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#1 |
![]() Join Date: Sep 2011
Reputation: 12
Posts: 44
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How can I enable the developer console?
As the title says, how can I reenable the developers console? I'd like to be able to mess around with noclip, FOV, timescale, camera settings, etc. The man running deadendthrills.com has managed it, and I've shot him an email asking about it, but so far I haven't gotten a response and I'm eager to get started so I thought I'd ask here in case someone here knows how.
Thanks. |
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#2 |
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Banned
Join Date: Oct 2011
Reputation: 31
Posts: 214
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dont know about a console but the engine config files are in 'documents'.
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#3 | |
![]() Join Date: Jul 2011
Reputation: 25
Posts: 41
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Quote:
In DefaultInput.ini Code:
+Bindings=(Name="NumPadFour",Command="FOV 40") +Bindings=(Name="NumPadFive",Command="FOV 80") +Bindings=(Name="NumPadSix",Command="FOV 90") +Bindings=(Name="NumPadSeven",Command="FOV 100") +Bindings=(Name="NumPadEight",Command="FOV 110") +Bindings=(Name="NumPadNine",Command="FOV 0") Code:
KeyBindArray1=(Name="NumPadFour",Command="FOV 40") KeyBindArray1=(Name="NumPadFive",Command="FOV 80") KeyBindArray1=(Name="NumPadSix",Command="FOV 90") KeyBindArray1=(Name="NumPadSeven",Command="FOV 100") KeyBindArray1=(Name="NumPadEight",Command="FOV 110") KeyBindArray1=(Name="NumPadNine",Command="FOV 0") How to enable the developer commands is beyond me. A real pity that Duncan of DET won't or can't share his solutions. Admittedly, I can relate if he wants to retain the edge for a while, after having figured it out on his own. Maybe they were handed to him by the devs, with the admonition to sit on them. Who knows. Post back if you find out more, okay? |
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#4 |
![]() Join Date: Sep 2011
Reputation: 12
Posts: 44
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Thank you, I'll give those a try. I'll definitely keep you all updated if I find out more.
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#5 |
![]() Join Date: Jul 2011
Reputation: 25
Posts: 41
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Duncan spilled the beans on Alice. This is how I've configured my keybinds:
Code:
;my edits Bindings=(Name="Add",Command="Pause") Bindings=(Name="Subtract",Command="PlayersOnly") Bindings=(Name="NumPadZero",Command="Camera Fixed") Bindings=(Name="NumPadZero",Command="Camera ThirdPerson",Alt=True) Bindings=(Name="Decimal",Command="Ghost") Bindings=(Name="Decimal",Command="Walk",Alt=True) Bindings=(Name="Divide",Command="ShowHud") ;FOV Bindings=(Name="NumPadOne",Command="FOV 10") Bindings=(Name="NumPadTwo",Command="FOV 20") Bindings=(Name="NumPadThree",Command="FOV 30") Bindings=(Name="NumPadFour",Command="FOV 40") Bindings=(Name="NumPadFive",Command="FOV 50") Bindings=(Name="NumPadSix",Command="FOV 60") Bindings=(Name="NumPadSeven",Command="FOV 70") Bindings=(Name="NumPadEight",Command="FOV 75") Bindings=(Name="NumPadNine",Command="FOV 80") Bindings=(Name="NumPadOne",Command="FOV 85",Alt=True) Bindings=(Name="NumPadTwo",Command="FOV 95",Alt=True) Bindings=(Name="NumPadThree",Command="FOV 100",Alt=True) Bindings=(Name="NumPadFour",Command="FOV 105",Alt=True) Bindings=(Name="NumPadFive",Command="FOV 110",Alt=True) Bindings=(Name="NumPadSix",Command="FOV 115",Alt=True) Bindings=(Name="NumPadSeven",Command="FOV 120",Alt=True) Bindings=(Name="NumPadEight",Command="FOV 130",Alt=True) Bindings=(Name="NumPadNine",Command="FOV 0",Alt=True);end my edits Last edited by midhras: 01-23-2012 at 07:10 AM. |
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#6 |
![]() Join Date: Sep 2011
Reputation: 12
Posts: 44
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Very, very nice! This is fantastic. How did you get Duncan to spill the beans?
