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#1 |
![]() Join Date: Dec 2011
Reputation: 0
Posts: 10
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Everytime i try to start the game i got some thing that i dont understand. It's a information box with so much weird texts. There are options stop, continue and some else - i cannot choose the continue.
Here's some details what i COULD copy. Other messages weren't possible to copy. Log started on Mon Dec 26 20:57:47 2011 OpenAL devices: Generic Software Selected Generic Software AL_VENDOR: Creative Labs Inc. AL_RENDERER: Software AL_VERSION: 1.1 256 channels GL_VENDOR: SiS GL_RENDERER: Mirage Graphics3 GL_VERSION: 1.5.0 Version 1.5 GL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_ATI_element_array GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_texture_non_power_of_two GL_WIN_swap_hint WGL_ARB_extensions_string WGL_EXT_swap_control WGL Extensions: WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture Max texture size: 2048 Max vertex attribs: 16 Max varying floats: 0 Max texture units: 8 Max texture image units: 16 Using regular vertices padded to 0 bytes CG_GL_VERTEX profile arbvp1, limited: yes CG_GL_FRAGMENT profile arbfp1, limited: yes Building shader library (31 entries)... *** Exception: Access Violation at 0x6661c92f *** --- Registers --- EAX = 00000010 EBX = 0012d028 ECX = 0012d028 EDX = 665516f4 EBP = 0012f044 CS:EIP = 001b:6661c92f SS:ESP = 0023:0012cfe8 DS:ESI = 0023:d3768334 ES:EDI = 0023:00000000 FS = 003b GS = 0000 Eflags = 00010246 --- FP/MMX Registers --- ST0 = 0.000000e+000 ST1 = 7.500000e+000 ST2 = 1.000000e+000 ST3 = 0.000000e+000 ST4 = 2.300000e+001 ST5 = 3.921569e-003 ST6 = 0.000000e+000 ST7 = 0.000000e+000 MM0 = 0000000000000000 MM1 = f000000000000000 MM2 = 8000000000000000 MM3 = 0000000000000000 MM4 = b800000000000000 MM5 = 80808116565dd000 MM6 = 0000000000000000 MM7 = 0000000000000000 --- Disassembly --- 6661c8a0: sub [eax], al 6661c8a2: and dword ptr [ebx+44], 00 6661c8a6: pop edi 6661c8a7: pop esi 6661c8a8: pop ebp 6661c8a9: ret 0004 6661c8ac: int 3 6661c8ad: int 3 6661c8ae: int 3 6661c8af: int 3 6661c8b0: int 3 6661c8b1: cmp dword ptr [ebx+14], 0c 6661c8b5: mov ecx, ebx 6661c8b7: jz 6661c8c4 6661c8b9: push 66562b1c 6661c8be: call 6661a8eb 6661c8c3: ret 6661c8c4: mov eax, [ebx+18] 6661c8c7: push edi 6661c8c8: mov [esi], eax 6661c8ca: call 6661ad40 6661c8cf: lea edi, [esi+04] 6661c8d2: mov eax, ebx 6661c8d4: call 6661c6bf 6661c8d9: push 13 6661c8db: mov ecx, ebx 6661c8dd: call 6661af1c 6661c8e2: lea eax, [esi+0c] 6661c8e5: mov ecx, ebx 6661c8e7: call 6661c6da 6661c8ec: push 13 6661c8ee: mov ecx, ebx 6661c8f0: call 6661af1c 6661c8f5: lea eax, [esi+28] 6661c8f8: mov ecx, ebx 6661c8fa: call 6661c6da 6661c8ff: push 13 6661c901: mov ecx, ebx 6661c903: call 6661af1c 6661c908: lea eax, [esi+44] 6661c90b: mov ecx, ebx 6661c90d: pop edi 6661c90e: jmp 6661c6da 6661c913: int 3 6661c914: int 3 6661c915: int 3 6661c916: int 3 6661c917: int 3 6661c918: cmp dword ptr [ebx+14], 03 6661c91c: mov ecx, ebx 6661c91e: jz 6661c92b 6661c920: push 66562b1c 6661c925: call 6661a8eb 6661c92a: ret 6661c92b: mov eax, [ebx+18] 6661c92e: push edi 6661c92f: mov [esi], eax <--- 6661c931: call 6661ad40 6661c936: lea edi, [esi+04] 6661c939: mov eax, ebx 6661c93b: call 6661c6bf 6661c940: push 13 6661c942: mov ecx, ebx 6661c944: call 6661af1c 6661c949: lea eax, [esi+0c] 6661c94c: mov ecx, ebx 6661c94e: call 6661c6da 6661c953: push 13 6661c955: mov ecx, ebx 6661c957: call 6661af1c 6661c95c: lea eax, [esi+28] 6661c95f: mov ecx, ebx 6661c961: call 6661c6da 6661c966: and dword ptr [esi+44], 00 6661c96a: pop edi 6661c96b: ret 6661c96c: int 3 6661c96d: int 3 6661c96e: int 3 6661c96f: int 3 6661c970: int 3 6661c971: cmp dword ptr [ebx+14], 04 6661c975: mov ecx, ebx 6661c977: jz 6661c984 6661c979: push 66562b1c 6661c97e: call 6661a8eb 6661c983: ret 6661c984: mov eax, [ebx+18] 6661c987: push edi 6661c988: mov [esi], eax 6661c98a: call 6661ad40 6661c98f: lea edi, [esi+04] 6661c992: mov eax, ebx 6661c994: call 6661c6bf 6661c999: push 13 6661c99b: mov ecx, ebx 6661c99d: db e8 6661c99e: jpe 6661c985 --- Call Stack --- 0x6661c92f: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x816b9] 0x6661cb09: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x81893] 0x6661cb67: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x818f1] 0x6661cc2d: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x819b7] 0x6661cccf: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x81a59] 0x6661d3ec: sisglv.dll!DrvSwapLayerBuffers [0x66550000+0x4b276+0x82176] 0x6a1c414a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16cc0a] 0x6a1c4ad9: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d599] 0x6a1c1450: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x169f10] 0x6a09b40e: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x43ece] 0x6a077ffe: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x20abe] 0x778e56c3: ntdll.dll!RtlFreeHeap [0x77880000+0x65649+0x7a] 0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14] 0x6a1be4c8: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166f88] 0x6a0acb99: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x55659] 0x6a0a9c71: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x52731] 0x778e8930: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa0d] 0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49] 0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14] 0x6a00cfbd: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x1a6d] 0x6a00dbe7: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x2697] 0x6a00db87: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x2637] 0x6a1be4c8: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166f88] 0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7] 0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7] 0x6a02cd2c: cg.dll!cgGetSemanticCasePolicy [0x6a000000+0x266b0+0x667c] 0x6a1c4ad9: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d599] 0x778e8480: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x55d] 0x778bf988: ntdll.dll!RtlAcquireSRWLockExclusive [0x77880000+0x3eece+0xaba] 0x6a1c414a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16cc0a] 0x6a1d04b4: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x178f74] 0x6a1c4a5a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d51a] 0x6a1c60df: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16eb9f] 0x6a1c4a5a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d51a] 0x6a1c4a5a: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x16d51a] 0x778c0493: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x7e] 0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1] 0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1] 0x778e8930: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa0d] 0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49] 0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14] 0x778e56c3: ntdll.dll!RtlFreeHeap [0x77880000+0x65649+0x7a] 0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49] 0x778e8592: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x66f] 0x6a001ae2: cg.dll!0x00001ae2 0x6a043cc8: cg.dll!cgGetResource [0x6a000000+0x387a0+0xb528] 0x778c08b0: ntdll.dll!RtlSizeHeap [0x77880000+0x40618+0x298] 0x778bf988: ntdll.dll!RtlAcquireSRWLockExclusive [0x77880000+0x3eece+0xaba] 0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4] 0x778e7b7d: ntdll.dll!RtlEnumerateGenericTableWithoutSplaying [0x77880000+0x679e5+0x198] 