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Old 12-26-2011, 11:06 AM   #1
Joneehz
 
 
 
Join Date: Dec 2011
Reputation: 0
Posts: 10
Red face ''Violation Error''

Everytime i try to start the game i got some thing that i dont understand. It's a information box with so much weird texts. There are options stop, continue and some else - i cannot choose the continue.

Here's some details what i COULD copy. Other messages weren't possible to copy.

Log started on Mon Dec 26 20:57:47 2011
OpenAL devices:
Generic Software
Selected Generic Software
AL_VENDOR: Creative Labs Inc.
AL_RENDERER: Software
AL_VERSION: 1.1
256 channels
GL_VENDOR: SiS
GL_RENDERER: Mirage Graphics3
GL_VERSION: 1.5.0
Version 1.5
GL Extensions:
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_swap_control
GL_EXT_texture3D
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_ATI_element_array
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_point_sprite
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_texture_non_power_of_two
GL_WIN_swap_hint
WGL_ARB_extensions_string
WGL_EXT_swap_control
WGL Extensions:
WGL_ARB_extensions_string
WGL_ARB_multisample
WGL_ARB_pixel_format
WGL_EXT_extensions_string
WGL_EXT_pixel_format
WGL_EXT_swap_control
WGL_ARB_pbuffer
WGL_ARB_render_texture
Max texture size: 2048
Max vertex attribs: 16
Max varying floats: 0
Max texture units: 8
Max texture image units: 16
Using regular vertices padded to 0 bytes
CG_GL_VERTEX profile arbvp1, limited: yes
CG_GL_FRAGMENT profile arbfp1, limited: yes
Building shader library (31 entries)...

*** Exception: Access Violation at 0x6661c92f ***

--- Registers ---
EAX = 00000010
EBX = 0012d028
ECX = 0012d028
EDX = 665516f4
EBP = 0012f044
CS:EIP = 001b:6661c92f
SS:ESP = 0023:0012cfe8
DS:ESI = 0023:d3768334
ES:EDI = 0023:00000000
FS = 003b
GS = 0000
Eflags = 00010246

--- FP/MMX Registers ---
ST0 = 0.000000e+000
ST1 = 7.500000e+000
ST2 = 1.000000e+000
ST3 = 0.000000e+000
ST4 = 2.300000e+001
ST5 = 3.921569e-003
ST6 = 0.000000e+000
ST7 = 0.000000e+000
MM0 = 0000000000000000
MM1 = f000000000000000
MM2 = 8000000000000000
MM3 = 0000000000000000
MM4 = b800000000000000
MM5 = 80808116565dd000
MM6 = 0000000000000000
MM7 = 0000000000000000

--- Disassembly ---
6661c8a0: sub [eax], al
6661c8a2: and dword ptr [ebx+44], 00
6661c8a6: pop edi
6661c8a7: pop esi
6661c8a8: pop ebp
6661c8a9: ret 0004
6661c8ac: int 3
6661c8ad: int 3
6661c8ae: int 3
6661c8af: int 3
6661c8b0: int 3
6661c8b1: cmp dword ptr [ebx+14], 0c
6661c8b5: mov ecx, ebx
6661c8b7: jz 6661c8c4
6661c8b9: push 66562b1c
6661c8be: call 6661a8eb
6661c8c3: ret
6661c8c4: mov eax, [ebx+18]
6661c8c7: push edi
6661c8c8: mov [esi], eax
6661c8ca: call 6661ad40
6661c8cf: lea edi, [esi+04]
6661c8d2: mov eax, ebx
6661c8d4: call 6661c6bf
6661c8d9: push 13
6661c8db: mov ecx, ebx
6661c8dd: call 6661af1c
6661c8e2: lea eax, [esi+0c]
6661c8e5: mov ecx, ebx
6661c8e7: call 6661c6da
6661c8ec: push 13
6661c8ee: mov ecx, ebx
6661c8f0: call 6661af1c
6661c8f5: lea eax, [esi+28]
6661c8f8: mov ecx, ebx
6661c8fa: call 6661c6da
6661c8ff: push 13
6661c901: mov ecx, ebx
6661c903: call 6661af1c
6661c908: lea eax, [esi+44]
6661c90b: mov ecx, ebx
6661c90d: pop edi
6661c90e: jmp 6661c6da
6661c913: int 3
6661c914: int 3
6661c915: int 3
6661c916: int 3
6661c917: int 3
6661c918: cmp dword ptr [ebx+14], 03
6661c91c: mov ecx, ebx
6661c91e: jz 6661c92b
6661c920: push 66562b1c
6661c925: call 6661a8eb
6661c92a: ret
6661c92b: mov eax, [ebx+18]
6661c92e: push edi
6661c92f: mov [esi], eax <---
6661c931: call 6661ad40
6661c936: lea edi, [esi+04]
6661c939: mov eax, ebx
6661c93b: call 6661c6bf
6661c940: push 13
6661c942: mov ecx, ebx
6661c944: call 6661af1c
6661c949: lea eax, [esi+0c]
6661c94c: mov ecx, ebx
6661c94e: call 6661c6da
6661c953: push 13
6661c955: mov ecx, ebx
6661c957: call 6661af1c
6661c95c: lea eax, [esi+28]
6661c95f: mov ecx, ebx
6661c961: call 6661c6da
6661c966: and dword ptr [esi+44], 00
6661c96a: pop edi
6661c96b: ret
6661c96c: int 3
6661c96d: int 3
6661c96e: int 3
6661c96f: int 3
6661c970: int 3
6661c971: cmp dword ptr [ebx+14], 04
6661c975: mov ecx, ebx
6661c977: jz 6661c984
6661c979: push 66562b1c
6661c97e: call 6661a8eb
6661c983: ret
6661c984: mov eax, [ebx+18]
6661c987: push edi
6661c988: mov [esi], eax
6661c98a: call 6661ad40
6661c98f: lea edi, [esi+04]
6661c992: mov eax, ebx
6661c994: call 6661c6bf
6661c999: push 13
6661c99b: mov ecx, ebx
6661c99d: db e8
6661c99e: jpe 6661c985

