Mods Would YOU Like To See

Give me one that puts a basement with an enchanter in it in the Whiterun house! Some WORKING bookcases would be nice in it as well, and maybe another storage bin!
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Old 12-23-2011, 03:57 AM   #2
Bazas
 
 
 
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These probably exist already, but I'd like the world to be more colorful. I find it too dark and scary. I'd like it to be more friendly and welcoming.
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Old 12-23-2011, 04:03 AM   #3
Rezuul
 
 
 
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Improvised Weapons. Pans, Chairs, Arrows (STABSTABSTAB), Mead Bottles, etc.
Would be awesome.
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Old 12-23-2011, 04:29 AM   #4
daisyspit
 
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I would love to open the map and see the main roads instead of clouds.
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Old 12-23-2011, 04:34 AM   #5
DrastaSeptim
 
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I hope the creator of the septim-mansion makes a version for skyrim. I love having my house always with me.
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Old 12-23-2011, 05:03 AM   #6
Sleepy Ben
 
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Better armors - I think most of the armors look horrible especially the ones that hide the face - Ebony is utter crap to look at. I have Lydia decked out in Orc Armor at the moment because she looks good in it - I can see her face and although it looks tough it also makes her look like a woman.
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Old 12-23-2011, 05:58 AM   #7
murpes
 
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Daisy, there are some maps ini tweaks, including removing the clouds. I don't know if this is what you're looking for, but take a look:

http://www.skyrimnexus.com/downloads/file.php?id=253

As for mods I'd like to see, anything that improves on that awful, console-esuq interface. SkyUI is a great start; I hope they continue to expand that mod. There's a sorting/renaming mod that helps as well.

I like any mod that contributes to immersion through variety. Skyrim reuses a lot of textures and models; for example, every blacksmith in the world uses the exact same equipment. On the one hand I understand this is probably a game play decision, so the player doesn't need to re-identify the mechanic every time, but I'd rather variety and personality between the cities and NPCs.

Also, a mod that gives me real control over the placement of furniture in my house. And, my love, a mod that allows me to divorce Ysolda, my love, because, my love, I can't stand her, my love.
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Old 12-23-2011, 06:33 AM   #8
Zebideedee
 
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Sharp Shadows, walk faster as you level up and the ability to cast while holding a weapon mods please.

I am only lvl 15 (I think) so not sure if there are any in the game but a levitation spell mod would be nice if none in game. Either that or winged booties armour.

Last edited by Zebideedee: 12-23-2011 at 06:43 AM.
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Old 12-23-2011, 07:56 AM   #9
Davesmason
 
 
 
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Quote:
Originally Posted by murpes View Post
And, my love, a mod that allows me to divorce Ysolda, my love, because, my love, I can't stand her, my love.
That exists. It's called a war axe to the face and it's happened to me a few times before for the same reason!
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Old 12-23-2011, 02:52 PM   #10
trueblaze
 
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Quote:
Originally Posted by Sleepy Ben View Post
Better armors - I think most of the armors look horrible especially the ones that hide the face - Ebony is utter crap to look at. I have Lydia decked out in Orc Armor at the moment because she looks good in it - I can see her face and although it looks tough it also makes her look like a woman.
Ya I agree with this one, I like using ebony and deadric armor but it sucks you can't see the person's face while their wearing it. At the very least we need a mod that creates new versions of these helmets with open face masks.
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Old 12-23-2011, 03:08 PM   #11
laquak
 
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I would actualy like to play a game like this but in the kung fu style. Where you learn styles and forms and such. I think it would be cool.
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Old 12-23-2011, 03:17 PM   #12
Suspicious
 
 
 
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UI efficiency tweaks are a biggie. There's a lot that's THERE, but not efficiently accessible or otherwise poorly presented.


Conversations:
- It is NOT a smart idea to use font emphasis to show BOTH what branches have already been taken, and what you're selecting. A chevron would make much more sense for the latter.


Health bars:
- Option to use numbers instead. Why show weapon damage as numbers, but only show enemy health as bars w/o scale?


Companion inventory:
- A "recharge weapon" option that can use soul gems from your inventory.
- Include companion inventory when trading with a merchant so you can sell directly from it, provided companion is nearby.


Sneak crosshair:
- Really, I don't need an eye showing where I'm lining up additional shots before I'm fully spotted. BAD design choice, Bethesda. It's fairly odd to have this anyway (what, the player has psychic powers and magically knows whether he's been detected without, oh, observing the enemies and studying their behavior? His vision is augmented?), but to use what should otherwise be an aiming tool is obnoxious. Separate this.


Companion pathing:
- You can tell a follower to go somewhere. You could, conceivably, route a follower around an obvious trap by giving them a series of such instructions. It would be much more efficient AND more realistic to issue a order to *AVOID* a given area, however.


Containers:
- For the love of Hastur, *categories*. This is especially egregious in houses.
- A confirmation dialog for the 'take all' if this would overload the player.


Open-top boxes that look like containers but aren't treated as such (like boxes of alchemy components often found in houses)
- Treat them as containers so one can reliably drop items into them.


Favorites:
- Explicit binding of arbitrary item combinations (e.g. one key to choose a specific combination of armor, or binding a specific sword/shield combination to a key).
- Two-level customizable hierarchy, so e.g. one could hit a key to a player-made "Crafting Favorites" list, which would have its own set of key -> item bindings. Or, alternately, "Armor Sets" -> "Crafting Suit", "Sneaky Bastard Suit", "Oh Bugger They Found Me Suit".


Rules:
- There's a lot of completely unexplained stuff. People shouldn't have to run experiments to determine what "Critical Damage" means, for instance; the game should *tell you* so you can actually make an informed decision on your perks.


Bookshelves:
- A "fill this shelves with nearby books that aren't already on bookshelves" command. It's tedious pulling books from a container and stocking the shelves, and it adds *practically nothing to the game*.
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Old 12-23-2011, 03:32 PM   #13
Suspicious
 
 
 
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Also (again, all targeting efficiency, rather than adding features)


Alchemist inventory:
- An option for sorting ingredients by known properties.


Alchemist table:
- Ability to purchase least expensive currently available currently-known-to-have-that-property components to finish a specific potion if a suitable merchant is nearby.


Smithing stuff (smelter, forge, grindstone, tanning rack, workbench or whatever the hell the armor-upgrading table is called)
- On the smelting / upgrading / forging interfaces, if there is an available merchant nearby give an option to buy all required remaining components for a selected item if they have them in stock.


Enchanting table:
- If there is a nearby seller of soul gems, allow purchasing them through the enchanting table menu.


Enchanted items, in general:
- Mark if you don't know the enchantment on an item, and it's possible to disenchant it. It's a bit of a pain that you can't find out what enchantments you already know except when in the enchantment menu itself, and there often isn't one right next to a merchant or the chest where you might procure an item.


Spellbook vendors:
- A 'hide already-known spells' option. Or mark them in the interface.
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Old 12-23-2011, 03:34 PM   #14
Shinuz
 
 
 
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I want a mod that lets me see my own shadow in 1st person mode.
I want a mod that lets me and npc's make footprints in the snow.
I want a mod that replace that god awful map with a hand drawn map.
I want a mod with some new armors (that don't replace the current ones)
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Old 12-23-2011, 03:40 PM   #15
darkwolfdemon
 
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Lord of the Rings mod for kicks. White run is that horse kingdom, elf armor is...elf armor. All you need is dwarves, more goblin like things and a mount doom and your good. XD
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