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#1 |
![]() Join Date: Feb 2011
Reputation: 1439
Posts: 14,188
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Medigun Idea: The Kralle
The original model idea was by Randomteddybear
Video: http://www.youtube.com/watch?v=UypyBM9LUUY Replaces Quick-Fix Replaces Kritzkreig Now, as for making it a completely separate Medigun, here's my idea for stats The Kralle Level 20 Medigun Able to heal/overheal two targets at once 50% faster healing rate on single target No Ubercharge When healing two allies, healing rate is cut in half When healing two allies, overheal is reduced to 125% Hitting M2 will cause another healing beam to snake out and heal another teammate granted, Third Degree Pyros will suddenly become very popular, but hey, servers have class limits for a reason The 50% reduced overheal means rather then getting the regular 150%, each ally will get a 125% health boost Last edited by hawkshadow741: 01-24-2012 at 05:36 PM. |
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#2 | |
![]() Join Date: Apr 2011
Reputation: 741
Posts: 2,210
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Quote:
![]() Well balanced idea, sort of horns on on Quick-Fix territory a little bit. But Dual-Pocketing would be so beautifully pubstompy that I just can't say no to the stats. |
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#3 | |
![]() Join Date: Feb 2011
Reputation: 1439
Posts: 14,188
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Quote:
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#4 |
![]() Join Date: Sep 2011
Reputation: 105
Posts: 991
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#5 |
![]() Join Date: Feb 2011
Reputation: 1439
Posts: 14,188
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#6 |
![]() Join Date: Sep 2011
Reputation: 105
Posts: 991
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Here is an example of what I am talking about:
Soldier un-overhealed has 200 health, overhealed, he has 300 health, 150% of 200. That is 100 over heal health. If you want to cut a soldier's overheal in half, that means you want him to have 250 health, 125% of 200. That is 50 overheal health, 1/2 of 100. |
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#7 |
![]() Join Date: Dec 2008
Reputation: 668
Posts: 4,660
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Eh. It's another Overhealer. I'll pass.
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#8 |
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Banned
Join Date: Oct 2011
Reputation: 202
Posts: 2,513
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Sooooooo it's a direct upgrade? Heal one person, get faster rate. Heal 2 people, heal them at normal Medigun rate. The only downside is no Uber. The other 2 are statistics.
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#9 |
![]() Join Date: Oct 2011
Reputation: 17
Posts: 63
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No uber is a very drastic effect.
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#10 | |
![]() Join Date: Feb 2011
Reputation: 1439
Posts: 14,188
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Quote:
Two slightly overhealed Tomislav Heavies RUN COWARDS |
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#11 |
![]() Banned
Join Date: Dec 2011
Reputation: 234
Posts: 941
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The model is extremely distracting.
It sounds stupid but it's true. |
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#12 |
![]() Join Date: Dec 2011
Reputation: 13
Posts: 26
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No uber...nobody would play it over medigun.
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#13 |
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Banned
Join Date: Oct 2011
Reputation: 202
Posts: 2,513
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Ok, these were kind of pompus responses. I was merely trying to help you and you just sorta brushed it off. It's not even like this was your idea. Everywhere I've seen the Kralle I have seen people talk about it healing 2 people at once.
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#14 |
![]() Join Date: Oct 2009
Reputation: 180
Posts: 899
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#15 | |
![]() Join Date: Dec 2008
Reputation: 668
Posts: 4,660
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Quote:
Ah, well in that case. Wait. No ubercharge? You mean "No eight seconds of invincibility"? You're right! This thing is a direct upgrade. After all, being able to heal two people slowly or one person at normal speed is a much bigger tactical advantage than being able to turn a patient completely invincible once a minute. |
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