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#1 |
![]() Join Date: May 2011
Reputation: 14
Posts: 68
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Hello Swarm fans.
While some of you might have been buried under work, snow , swarm drones or even sun ( to the last ones, I truly envy you ) the hardworking mappack krewe has been toiling to bring you the very best in playable customs. While the process has been sadly much slower than any of us wanted, it's getting there, which means YOU get to be part of the fun too. Why yes, for we are now at a stage where really sexy announcements can be made! 1) The new mappack is almost ready ! (and it contains even more maps than the 40 map madness that was the "2011 spring update") 2) We are looking to start beta testing on the upcoming weekend ( 13-14-15 jan) and are looking for PLAYTEST volunteers! 3) Because the mappack is for the most part finished, WE ARE CALLING FOR A SCREENSHOT CONTEST. The winners will find their pictures included with the goodies for the release! HOW DOES IT WORK? - To apply for the betatest weekend, please contact goodone via his steam page (http://steamcommunity.com/id/goodone) or post a reply indicating your availabilitites in time ( do not forget timezone information) for the upcoming weekend. You can also post a reply to this thread with a valid steam account linked to your forum account. - For the screenshot contest, please reply to this post linking to a steam screenshot ( ex : http://steamcommunity.com/profiles/7...04147860841274 from my acct) . If you want to prepare an "edited" screenshot, please try to keep the max resolution possible (as we're including those as screen backgrounds in the mappack.) and post a reply to this thread linking to your edited screenshot. All winners will be included in the credits. So please swarm fans.... flex those muscles, take those screenshots and join us in making this new mappack truly fabulous for all! |
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#2 |
![]() Join Date: Jan 2011
Reputation: 1
Posts: 111
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For more epic screenshots, be sure to use firstperson!
Code:
sv_cheats 1 asw_god 1 (so your character doesn't die) exec freecam |
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#3 |
![]() Join Date: May 2011
Reputation: 14
Posts: 68
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I wonder what cargo elevator would look like if you dont shoot the ones crawling up the wall and take a pic when the whole place is crawling with baddies. In first person. With flares and ♥♥♥♥ to make it all cinematic.
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#4 |
![]() Join Date: Jan 2012
Reputation: 16
Posts: 263
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Sounds great, looking forward to the new maps
![]() I may try to take a cool screenshot when I get around to it. Roll on
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#5 |
![]() Join Date: Jun 2011
Reputation: 24
Posts: 247
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following info is only for serious betatesters!
to beta test new version of the mappack, code fabulous2012, you have to do the following: 1. install clean spring 2011 mappack [no other maps, plz], 2. delete following files from Alien Swarm addons folder [usually "Steam\steamapps\common\alien swarm\swarm\addons"]: Code:
biogen corporation.vpk chaostheory v0.95a.vpk coldcatwalksbeta1.vpk dash.vpk dead end 1.0.vpk fulltreatment.vpk groundzero.vpk operationx5.vpk redsnow.vpk 4. copy navmesh pack 1.0 into Alien Swarm addons folder. 5. copy biogen campaign 0.95 into Alien Swarm addons folder, and rename it to biogen_corporation. 6. delete all subfolders from "Steam\steamapps\common\alien swarm\swarm\materials\vgui\addons" folder. 7. test! u should have 53 vpks in the addons folder, out of which 22 r new or updated in some way. the list looks like: Code:
ancient_ruins.vpk as_arctic-infiltration.vpk battlefield.vpk bhd.vpk biogen_corporation.vpk brainwater.vpk brook.vpk bunker_assault.vpk cathalu.vpk chaostheory.vpk city17_as.vpk cold_catwalks.vpk comm_station_sweep.vpk cube.vpk dead city.vpk deadtemple.vpk dead_end.vpk death_knock.vpk dronelab.vpk entrance.vpk fireteam.vpk forbidden space.vpk forgotten_factory.vpk frosty.vpk fulltreatment.vpk groundzero.vpk hessianborderstation.vpk holdout.vpk homicidalcloning.vpk hovermap.vpk jungle.vpk junooutpost.vpk lanasescape.vpk larnok.vpk lostcause.vpk missiondelta.vpk missionqueen.vpk navmeshes.vpk obscure.vpk operationcleansweep.vpk paranoia_full_version.vpk queen_elimination.vpk royalharvest.vpk savage.vpk simplenightmare.vpk survivaldeepfreeze08.vpk tarnor.vpk tech abuse.vpk the beginning.vpk turret_defence.vpk westcliff.vpk yanaurusmine.vpk zoidbergreactor.vpk 1. ensure u can access all maps from create game menu, 2. ensure u can access all maps from server's mission selection screen, 3. ensure u can play all new and old maps, 4. play new maps and test them as much as possible, 5. report any bugs, bad feelings and experiences with the new maps here ASAP. beta test will b open until the mappack is released, early spring! also, plz, if u have any suggestions about the campaigns/maps we should include, but we didn't, tell us here ASAP! this excludes the following maps: Code:
exploring_osiris.vpk fort_angules.vpk icy_dawn.vpk midnight_harvest.vpk nitro_canister.vpk woodland_holdout.vpk aux1.vpk red_snow.vpk space_engine.vpk dash.vpk office.vpk zentar_assualt.vpk Last edited by goodone: 03-16-2012 at 02:40 AM. Reason: instructions 1.1 |
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#7 |
![]() Join Date: Dec 2009
Reputation: 9
Posts: 205
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I played Omega City with some random people from the internet, and the maps kept finding new aggravating ways to kill us. We'd get to the end, only to be attacked by thirty drones each, or we'd be forced to go through a dark area with no flares while constantly being attacked by boomers and loud music. Ugh.
