Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2 > Classes and Balance Discussion > Medic

Reply
 
Thread Tools Display Modes
Old 01-23-2012, 08:59 PM   #1
hawkshadow741
 
 
 
Join Date: Feb 2011
Reputation: 2448
Posts: 18,700
Medigun Idea: The Kralle

The original model idea was by Randomteddybear
Video: http://www.youtube.com/watch?v=UypyBM9LUUY

Replaces Quick-Fix

Replaces Kritzkreig

Now, as for making it a completely separate Medigun, here's my idea for stats



The Kralle
Level 20 Medigun
Able to heal/overheal two targets at once
50% faster healing rate on single target

No Ubercharge
When healing two allies, healing rate is cut in half
When healing two allies, overheal is reduced to 125%


Hitting M2 will cause another healing beam to snake out and heal another teammate

granted, Third Degree Pyros will suddenly become very popular, but hey, servers have class limits for a reason

The 50% reduced overheal means rather then getting the regular 150%, each ally will get a 125% health boost

Last edited by hawkshadow741: 01-24-2012 at 05:36 PM.
hawkshadow741 is online now  
Reply With Quote
Old 01-23-2012, 09:54 PM   #2
Rezuul
 
 
 
Join Date: Apr 2011
Reputation: 747
Posts: 2,213
Quote:
Originally Posted by hawkshadow741 View Post
The 50% reduced overheal means rather then getting the regular 150%, each ally will get a 75% health boost
Uhh, don't want to get all Grammar on ya, but that would mean Heavies go up to 525 HP, rather than the 375 you were obviously trying to imply. Even worse was the former part of the sentence where Heavies would get 750 HP

Well balanced idea, sort of horns on on Quick-Fix territory a little bit. But Dual-Pocketing would be so beautifully pubstompy that I just can't say no to the stats.
Rezuul is offline   Reply With Quote
Old 01-23-2012, 10:02 PM   #3
hawkshadow741
 
 
 
Join Date: Feb 2011
Reputation: 2448
Posts: 18,700
Quote:
Originally Posted by Rezuul View Post
Uhh, don't want to get all Grammar on ya, but that would mean Heavies go up to 525 HP, rather than the 375 you were obviously trying to imply. Even worse was the former part of the sentence where Heavies would get 750 HP

Well balanced idea, sort of horns on on Quick-Fix territory a little bit. But Dual-Pocketing would be so beautifully pubstompy that I just can't say no to the stats.
well the overheal isn't as much as the Medi or Kritz, period
hawkshadow741 is online now   Reply With Quote
Old 01-24-2012, 05:30 PM   #4
zxcvbmn
 
Join Date: Sep 2011
Reputation: 229
Posts: 1,459
Quote:
Originally Posted by hawkshadow741 View Post
well the overheal isn't as much as the Medi or Kritz, period
Instead of saying 75%, say 125%, this should get the meaning you were implying.
zxcvbmn is offline   Reply With Quote
Old 01-24-2012, 05:36 PM   #5
hawkshadow741
 
 
 
Join Date: Feb 2011
Reputation: 2448
Posts: 18,700
Quote:
Originally Posted by zxcvbmn View Post
Instead of saying 75%, say 125%, this should get the meaning you were implying.
done...?
hawkshadow741 is online now   Reply With Quote
Old 01-24-2012, 05:40 PM   #6
zxcvbmn
 
Join Date: Sep 2011
Reputation: 229
Posts: 1,459
Quote:
Originally Posted by hawkshadow741 View Post
done...?
Here is an example of what I am talking about:

Soldier un-overhealed has 200 health, overhealed, he has 300 health, 150% of 200. That is 100 over heal health.

If you want to cut a soldier's overheal in half, that means you want him to have 250 health, 125% of 200. That is 50 overheal health, 1/2 of 100.
zxcvbmn is offline   Reply With Quote
Old 01-24-2012, 10:43 PM   #7
bunivasal
 
Join Date: Dec 2008
Reputation: 721
Posts: 4,828
Eh. It's another Overhealer. I'll pass.
bunivasal is offline   Reply With Quote
Old 01-25-2012, 04:16 AM   #8
pennykettle
 
 
 
Banned
Join Date: Oct 2011
Reputation: 202
Posts: 2,508
Sooooooo it's a direct upgrade? Heal one person, get faster rate. Heal 2 people, heal them at normal Medigun rate. The only downside is no Uber. The other 2 are statistics.
pennykettle is offline   Reply With Quote
Old 01-25-2012, 05:04 AM   #9
The Froz
 
 
 
Join Date: Oct 2011
Reputation: 17
Posts: 62
No uber is a very drastic effect.
The Froz is offline   Reply With Quote
Old 01-25-2012, 06:51 AM   #10
hawkshadow741
 
 
 
Join Date: Feb 2011
Reputation: 2448
Posts: 18,700
Quote:
Originally Posted by pennykettle View Post
Sooooooo it's a direct upgrade? Heal one person, get faster rate. Heal 2 people, heal them at normal Medigun rate. The only downside is no Uber. The other 2 are statistics.
can't please everyone

Quote:
Originally Posted by The Froz View Post
No uber is a very drastic effect.
Two slightly overhealed Tomislav Heavies

RUN COWARDS
hawkshadow741 is online now   Reply With Quote
Old 01-25-2012, 07:12 AM   #11
Ψ-Forks-Ψ
 
 
 
Banned
Join Date: Dec 2011
Reputation: 234
Posts: 941
The model is extremely distracting.

It sounds stupid but it's true.
Ψ-Forks-Ψ is offline   Reply With Quote
Old 01-25-2012, 08:34 AM   #12
Deus35Crasher
 
 
 
Join Date: Dec 2011
Reputation: 13
Posts: 26
No uber...nobody would play it over medigun.
Deus35Crasher is offline   Reply With Quote
Old 01-25-2012, 02:43 PM   #13
pennykettle
 
 
 
Banned
Join Date: Oct 2011
Reputation: 202
Posts: 2,508
Quote:
Originally Posted by hawkshadow741 View Post
can't please everyone



Two slightly overhealed Tomislav Heavies

RUN COWARDS
Ok, these were kind of pompus responses. I was merely trying to help you and you just sorta brushed it off. It's not even like this was your idea. Everywhere I've seen the Kralle I have seen people talk about it healing 2 people at once.
pennykettle is offline   Reply With Quote
Old 01-25-2012, 05:26 PM   #14
Eddie Dean
 
 
 
Join Date: Oct 2009
Reputation: 180
Posts: 915
Quote:
Originally Posted by pennykettle View Post
Everywhere I've seen the Kralle I have seen people talk about it healing 2 people at once.
The one place I've seen that was him in another thread with the same stats...
Eddie Dean is offline   Reply With Quote
Old 01-26-2012, 04:13 AM   #15
bunivasal
 
Join Date: Dec 2008
Reputation: 721
Posts: 4,828
Quote:
Originally Posted by pennykettle View Post
Sooooooo it's a direct upgrade? Heal one person, get faster rate. Heal 2 people, heal them at normal Medigun rate. The only downside is no Uber. The other 2 are statistics.
"The only downside is no ubercharge."

Ah, well in that case. Wait. No ubercharge? You mean "No eight seconds of invincibility"? You're right! This thing is a direct upgrade. After all, being able to heal two people slowly or one person at normal speed is a much bigger tactical advantage than being able to turn a patient completely invincible once a minute.
bunivasal is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2 > Classes and Balance Discussion > Medic


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 09:23 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.