Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Source

Reply
 
Thread Tools Display Modes
Old 01-19-2012, 10:04 PM   #1
Skizzarz
 
Join Date: Oct 2009
Reputation: 0
Posts: 97
FPS Config

My current FPS config largely based on the European gamers' configurations found on http://esportsresource.info/...

I boast 605 FPS in the video stress test, which I'm sure you know doesn't stress the integrated audio portion of the Source engine, so in-game I'm topping out in the low 200s and sometimes it still drops down to 20 (curse you buggers).

http://cloud.steampowered.com/ugc/59...6ED38D8DBBD5A/

I say boast because my hardware is as follows:

AMD Athlon X2 5000+ 2.6 GHz
2 GB no-name RAM that came with this HP
XFX nVidia 8800GT Alpha Dog

So yeah, prehistoric hardware for a prehistoric game, it all seems to run smooth enough for the most part.

So here's my config... how does yours look?

Code:
// Skizz's AutoExec Configuration //

	// Bind Settings //

unbind 						"F1"
unbind 						"F2"
unbind 						"F3"
unbind 						"F4"
unbind 						"F5"
unbind 						"F10"
unbind 						"ctrl"
bind "`"					"toggleconsole"
bind "escape" 					"cancelselect"
bind "tab" 					"+showscores"
bind "b" 					"buymenu"
bind "0" 					"slot10"
bind "1" 					"slot1"
bind "2" 					"slot2"
bind "3" 					"slot3"
bind "4" 					"slot4"
bind "5" 					"slot5"
bind "6" 					"slot6"
bind "7" 					"slot7"
bind "8" 					"slot8"
bind "9" 					"slot9"
bind "space"					"+voicerecord"
bind "w" 					"+forward"
bind "s" 					"+back"
bind "a" 					"+moveleft"
bind "d" 					"+moveright"
bind "e" 					"+use"
bind "f" 					"+speed"
bind "shift" 					"+duck"
bind "g" 					"drop"
bind "j" 					"cheer"
bind "r" 					"+reload"
bind "y"					"messagemode"
bind "u"					"messagemode2"
bind "m" 					"chooseteam"
bind "n" 					"nightvision"
bind "v"					"impulse 100"
bind "uparrow" 					"+forward"
bind "downarrow"				"+back"
bind "leftarrow" 				"+left"
bind "rightarrow" 				"+right"
bind "mwheelup" 				"+jump"
bind "mwheeldown" 				"+jump"
bind "mouse1" 					"+attack"
bind "mouse2" 					"+attack2"
bind "end" 					"invnext"
bind "home" 					"invprev"
bind "f1"					"exec vol_norm.cfg"
bind "f2"					"exec mute_voice.cfg"
bind "f3"					"exec mute.cfg"


	// Connection Settings //

cl_allowdownload 				"0"
cl_allowupload					"0"
cl_cmdrate					"100"
cl_downloadfilter 				"none"
cl_interp					"0.02"
cl_interp_all 					"0"
cl_interp_npcs 					"0"
cl_interp_ratio 				"1"
cl_lagcompensation 				"1"
cl_pred_optimize 				"2"
cl_predictweapons 				"1"
cl_resend					"6"
cl_smooth 					"0"
cl_smoothtime 					"0"
cl_timeout 					"9999999"
cl_updaterate					"101"
rate						"35000"


	// Sound & Volume //

cl_customsounds 				"0"
cl_soundfile 					"0"
// dsp_enhance_stereo 				"0"
// dsp_mix_max 					"0.9"
// dsp_room 					"0"
// dsp_slow_cpu 				"1"
// dsp_spatial 					"40"
// dsp_speaker 					"50"
// dsp_volume 					"2.0"
// dsp_water 					"14"
// room_type 					"0"
// snd_async_fullyasync 			"0"
// snd_duckerattacktime 			"0.5"
// snd_duckerreleasetime 			"2.5"
// snd_duckerthreshold 				"0.15"
// snd_ducktovolume 				"0.55"
snd_musicvolume 				"0"
snd_noextraupdate 				"1"
// snd_profile 					"0"
// snd_surround_speakers 			"0"
soundscape_flush 				"9999"
// suitvolume					"0"
voice_enable 					"1"
voice_forcemicrecord 				"1"
// voice_modenable 				"1"
voice_scale 					"0.4"
volume 						"1"


	// Mouse & Crosshair //

crosshair 					"1"
cl_crosshairalpha 				"9999"
cl_crosshaircolor 				"5"
cl_crosshairscale 				"1000"
cl_crosshairusealpha 				"0"
cl_dynamiccrosshair 				"0"
cl_observercrosshair 				"1"
cl_scalecrosshair 				"1"
sensitivity 					"3"
zoom_sensitivity_ratio 				"1.0"