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#8 | |
![]() Join Date: May 2011
Reputation: 14
Posts: 68
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Quote:
I'll prob be on all night testing ♥♥♥♥ out. if you see me online, send me a message and we'll do some testing. |
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#9 |
![]() Join Date: May 2011
Reputation: 14
Posts: 68
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Ok, here are additional instructions :
For some reason the free version of winrar ♥♥♥♥s up the unpacking of the betapack, so please use 7-zip ( which is free) to unpack the betapack file. Bunker assault : meh survival, spawns so much drones it lags my computer ;p Cube : Crazy amazing good. Altho near impossible to do solo. Obscure : You need flashlight/flares, but it seems like a good map for a small (2-3) person team. Hessian border station : very good map. |
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#10 | ||||||
![]() Join Date: Jun 2011
Reputation: 24
Posts: 247
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1st, tnx for the feedback! that is the most important thing betatesters can do.
sweet! ^^ don't u just love the absence of difficulty scale at the end of that campaign. and u must LOVE the music, while u desperately rush to kill the damn director and switch to another map, before music kills ur will for the game! ^^ still, it's one of the best campaign out there, even if these things desperately need 2 b changed. Quote:
in any case, i don't use the wretched thing, but winrar does specify compliance with 7-zip standard, and at least newest versions should b able 2 unpack every type of 7-zip file. maybe u used some out-dated version? if that's the case, it would explain the: Quote:
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maps with that particular bug will b included in the mappack in a separate folder and with special notice and recommendations. thus, it's not excluded per se, but has already been flagged as bugged, and needs no additional betatesting. betatest maps r those we haven't previously experienced any serious bug or a design issue, and they need more scrutiny. no-bugs/serious-issues is the prime principle for this mappack iteration. |
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#11 | |
![]() Join Date: May 2011
Reputation: 14
Posts: 68
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Quote:
You also have to setyup the difficulty to hard to be able to play, otherwise there's an autofail condition. It says so in the briefing (put it on hard/insane/brutal only!!!) I just did a run thru it and it's fine. |
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#12 | |
![]() Join Date: Jun 2011
Reputation: 24
Posts: 247
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Quote:
if u need 2 b assured, add any of these: Code:
biogen_corporation.vpk exploring_osiris.vpk fort_angules.vpk icy_dawn.vpk midnight_harvest.vpk nitro_canister.vpk woodland_holdout.vpk yet another issue to raise an eyebrow against the prime principle. |
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#13 | |
![]() Join Date: Jun 2011
Reputation: 24
Posts: 247
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Quote:
also, could u redo it after i finally conclude the mappack, so i could put it in? |
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#14 | |
![]() Join Date: Dec 2009
Reputation: 9
Posts: 205
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Quote:
A few of the maps crashed my server when I tried to generate a navmesh for them, but they should be ok without one. In most cases, it fixes alien and bot navigation in maps where the mapper may have forgotten or messed up an area of info_node. The only map where this might not be the case is the first map of fire team. It's perfectly safe to include the navigation meshes in a separate VPK. |
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#15 | |
![]() Join Date: Jun 2011
Reputation: 24
Posts: 247
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Quote:
what we need back is ur experience and any and all bugs with this approach! |
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