--- Call Stack ---
0x6661c92f: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x816b9]
0x6661cb09: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x81893]
0x6661cb67: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x818f1]
0x6661cc2d: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x819b7]
0x6661cccf: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x81a59]
0x6661d3ec: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x82176]
0x6a1c414a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16cc0a]
0x6a1c4ad9: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d599]
0x6a1c1450: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x169f10]
0x6a09b40e: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x43ece]
0x6a077ffe: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x20abe]
0x778e56c3: ntdll.dll!RtlFreeHeap [0x77880000+0x65649+0x7a]
0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14]
0x6a1be4c8: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166f88]
0x6a0acb99: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x55659]
0x6a0a9c71: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x52731]
0x778e8930: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa0d]
0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49]
0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14]
0x6a00cfbd: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x1a6d]
0x6a00dbe7: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x2697]
0x6a00db87: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x2637]
0x6a1be4c8: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166f88]
0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7]
0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7]
0x6a02cd2c: cg.dll!cgGetSemanticCasePolicy [0x6a000000+0x266b0+0x667c]
0x6a1c4ad9: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d599]
0x778e8480: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x55d]
0x778bf988: ntdll.dll!RtlAcquireSRWLockExclusive [0x77880000+0x3eece+0xaba]
0x6a1c414a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16cc0a]
0x6a1d04b4: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x178f74]
0x6a1c4a5a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d51a]
0x6a1c60df: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16eb9f]
0x6a1c4a5a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d51a]
0x6a1c4a5a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d51a]
0x778c0493: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x7e]
0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1]
0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1]
0x778e8930: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa0d]
0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49]
0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14]
0x778e56c3: ntdll.dll!RtlFreeHeap [0x77880000+0x65649+0x7a]
0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49]
0x778e8592: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x66f]
0x6a001ae2: cg.dll!0x00001ae2
0x6a043cc8: cg.dll!cgGetResource [0x6a000000+0x387a0+0xb528]
0x778c08b0: ntdll.dll!RtlSizeHeap [0x77880000+0x40618+0x298]
0x778bf988: ntdll.dll!RtlAcquireSRWLockExclusive [0x77880000+0x3eece+0xaba]
0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4]
0x778e7b7d: ntdll.dll!RtlEnumerateGenericTableWithoutSplaying [0x77880000+0x679e5+0x198]
0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1]
0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14]
0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7]
0x6a010069: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x4b19]
0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4]
0x778c0493: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x7e]
0x001a9846: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x32766]
0x001a7311: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x30231]
0x001a1b42: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x2aa62]
0x001a1ba0: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x2aac0]
0x0019ce6e: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x25d8e]
0x0019bcb3: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bd3]
0x0018cae4: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x15a04]
0x0017467d: cgGL.dll!cgGLGetOptimalOptions [0x00170000+0x4370+0x30d]
0x001746fa: cgGL.dll!cgGLLoadProgram [0x00170000+0x46a0+0x5a]
0x00588870: FinalDGameGL.exe!0x00188870
0x006ed000: FinalDGameGL.exe!0x002ed000
0x006de693: FinalDGameGL.exe!0x002de693
0x006dea89: FinalDGameGL.exe!0x002dea89
0x006deac8: FinalDGameGL.exe!0x002deac8
0x006df265: FinalDGameGL.exe!0x002df265
0x006ed000: FinalDGameGL.exe!0x002ed000
0x6a00f2a0: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x3d50]
0x778e8930: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa0d]
0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49]
0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f]
0x6a00dc8e: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x273e]
0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14]
0x6a02d022: cg.dll!cgGetSemanticCasePolicy [0x6a000000+0x266b0+0x6972]
0x00589809: FinalDGameGL.exe!0x00189809
0x778e88e6: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x9c3]
0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49]
0x778e8480: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x55d]
0x778e845f: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x53c]
0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49]
0x778e8592: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x66f]
0x006e3fca: FinalDGameGL.exe!0x002e3fca
0x006e3fd7: FinalDGameGL.exe!0x002e3fd7
0x006de693: FinalDGameGL.exe!0x002de693
0x006df1d9: FinalDGameGL.exe!0x002df1d9
0x006df265: FinalDGameGL.exe!0x002df265
0x778bf988: ntdll.dll!RtlAcquireSRWLockExclusive [0x77880000+0x3eece+0xaba]
0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4]
0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1]
0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4]
0x778c0493: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x7e]
0x778e56c3: ntdll.dll!RtlFreeHeap [0x77880000+0x65649+0x7a]
0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14]
0x77529d6b: msvcrt.dll!free [0x77520000+0x9d32+0x39]
0x77529d78: msvcrt.dll!free [0x77520000+0x9d32+0x46]
Joneehz is offline  
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Old 01-02-2012, 01:06 AM   #2
Gargonas
 
Join Date: Oct 2011
Reputation: 0
Posts: 15
Hello.

Have you tried updating your graphics card drivers?

If not, I suggest you update your cards drivers via your video card vendor website.

Tell me if this works.

Kind Regards,
- Gargonas
Gargonas is offline   Reply With Quote
Old 01-02-2012, 02:20 AM   #3
J_DemolitionInc
 
ZeroScale Games
Join Date: Sep 2011
Reputation: 8
Posts: 63
Yes, trying the latest drivers is a good first step, can you please give me some more info on your h/w as it seems pretty exotic using an SiS gfx chip...
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