	// HUD & Misc. //

cl_c4progressbar 				"1"
cl_autohelp 					"0"
cl_autowepswitch				"0"
cl_min_ct 					"4"
cl_min_t 					"4"
cl_minmodels 					"1"
cl_radar_locked 				"0"
cl_radaralpha 					"250"
cl_radartype 					"1"
cl_righthand 					"1"
cl_wpn_sway_interp 				"0"
con_enable 					"1"
hud_centerid 					"1"
hud_fastswitch 					"1"
jpeg_quality 					"100"
overview_health 				"1"
overview_names 					"1"
overview_preferred_mode 			"1"
overview_tracks 				"0"


	// CPU Settings //

r_3dnow 					"1"
r_sse2 						"0"


	// Graphics //

blink_duration 					"0"
budget_averages_window 				"0"
budget_background_alpha 			"0"
budget_history_numsamplesvisible 		"0"
budget_history_range_ms 			"5"
budget_peaks_window				"0"
budget_show_averages 				"0"
budget_show_history 				"0"
budget_show_peaks 				"0"
cl_c4dynamiclight 				"1"
cl_detail_avoid_force				"0"
cl_detail_avoid_radius				"0"
cl_detail_avoid_recover_speed			"0"
cl_detail_max_sway				"0"
cl_drawmonitors 				"0"
cl_ejectbrass 					"0"
cl_forcepreload 				"1"
cl_logofile 					"0"
cl_phys_props_max 				"50"
cl_ragdoll_collide				"0"
cl_ragdoll_physics_enable			"0"
cl_rumblescale					"0"
cl_show_splashes 				"0"
closecaption					"0"
datacachesize 					"128"
flex_smooth					"0"
fps_max						"0"
func_break_max_pieces 				"0"
g_ragdoll_fadespeed 				"0"
g_ragdoll_important_maxcount 			"0"
g_ragdoll_lvfadespeed				"0"
g_ragdoll_maxcount 				"0"
gl_clear 					"1"
lod_TransitionDist			        "0"
mat_aaquality 					"0"
mat_antialias 					"0"
mat_autoexposure_max				"0"
mat_autoexposure_min 				"0"
mat_bloomscale 					"0"
mat_bufferprimitives				"1"
mat_bumpmap 					"0"
mat_clipz 					"1"
mat_colorcorrection				"0"
mat_compressedtextures 				"1"
mat_debug_postprocessing_effects 		"0"
mat_debugdepthmode 				"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256"
mat_disable_bloom 				"1"
mat_disable_fancy_blending			"1"
mat_disable_lightwarp				"1"
mat_disable_ps_patch				"1"
mat_envmapsize 					"0"
mat_envmaptgasize 				"0"
mat_fastspecular 				"1"
mat_filterlightmaps 				"1"
mat_forceaniso 					"0"
mat_forcehardwaresync 				"0"
mat_forcemanagedtextureintohardware 		"0"
mat_framebuffercopyoverlaysize 			"0"
mat_hdr_enabled 				"0"
mat_hdr_level					"0"
mat_monitorgamma 				"2"
mat_parallaxmap 				"0"
mat_picmip 					"2"
mat_reducefillrate 				"1"
mat_specular 					"0"
mat_trilinear 					"0"
mat_shadowstate					"0"
mat_vsync 					"0"
mat_wateroverlaysize 				"8"
mp_decals 					"0"
muzzleflash_light 				"0"
props_break_max_pieces 				"0"
props_break_max_pieces_perframe 		"0"
r_3dsky						"0"
r_ambientboost					"0"
r_ambientfactor					"1"
r_cheapwaterend 				"1"
r_cheapwaterstart				"1"
r_decal_cullsize 				"9999"
r_decals 					"0"
r_dopixelvisibility 				"0"
r_drawbatchdecals 				"0"
r_drawflecks 					"0"
r_drawmodeldecals 				"0"
r_dynamic 					"0"
r_eyegloss 					"0"
r_eyemove 					"0"
r_eyes 						"0"
r_eyeshift_x 					"0"
r_eyeshift_y 					"0"
r_eyeshift_z 					"0"
r_eyesize 					"0"
r_flex 						"0"
r_forcewaterleaf				"0"
r_lightaverage 					"1"
r_lod 						"2"
r_maxdlights					"32"
r_maxmodeldecal 				"0"
r_maxnewsamples					"0"
r_maxsampledist					"0"
r_minnewsamples 				"0"
r_norefresh 					"0"
r_occlusion 					"1"
r_PhysPropStaticLighting 			"0"
r_renderoverlayfragment 			"0"
r_rootlod 					"2"
r_ropetranslucent 				"0"
r_shadowmaxrendered 				"9"
r_shadowrendertotexture 			"1"
r_shadows 					"1"
r_spray_lifetime				"0"
r_teeth 					"0"
r_WaterDrawReflection 				"0"
r_WaterDrawRefraction				"0"
r_waterforceexpensive 				"0"
r_waterforcereflectentities			"0"
r_worldlightmin 				"0.0002"
r_worldlights 					"1"
rope_averagelight 				"0"
rope_collide 					"0"
rope_rendersolid 				"0"
rope_shake 					"0"
rope_smooth 					"0"
rope_smooth_enlarge 				"0"
rope_smooth_maxalpha 				"0"
rope_smooth_maxalphawidth 			"0"
rope_smooth_minalpha 				"0"
rope_smooth_minwidth 				"0"
rope_subdiv 					"0"
rope_wind_dist 					"0.01"
showhitlocation 				"1"
sv_forcepreload 				"1"
texture_budget_background_alpha 		"9999999"
texture_budget_panel_height 			"0"
texture_budget_panel_width 			"0"
violence_ablood 				"1"
violence_agibs 					"1"
violence_hblood 				"1"
violence_hgibs 					"1"
weapon_showproficiency 				"1"


