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#1 |
![]() Join Date: Dec 2010
Reputation: 1
Posts: 125
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Hi, im currently working on my hl2dm modification called The Unknown: Source, im searching for programmer who's experienced with source engine, i need to have someone who will can add some hard features on his own. It's pretty important project for me, thats why im gonna pay for this job (from 15 to 25 euro via PaySafeCard, can be used to charge steam wallet). If anyone have source coding as hobby and want to easly earn some money for current steam sales, please contact me. Theres really not too much work, but it's advanced stuff that i can't handle.
Write offers at projacol@gmail.com |
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#2 |
![]() Join Date: Aug 2010
Reputation: 35
Posts: 220
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you may want to remove the : cuz it made bugs for my mod ^^
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#3 |
![]() Join Date: Dec 2009
Reputation: 22
Posts: 44
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Can we have more information? I'm sure most people would like to know what these "advanced" features are (or at least what field they're in, GUI, AI, etc.), so we can see if we have the required skill set.
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#4 |
![]() Join Date: Dec 2010
Reputation: 1
Posts: 125
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Mainly i would like to add CS-like style money system (purchasing weapons ingame for money earned for kills plus headshot bonus) i dont need it to be 100% like in counter-strike but just working with ingame vgui menu.
Also i want to add ironsights based on this tutorial (its tut for SP, just need to inject it and get it to work in MP mod) Map-Specific loading screen would be also amazing, and few things from VDC tutorials which are quick and easy to do (pretty just copy-paste style). |
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#5 |
![]() Join Date: Mar 2011
Reputation: 38
Posts: 387
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wow they are easy apart from the loading screen :/ i would take this but im working on 3 mods
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#6 |
![]() Join Date: Dec 2010
Reputation: 1
Posts: 125
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i do not need really all of them, most important is money system. More features done = closer to 25 euro.
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#7 |
![]() Join Date: Dec 2009
Reputation: 22
Posts: 44
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Unfortunately, at the moment I am otherwise occupied with non-game-programming related jobs. However, I know several other experienced Source programmers who may be interested; I will give them your contact details, expect them to contact you in the near future.
![]() Good luck with your project. |
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#8 |
![]() Join Date: Dec 2010
Reputation: 1
Posts: 125
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Thanks for the help and merry christmas
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#9 |
![]() Join Date: Jul 2008
Reputation: 0
Posts: 389
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Seeing as mostly everything is on the wiki as a copy paste tutorial, with the exception of the VGUI stuff and the loading screen (which id like to know the answer too, probs simple). You could save yourself some cash and just learn basics to do this stuff.
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#10 |
![]() Join Date: Dec 2010
Reputation: 1
Posts: 125
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I want to save time, im leader, mapper, modeller at once so...
EDIT: Map Specific Loading Screen is not really required if its too hard, but i forgot to tell about other thing - Win/Loose Music at end of the match (scoreboard screen) Somethink like 'If player win the round Then play <sound/music/wintheme.mp3> If player lost the round Then play <sound/music/losttheme.mp3> you get the idea. I think it shoudnt be too hard :> Also, i'd like to have some light weapon sway modifications if it's possible. Last edited by JaCoL: 12-24-2011 at 02:05 PM. |
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#11 |
![]() Join Date: Oct 2009
Reputation: 25
Posts: 218
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Wrong forum...
http://forums.steampowered.com/forum...splay.php?f=95 |
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#12 |
![]() Join Date: Dec 2010
Reputation: 1
Posts: 125
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Yeah, sorry, i dont want to make new topic for same announcement.
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#13 |
![]() Join Date: Aug 2011
Reputation: 12
Posts: 324
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Hey! I can help you out!
Please PM me for details
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#14 |
![]() Join Date: Dec 2008
Reputation: 4
Posts: 42
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25 Euro? LOL.... the amount of time it would take to implement your requests is worth WAY MORE than 25 Euro to any serious programmer.
Loading screen is easy, once you get the tricks down. I just finished implementing it in my mod. |
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#15 | |
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Banned
Join Date: Dec 2011
Reputation: 1
Posts: 72
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Quote:
25euros is more than enough for such a small job. |
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