EDIT: Hm, I copied over the commands you posted in the files you said and they had no effect. I then copied them over to AliceInput.ini and AliceControlLayout.ini and again, no effect, except the + key does pause the game. Is there a specific place to place these commands? Or even better, would you mind uploading a copy of your configuration files for me? Thanks. Last edited by Downtown Tiger: 01-23-2012 at 08:50 PM. |
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#7 |
![]() Join Date: Jul 2011
Reputation: 25
Posts: 41
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There are three files which I've added these keybinds to:
DefaultControlLayout.ini Code:
;my edits KeyBindArray1=(Name="Add",Command="Pause") KeyBindArray1=(Name="Subtract",Command="PlayersOnly") KeyBindArray1=(Name="NumPadZero",Command="Camera Fixed") KeyBindArray1=(Name="NumPadZero",Command="Camera ThirdPerson",Alt=True) KeyBindArray1=(Name="Decimal",Command="Ghost") KeyBindArray1=(Name="Decimal",Command="Walk",Alt=True) KeyBindArray1=(Name="Divide",Command="ShowHud") ;FOV KeyBindArray1=(Name="NumPadOne",Command="FOV 10") KeyBindArray1=(Name="NumPadTwo",Command="FOV 20") KeyBindArray1=(Name="NumPadThree",Command="FOV 30") KeyBindArray1=(Name="NumPadFour",Command="FOV 40") KeyBindArray1=(Name="NumPadFive",Command="FOV 50") KeyBindArray1=(Name="NumPadSix",Command="FOV 60") KeyBindArray1=(Name="NumPadSeven",Command="FOV 70") KeyBindArray1=(Name="NumPadEight",Command="FOV 75") KeyBindArray1=(Name="NumPadNine",Command="FOV 80") KeyBindArray1=(Name="NumPadOne",Command="FOV 85",Alt=True) KeyBindArray1=(Name="NumPadTwo",Command="FOV 95",Alt=True) KeyBindArray1=(Name="NumPadThree",Command="FOV 100",Alt=True) KeyBindArray1=(Name="NumPadFour",Command="FOV 105",Alt=True) KeyBindArray1=(Name="NumPadFive",Command="FOV 110",Alt=True) KeyBindArray1=(Name="NumPadSix",Command="FOV 115",Alt=True) KeyBindArray1=(Name="NumPadSeven",Command="FOV 120",Alt=True) KeyBindArray1=(Name="NumPadEight",Command="FOV 130",Alt=True) KeyBindArray1=(Name="NumPadNine",Command="FOV 0",Alt=True) ;end my edits Code:
;my edits +Bindings=(Name="Add",Command="Pause") +Bindings=(Name="Subtract",Command="PlayersOnly") +Bindings=(Name="NumPadZero",Command="Camera Fixed") +Bindings=(Name="NumPadZero",Command="Camera ThirdPerson",Alt=True) +Bindings=(Name="Decimal",Command="Ghost") +Bindings=(Name="Decimal",Command="Walk",Alt=True) +Bindings=(Name="Divide",Command="ShowHud") ;FOV +Bindings=(Name="NumPadOne",Command="FOV 10") +Bindings=(Name="NumPadTwo",Command="FOV 20") +Bindings=(Name="NumPadThree",Command="FOV 30") +Bindings=(Name="NumPadFour",Command="FOV 40") +Bindings=(Name="NumPadFive",Command="FOV 50") +Bindings=(Name="NumPadSix",Command="FOV 60") +Bindings=(Name="NumPadSeven",Command="FOV 70") +Bindings=(Name="NumPadEight",Command="FOV 75") +Bindings=(Name="NumPadNine",Command="FOV 80") +Bindings=(Name="NumPadOne",Command="FOV 85",Alt=True) +Bindings=(Name="NumPadTwo",Command="FOV 95",Alt=True) +Bindings=(Name="NumPadThree",Command="FOV 100",Alt=True) +Bindings=(Name="NumPadFour",Command="FOV 105",Alt=True) +Bindings=(Name="NumPadFive",Command="FOV 110",Alt=True) +Bindings=(Name="NumPadSix",Command="FOV 115",Alt=True) +Bindings=(Name="NumPadSeven",Command="FOV 120",Alt=True) +Bindings=(Name="NumPadEight",Command="FOV 130",Alt=True) +Bindings=(Name="NumPadNine",Command="FOV 0",Alt=True) ;end my edits Code:
;my edits Bindings=(Name="Add",Command="Pause") Bindings=(Name="Subtract",Command="PlayersOnly") Bindings=(Name="NumPadZero",Command="Camera Fixed") Bindings=(Name="NumPadZero",Command="Camera ThirdPerson",Alt=True) Bindings=(Name="Decimal",Command="Ghost") Bindings=(Name="Decimal",Command="Walk",Alt=True) Bindings=(Name="Divide",Command="ShowHud") ;FOV Bindings=(Name="NumPadOne",Command="FOV 10") Bindings=(Name="NumPadTwo",Command="FOV 20") Bindings=(Name="NumPadThree",Command="FOV 30") Bindings=(Name="NumPadFour",Command="FOV 40") Bindings=(Name="NumPadFive",Command="FOV 50") Bindings=(Name="NumPadSix",Command="FOV 60") Bindings=(Name="NumPadSeven",Command="FOV 70") Bindings=(Name="NumPadEight",Command="FOV 75") Bindings=(Name="NumPadNine",Command="FOV 80") Bindings=(Name="NumPadOne",Command="FOV 85",Alt=True) Bindings=(Name="NumPadTwo",Command="FOV 95",Alt=True) Bindings=(Name="NumPadThree",Command="FOV 100",Alt=True) Bindings=(Name="NumPadFour",Command="FOV 105",Alt=True) Bindings=(Name="NumPadFive",Command="FOV 110",Alt=True) Bindings=(Name="NumPadSix",Command="FOV 115",Alt=True) Bindings=(Name="NumPadSeven",Command="FOV 120",Alt=True) Bindings=(Name="NumPadEight",Command="FOV 130",Alt=True) Bindings=(Name="NumPadNine",Command="FOV 0",Alt=True) ;end my edits |
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#8 |
![]() Join Date: Aug 2010
Reputation: 281
Posts: 809
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midhras, can you confirm which folders those files are in? I copied your exact code into
Steam\steamapps\common\alice madness returns\AliceGame\Config\DefaultControlLayout.ini Steam\steamapps\common\alice madness returns\AliceGame\Config\DefaultInput.ini Steam\steamapps\common\alice madness returns\Engine\Config\BaseInput.ini and, just in case, also in: Documents\My Games\Alice Madness Returns\AliceGame\Config\AliceInput.ini Documents\My Games\Alice Madness Returns\AliceGame\Config\AliceControlLayout.ini But none of them work. Pressing any of those keys in-game doesn't do anything. Any ideas? |
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#9 |
![]() Join Date: Sep 2011
Reputation: 12
Posts: 44
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Thank you for clearing that up, I've got them all working perfectly.
![]() By the way, would you happen to know of a way to enable first person view? It would certainly make flying around with noclip a lot easier. |
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#10 |
![]() Join Date: Jul 2011
Reputation: 25
Posts: 41
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@Stillwater78: Yeah that's where I put them. Should work. I never did put the codes in the other two files. Maybe you messed up on the syntax? I can't really say for sure. Maybe read up a little on tweaking the Unreal Engine, maybe you'll be able to troubleshoot stuff by yourself. It's worth the effort, as a lot of games use this.
@Downtown Tiger: as far as I can tell, firstperson is only enabled in the London settings. You could use the 'ghost' and 'walk' commands to fly alice around, but not while looking from her eyes. I merely use these binds for getting nice screenshots, not for cheating the gameplay. |
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#11 |
![]() Join Date: Sep 2011
Reputation: 12
Posts: 44
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Ah, alright then, I'll have to make due then. Thanks.
Oh, and I intend to use these commands for the same reasons as you, to get nice screenshots, and to see how the levels are put together. I've already beaten the game so it's not like I'm trying to cheat past a hard part or something. |
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#12 | |
![]() Join Date: Aug 2010
Reputation: 281
Posts: 809
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Quote:
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