0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1] 0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14] 0x6a1be4e7: cg.dll!cgGetLockingPolicy [0x6a000000+0x57540+0x166fa7] 0x6a010069: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x4b19] 0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4] 0x778c0493: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x7e] 0x001a9846: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x32766] 0x001a7311: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x30231] 0x001a1b42: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x2aa62] 0x001a1ba0: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x2aac0] 0x0019ce6e: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x25d8e] 0x0019bcb3: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x24bd3] 0x0018cae4: cgGL.dll!cgGLGetMatrixParameterfc [0x00170000+0x70e0+0x15a04] 0x0017467d: cgGL.dll!cgGLGetOptimalOptions [0x00170000+0x4370+0x30d] 0x001746fa: cgGL.dll!cgGLLoadProgram [0x00170000+0x46a0+0x5a] 0x00588870: FinalDGameGL.exe!0x00188870 0x006ed000: FinalDGameGL.exe!0x002ed000 0x006de693: FinalDGameGL.exe!0x002de693 0x006dea89: FinalDGameGL.exe!0x002dea89 0x006deac8: FinalDGameGL.exe!0x002deac8 0x006df265: FinalDGameGL.exe!0x002df265 0x006ed000: FinalDGameGL.exe!0x002ed000 0x6a00f2a0: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x3d50] 0x778e8930: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa0d] 0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49] 0x6a00c77f: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x122f] 0x6a00dc8e: cg.dll!cgSetStringAnnotation [0x6a000000+0xb550+0x273e] 0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14] 0x6a02d022: cg.dll!cgGetSemanticCasePolicy [0x6a000000+0x266b0+0x6972] 0x00589809: FinalDGameGL.exe!0x00189809 0x778e88e6: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x9c3] 0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49] 0x778e8480: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x55d] 0x778e845f: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x53c] 0x778e896c: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0xa49] 0x778e8592: ntdll.dll!RtlTryEnterCriticalSection [0x77880000+0x67f23+0x66f] 0x006e3fca: FinalDGameGL.exe!0x002e3fca 0x006e3fd7: FinalDGameGL.exe!0x002e3fd7 0x006de693: FinalDGameGL.exe!0x002de693 0x006df1d9: FinalDGameGL.exe!0x002df1d9 0x006df265: FinalDGameGL.exe!0x002df265 0x778bf988: ntdll.dll!RtlAcquireSRWLockExclusive [0x77880000+0x3eece+0xaba] 0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4] 0x778e59c7: ntdll.dll!RtlAllocateHeap [0x77880000+0x656e6+0x2e1] 0x778c05d9: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x1c4] 0x778c0493: ntdll.dll!RtlReAllocateHeap [0x77880000+0x40415+0x7e] 0x778e56c3: ntdll.dll!RtlFreeHeap [0x77880000+0x65649+0x7a] 0x777ec76f: kernel32.dll!HeapFree [0x777a0000+0x4c75b+0x14] 0x77529d6b: msvcrt.dll!free [0x77520000+0x9d32+0x39] 0x77529d78: msvcrt.dll!free [0x77520000+0x9d32+0x46] |
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#2 |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 15
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Hello.
Have you tried updating your graphics card drivers? If not, I suggest you update your cards drivers via your video card vendor website. Tell me if this works. Kind Regards, - Gargonas |
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#3 |
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ZeroScale Games
Join Date: Sep 2011
Reputation: 8
Posts: 63
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Yes, trying the latest drivers is a good first step, can you please give me some more info on your h/w as it seems pretty exotic using an SiS gfx chip...
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