	// CS:S Update Tweaks //

cl_interp_threadmodeticks 			"0"
cl_disablefreezecam 				"1"
cl_nowinpanel 					"1"
cl_show_achievement_popups 			"1"
r_bloomtintg 					"0"
r_bloomtintb 					"0"
r_bloomtintexponent 				"0"
r_bloomtintr 					"0"
r_drawdetailprops 				"0"
r_drawspecificstaticprop 			"0"
r_flashlightrendermodels 			"0"
r_hunkalloclightmaps 				"0"
r_lightcache_zbuffercache 			"0"
r_pixelfog 					"0"
r_propsmaxdist 					"0"
r_staticprop_lod 				"3"
r_sse_s 					"0"
cl_clearhinthistory 				"1"
cl_detaildist 					"0"
cl_detailfade 					"0"
cl_debugrumble 					"0"
cl_playerspraydisable 				"1"
cl_showhelp 					"0"
mat_alphacoverage 				"0"
mat_bloom_scalefactor_scalar 			"0"
mat_maxframelatency 				"0"
mat_max_worldmesh_vertices 			"0"
mat_software_aa_blur_one_pixel_lines 		"0"
mat_software_aa_strength 			"0"
mat_software_aa_strength_vgui 			"0"
mat_software_aa_tap_offset 			"0"
prop_active_gib_limit 				"0"
adsp_debug 					"0"


	// Multicore Rendering Tweaks //

mat_queue_mode 					"2"
cl_threaded_bone_setup 				"0"
cl_threaded_client_leaf_system 			"0"
r_threaded_client_shadow_manager 		"1"
r_threaded_particles 				"1"
r_threaded_renderables 				"1"
r_queued_decals 				"0"
r_queued_post_processing 			"1"
r_queued_ropes 					"1"
mp_usehwmmodels 				"-1"
mp_usehwmvcds 					"-1"

soundscape_flush
stopsoundscape
mat_savechanges

	// Auto-Record //

alias "autorecord_filename_01" "alias autorecord record autorecord_01; alias autorecord_filename_change 

autorecord_filename_02"
alias "autorecord_filename_02" "alias autorecord record autorecord_02; alias autorecord_filename_change 

autorecord_filename_03"
alias "autorecord_filename_03" "alias autorecord record autorecord_03; alias autorecord_filename_change 

autorecord_filename_04"
alias "autorecord_filename_04" "alias autorecord record autorecord_04; alias autorecord_filename_change 

autorecord_filename_05"
alias "autorecord_filename_05" "alias autorecord record autorecord_05; alias autorecord_filename_change 

autorecord_filename_06"
alias "autorecord_filename_06" "alias autorecord record autorecord_06; alias autorecord_filename_change 

autorecord_filename_07"
alias "autorecord_filename_07" "alias autorecord record autorecord_07; alias autorecord_filename_change 

autorecord_filename_08"
alias "autorecord_filename_08" "alias autorecord record autorecord_08; alias autorecord_filename_change 

autorecord_filename_09"
alias "autorecord_filename_09" "alias autorecord record autorecord_09; alias autorecord_filename_change 

autorecord_filename_10"
alias "autorecord_filename_10" "alias autorecord record autorecord_10; alias autorecord_filename_change 

autorecord_filename_01"
alias "autorecord_filename_change" "autorecord_filename_01"
alias "record_auto_filename" "autorecord_filename_change; autorecord"
bind "enter" "record_auto_filename"
Skizzarz is offline  
Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > # - C > Counter-Strike: Source


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2012, All Rights Reserved.