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#1 |
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Banned
Join Date: Jul 2011
Reputation: 13
Posts: 114
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Frontier Justice Crits
It's a very good weapon only if you know how to aim. Sometimes I get very good sentry spots like the one on top of that truck on goldrush, I manage to get about 12-14 kills, but when it gets killed I have about 28 crits on my shotgun. Problem is, I get killed fast and I don't get a chance even to use one of my crits.
Now to you guys, when you have crits on your shotgun, let's say about... 10, do you guys just spam it away, or do you go close to your enemey and try to do the full damage? |
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#2 |
![]() Join Date: Dec 2011
Reputation: 49
Posts: 340
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Meatshots. Can take anyone* down in one or two meatshots. You have to ambush in order to get two good ones in, if you just run in you'll have to pick bullets, bombs, and rockets out of your teeth.
*except an overhealed heavy, which takes 3 |
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#3 |
![]() Join Date: Aug 2011
Reputation: 2278
Posts: 12,835
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I try and set up another Sentry real quick (on Defense) and send everyone who tries to get close to it "Home to their MAMA in a BOX!"
I once got ~54 Frontier Justice crits in one life (Over 2 Sentries) Got a kill with every 2-3 shots, and died with ~10 left. I lol'd SO HARD. |
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#4 |
![]() Join Date: Dec 2011
Reputation: 4
Posts: 48
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i have the same problem
like i gain those crits and i have no idea how to use them i cant get close to demomen/soldiers since they blow me up in 2 random shots before i can even get close and i cant get to other classes, since scouts run faster/double jump,etc, heavies just cut me apart if i try to shotgun them-any ideas? |
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#5 | |
![]() Join Date: Apr 2009
Reputation: 720
Posts: 6,854
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Quote:
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#6 |
![]() Join Date: Jun 2011
Reputation: 1742
Posts: 10,934
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"hey medic"
"ya" "i have 35 revenge crits" Recipe for success. |
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#7 |
![]() Join Date: Dec 2008
Reputation: 69
Posts: 764
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Critical hits don't have damage falloff. As such, I find it better to stay a good distance away from people, so that their guns suffer from falloff while I'm hammering them for a good 54 to 108 damage with every shot.
When you have lots of revenge crits, why would you get close to a Soldier and risk dying in under a second? It'll take at least two shots to kill him, so you might as well do it at a range where you can avoid his rockets. If you ever get above 10 revenge crits, the other team's doing something terribly wrong. |
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#8 | |
![]() Join Date: Jul 2011
Reputation: 355
Posts: 2,119
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Quote:
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#9 | |
![]() Join Date: Jul 2011
Reputation: 296
Posts: 2,541
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Quote:
You probably won't be sniping people with a shotgun, crits or no. |
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#10 |
![]() Join Date: Dec 2011
Reputation: 19
Posts: 380
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You can kill light classes in 2-4 hits in medium range if you are accurate enough. (What I mean is in gorge, the containers right infront of the BLU spawn, where the small health pack is, you can do that to the surrounding area. How did I get up there? Sentry jump.)
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#11 |
![]() Join Date: Jun 2011
Reputation: 6
Posts: 274
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FJ's crits are borderline OP, there is no reason not to use this weapon
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#12 |
![]() Join Date: Jul 2011
Reputation: 296
Posts: 2,541
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Well, besides the fact that it only has three shells in it's clip. That's a pretty big reason to choose the stock over it. Also, the upside doesn't take effect until your Sentry is destroyed and you're still alive. People who'd like to keep their Sentry alive as long as possible will go with the stock or Pomson, and Commando Engineers will be rocking the stock or Widowmaker.
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#13 |
![]() Join Date: Jun 2011
Reputation: 1742
Posts: 10,934
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#14 |
![]() Join Date: Jul 2010
Reputation: 917
Posts: 3,802
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The key is mid-range aim. If you can hit 40s and 60s at mid range, you're set. 42-ish is enough to one-shot a Scout; 50 drops a Medic. Don't bother getting into point-blank range unless you see a clear opening.
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#15 |
![]() Join Date: Apr 2011
Reputation: 310
Posts: 1,815
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